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Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-04 04:50
by theiceman
wow those guns r sexay!!!

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-04 09:55
by KingLorre
Sorry Glim, but if i ever play as a dutchie I am Whoring this beast. :O


Awesum, just Awesum.

Re: [WIP] Diemaco C7 AG36 Mount

Posted: 2010-04-04 11:10
by Chuc
I'll be the first one to admit that a majority of PR content doesn't have normals done in the correct fashion (due to when they were done), but it is important to get it right somewhere down the line.

Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-24 00:44
by Glimmerman
Its ingame finally thanx to [R-COM]Hauteclocque :)

Its not operational yet, the AG36 doesnt work yet but we can show you what it looks like :D



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Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-24 01:04
by HangMan_
Looking good Glimmer!

Hehe nice sly showcase of the Player textures too ;)

Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-24 08:20
by Glimmerman
Thanks, but I think once the custom kit geoms are the player textures should be redone aswel, if i compare them to any ref i have im missing some green here and there, but thats for another topic, with the (allmost) completion of the last C7 all infantry weapons are done and we can focus more on the last vehicles and maps.

Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-24 08:29
by Rudd
[R-COM]Hauteclocque
I am seriously impressed, great work on all fronts

Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-24 09:05
by Hauteclocque
Heh, with a good model it's an easy job, the hardest part was to match the US M16A4 positions in the export scene for the 3p view, because the geom0 and geom1 were not located at the same place for the M16. (and the weapon was not scaled meh... :D )

BTW, glimmer, check if the reticles are exactly the same with the C7A1 and the C7A1 with AG36, I placed it approximatively taking the Canadian 3D scope. The diameter of the scope could be different so. :razz:

Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-24 16:30
by DeltaFart
About hte only thing I dont like about that UGL is that it sticks so far down, but I guess they've researched it so I cant really complain about its looks

Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-24 16:42
by Glimmerman
DeltaFart wrote:About hte only thing I dont like about that UGL is that it sticks so far down, but I guess they've researched it so I cant really complain about its looks
DeltaFart, the model was based on this ref:

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Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-24 16:55
by Hitperson
'[R-COM wrote:Glimmerman;1329583']Its ingame finally thanx to [R-COM]Hauteclocque :)

Its not operational yet, the AG36 doesnt work yet but we can show you what it looks like :D















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'[R-COM wrote:Glimmerman;1330007']DeltaFart, the model was based on this ref:

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if you look at the ref the pistol grip doesn'g go bellow the edge of the magazine where as the screenie appear to show it doing so.

Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-24 17:07
by Hauteclocque
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The mag is "a bit" lower,. :lol: you can see it with the position of the vertices on the mag and on the ugl grip.
You can be mistaken with an optical illusion, with a reference taken at 90°, I could tell you if the ugl is scaled or not. Here I don't see a huge difference.

Edit : Danke asked me the tri count is not the one of the gun, but of the whole export scene... :p

Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-24 17:20
by Glimmerman
Like Hauteclocque allready shows, its a optical delusion. :)

Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-24 17:40
by DeltaFart
I know hahah, Its just my opinion, I like the way the 203 is where it doesnt have a grip, ya know?

Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-24 17:41
by Charliesierra-RCR
oh god that looks good, would be nicer on an A2 though ;)

Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-24 19:23
by Glimmerman
Charliesierra-RCR wrote:oh god that looks good, would be nicer on an A2 though ;)
Nah A1 is more oldschool ;)

Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-24 20:57
by The_MDexs
wow looking good

Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-25 00:59
by Charliesierra-RCR
[R-COM]Glimmerman wrote:Nah A1 is more oldschool ;)
ya but i like the feel of the AG36 over the m203, much easier to use, plus with the telescopic butt of the A2 would just be so beautiful

Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-29 20:54
by Glimmerman
The new export guru [R-COM]Hauteclocque also came up with the iron sight version:



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Re: [WIP] Diemaco C7 AG36

Posted: 2010-04-29 22:50
by FPaiva
Nice! Any issues found in-game?