[Map] Nasiriyah (4km) [WIP]

Maps created by PR community members.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Nasiriyah (4km) [WIP]

Post by Rudd »

looks great man :)
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Amok@ndy
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Re: [Map] Nasiriyah (4km) [WIP]

Post by Amok@ndy »

keep it going and it will turn out great :)
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: [Map] Nasiriyah (4km) [WIP]

Post by sweedensniiperr »

i get basrah vibes from this :P (a good thing :D )
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Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: [Map] Nasiriyah (4km) [WIP]

Post by Silly_Savage »

Keep at it! I'm watching this thread closely. Like I've said previously, I'm lovin' the map location that you've chosen.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Map] Nasiriyah (4km) [WIP]

Post by Tannhauser »

The river... it looks almost like Baikonour city! :-P

Loving the layout.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: [Map] Nasiriyah (4km) [WIP]

Post by sharpie »

.....The T approves :mr-t:
Can i touch it? The map? PLEASEE
yes, thats how sexy it is :D keep up the awesomesauce work titan :D
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

K_Rivers-"...everything is broken in your country,"

RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: [Map] Nasiriyah (4km) [WIP]

Post by usmcguy »

keep at it man it'll be great!
MAINERROR
Retired PR Developer
Posts: 1873
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Re: [Map] Nasiriyah (4km) [WIP]

Post by MAINERROR »

Good to see you are still working on it. :)
Titan wrote:the asset layout is something you have to convince the Dev`s about... at the moment there is an m1a1 but also an cobra ... dont know what will be there in the end.
Well it's a 4km map so I can't see any reason for not having tanks and helicopters on it from a map size point of view. But I'm not a mapping DEV so I can't tell.

However it looks good, keep it up!
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Nasiriyah (4km) [WIP]

Post by Amok@ndy »

dont waste thoughts about the GPO yet ;)
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Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: [Map] Nasiriyah (4km) [WIP]

Post by Titan »

just a quick video a friend has done while testing



just in case anybody dont know.. it is still very very very WIP ... so dont expect to much ;)
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Nasiriyah (4km) [WIP]

Post by Rudd »

Excellent mate, its coming together very nicely, I like the overgrowth arrangements as well very natural looking.

one point the 'build it yourself' kit that your using for the outlying villages is VERY inefficient, use it sparingly, where possible use the kashan village statics (watch out for the destructable object limit) as well as vbf2 village statics, iirc only 1 is enterable, but the ruins static is always good to use as its good cover and looks quite nice.


https://www.realitymod.com/forum/f189-m ... ent-3.html

also Rhino has put some wheat bits together etc, so you might wanna play :)

keep it up mate

though I'd remove a few of the floors from the apartment buildings, they are lovely enterables but if you have more than 4 floors imo its alot of wasted enterable space.
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TheAssProtectors.Nr1
Posts: 124
Joined: 2009-09-05 20:26

Re: [Map] Nasiriyah (4km) [WIP]

Post by TheAssProtectors.Nr1 »

Wauw, I'm impressed! This is probably the best looking WIP-map I've seen in a long time!
Please keep up the good work - I can really see this one work for some truly epic battles! :D

BTW, good to see that you use a lot of open terrain in your map; It enhances the realistic feel, and provides lots of different options of approaches for BLU.FOR. Don't work too hard on filling out the empty spaces! :P
Why do something today, when you can not do it tomorrow
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [Map] Nasiriyah (4km) [WIP]

Post by Arnoldio »

I know its wip so its still time to suggest something. Try to make spaces between buildings, on the sides of the road, on the outskirts of the city more used.. put some trash, tables, boxes and different stuff around.

Even if its a clean city, it must havee some dirty stuff inbetween. Adds to the detail, realism and gameplay (cover, etc..
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Orgies beat masturbation hands down. - Staker
VapoMan
Retired PR Developer
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Re: [Map] Nasiriyah (4km) [WIP]

Post by VapoMan »

Looking really good from that video. Everything is set out so well, it looks so interesting. :)

Image"Eight glorious sides and eight stunning angles!"Image
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: [Map] Nasiriyah (4km) [WIP]

Post by MAINERROR »

Looks good for now.

May I get an overview shot of the US main and the city?
sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: [Map] Nasiriyah (4km) [WIP]

Post by sharpie »

Looking terrific keep it up :D
another question-did my eyes decieve me, or was that a combination of AAS and insurgency gamemodes?
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost

[DM]P*Funk: its like a funk guitar seminar up in that *****

K_Rivers-"...everything is broken in your country,"

RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.

sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: [Map] Nasiriyah (4km) [WIP]

Post by sweedensniiperr »

sharpie wrote:another question-did my eyes decieve me, or was that a combination of AAS and insurgency gamemodes?
if you've played the old fallujah you'd remember that you could capture the outpost
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Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: [Map] Nasiriyah (4km) [WIP]

Post by Titan »

[R-DEV]MAINERROR wrote:Looks good for now.

May I get an overview shot of the US main and the city?
sure... but only some editor screen atm.

Town
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and Base
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another question-did my eyes decieve me, or was that a combination of AAS and insurgency gamemodes?
sorry to let u down .. but thats just me unable to set it on:
EditorControlPoint.showOnMinimap "0"
EditorControlPoint.unableToChangeTeam "1"

;)
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: [Map] Nasiriyah (4km) [WIP]

Post by usmcguy »

looks like some decent base defences. Cant wait to play on it ;)
TheAssProtectors.Nr1
Posts: 124
Joined: 2009-09-05 20:26

Re: [Map] Nasiriyah (4km) [WIP]

Post by TheAssProtectors.Nr1 »

Seriously, people should riot over how awesome this map will be. I am so looking forward to this particular map!
Why do something today, when you can not do it tomorrow
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