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Re: Radio operator?
Posted: 2010-04-23 14:08
by Heskey
EvilWaffles wrote:I talked to my dad about this, to get his opinion on the RTO position. I discovered that this was his actual assignment in his platoon during the war. He could not express enough the importance of having an RTO near your unit leader during this conflict.
If this is not included, the level of realism will be shot for me in this game. According to one that was in this conflict, he could not think of a more important position in his company, save that of the 1SG that told the PL Leader what to do.
This made me laugh; as true as it may be it just smacks of a friend of mine we bullied years back in school with "My daddy's a policeman"; spoke as though he knew law/crime himself just 'cause "my daddy's a policeman" rofl.
Re: Radio operator?
Posted: 2010-05-09 15:18
by Wicca
Yeah we didnt have telepathic technology in the 60s !
Re: Radio operator?
Posted: 2010-05-12 00:02
by TheSnowman
^^^no, but we had "Soldier! Get the heck over there and dig a hole!" powers then.
Re: Radio operator?
Posted: 2010-05-12 12:37
by foob
could this radio operator maybe use commander voip powers? like say he pulls out his radio (similar to the squad leader headset) and there he can look at a screen similar to a commander screen in which he can pick and choose what squads converse to through voip just like a commander can do
NOT saying that the radio operator should be able to have other commander abilities however, OR that he should replace a commander or anything like that
or to be more realistic the sl would have to be in a radius (mentioned early in this thread) of the radio operator to use basically something similar if not the same as a commander screen? i unno if that sorta voip manipulation is plausiable no?
could really change the way squads communicate, having to give keypad refferences and valuable intel to other squads/sl/chopper pilots w/e through the use of teamchat is a real hinderance
the radio operator should be a spawnable kit but limited just like a auto rifleman in regular pr atm for example
Re: Radio operator?
Posted: 2010-08-07 14:57
by Cossack
In that time radio was very important asset. The squads main tactical support. If they lose the radio, they are dead for sure.
Re: Radio operator?
Posted: 2010-08-07 17:31
by Murphy
Don't you know they always shoot the RTO first? It would make for an excellent new asset to worry about. Imagine you're deep in the jungle and need to call supplies to dig in, but wait....wheres the radio? Oh **** someone killed him! OH NO AMBUSH!!
I feel it would add an awesome strategy in the game, as killing the operator would effectively cut comms with backup leaving the squad entirely in the dark.
If/When it can be implemented I see a lot of potential.
Re: Radio operator?
Posted: 2010-08-08 11:13
by Cossack
Yap, if the radio was dead, squad was permanently cutted off from team.
Re: Radio operator?
Posted: 2010-08-09 00:50
by rampo
Cossack112 wrote:Yap, if the radio was dead, squad was permanently cutted off from team.
yes... untill you picked up the kit...
Re: Radio operator?
Posted: 2010-08-10 18:39
by arjan
@ rampo
In real life you could pick up a radio from a dead man...?
Re: Radio operator?
Posted: 2010-08-10 19:02
by rampo
arjan wrote:@ rampo
In real life you could pick up a radio from a dead man...?
@ arjan
yes if i had to?
Re: Radio operator?
Posted: 2010-08-11 18:56
by Tiger1
I'd hate to bring it to ya. But today radios are still used. And yes, even today you do not go anywhere without radio and radio signals / contact. You can be screwed without.
Re: Radio operator?
Posted: 2010-08-12 14:52
by KingKong.CCCP
if I could make a wish... this is very difficult to do, but here are some mine thoughts on radioman.
PERFECT RADIOMAN SOLUTION:
- radioman as a kit wearing radio on his back
- he's on mumble SL channel (rename that channel to 'RADIO')
- SL radio works with added radio audio filter, and only on one ear as if a radioman is caring an ear phone (I think one headphone was in some PRC field radio sets)
- radio itself is linked to SL mumble channel, and it transmits everything from SL channel to 3D world (in game), but with a filter, so you can hear radio chatter if you are very very close to the radioman
- radioman can "deploy" a radio, and then SL can pickup the phone and talk to other squads
That would make the most real radio in the game.
Re: Radio operator?
Posted: 2010-08-14 08:27
by NuclearBanane
In short:
Make SL RTO = Guy with radio
Make new 1 per squad limited kit called Fire Team Leader = Guy with extras ( like the PR officer )
Make Rifle special and rifle AP same person.
Make Sniper have two options ( m40/ m21 ).
Explained.
The squad leader is the RTO. Just so he can talk to commander.
Why?
To the HQ the radioman is the key player because he reports what is going on and is liable to get intel from the ground.
This promotes - using his squad as a tool.
- realism in a sense.
Why?
The HQ only sort of knows where all his players are at but he knows exactly where is radio is.
Who gets the rest of the officer kit?
A Fire Team Leader. Limited kit, 1 per squad.
Why?
Well who else will carry extra meds, coloured smoke and pistol.
And really comm calls all the shots IRL so the RTO get orders sends em to the fireteam leader. He then executes them.
What will comm get?
Comm Could get w\e he wants as a kit and have his classic HQ
Or
We could make him a CO kit.
So only with a CO kit he can communicate with SLs ( RTOs )
Some one said something about deployable radios for the RTOs in a Standard PR thread about radio men.
We could try making it a asset the Commander can call in and it would serve as the current commander trailer.
But portable.
So he'd be sitting on the ground with a radio in one hand and a map in the other siting on the ground.
So we'd have a new Elements.
-The commander can see the battle with his eyes.
-Make appropriate decisions on the battle field and see it have an effect
- Squads will rely more on the Commander
- The most Important man on the battle field is no longer able to be on point ( RTOs )
Oh and for the Sniper, there where so many different weapons being used, i think does options would fit in the best since they have the big trade offs.
But I think this would ultimatly change to much but some ideas there are taken from other threads.
like the deployable radio.
Ether way RTO or no RTO I think PR:V will be the most realistic Vietnam Game out there.
Re: Radio operator?
Posted: 2010-08-17 06:27
by drkstr
Simple solution:
1. Create a limited RTO kit (same as rifleman but no ammo or shovel)
2. Take the radio from the current officer kit and give it to the RTO
3. The RTO now has to do everything the SL used to do with the radio (presumably under SL orders)
It's not "ideal" like some of the ideas listed, but it does create an RTO class with just a simple kit rearrangement.
Should be easy enough, no?
Re: Radio operator?
Posted: 2010-08-18 16:25
by NuclearBanane
drkstr wrote:Simple solution:
1. Create a limited RTO kit (same as rifleman but no ammo or shovel)
2. Take the radio from the current officer kit and give it to the RTO
3. The RTO now has to do everything the SL used to do with the radio (presumably under SL orders)
It's not "ideal" like some of the ideas listed, but it does create an RTO class with just a simple kit rearrangement.
Should be easy enough, no?
Then why have it all together.
He's just a bigger target and has no real meaning to the battle.
He cant even talk to the Commander.
He is like a walking gramma phone with the Fob noise going off but he has a wire the same length of his body.
Now there is a Awesome way to give utility to a Kit. More inventive then the invention of the Rifleman kit! Jokes.
Re: Radio operator?
Posted: 2010-08-18 23:18
by drkstr
Then why have it all together.
For game play.
I personally think it would be fun if we had to make tough choices on squad makeup. Would you choose to add an RTO to your ranks for building, placing intel map markers, and making radio requests, or would you opt out for more heavy weaponry on the front lines?
These kinds of "useless features" are what make PR fun for me, and why I do not play any other FPS.
Re: Radio operator?
Posted: 2010-08-22 22:02
by NuclearBanane
drkstr wrote:For game play.
I personally think it would be fun if we had to make tough choices on squad makeup. Would you choose to add an RTO to your ranks for building, placing intel map markers, and making radio requests, or would you opt out for more heavy weaponry on the front lines?
These kinds of "useless features" are what make PR fun for me, and why I do not play any other FPS.
But you need to think if it is a simple change to the coding or what.
I'm not sure players that are not SLs can order in FoB and stuff. Same with markers.
Could a Dev confirm that placing markers/ Fobs and others a SL/commander thing only?
Re: Radio operator?
Posted: 2010-08-26 09:21
by Darkpowder
Good idea on principle, and I'm pleased to see we are focussing on comms. and the interesting dynamic that someone else with the SL radio will have. We will see the familiar image of the "officer" in close proximity to his radio-operator. It also creates some opportunities for very fast development of the tactial picture for the squad while the SL is otherwise engaged and/or talking to their squad.