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Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-25 17:04
by Rudd
looks great man :)

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-25 17:28
by Amok@ndy
keep it going and it will turn out great :)

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-25 17:31
by sweedensniiperr
i get basrah vibes from this :P (a good thing :D )

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-25 23:23
by Silly_Savage
Keep at it! I'm watching this thread closely. Like I've said previously, I'm lovin' the map location that you've chosen.

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-25 23:42
by Tannhauser
The river... it looks almost like Baikonour city! :-P

Loving the layout.

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-25 23:50
by sharpie
.....The T approves :mr-t:
Can i touch it? The map? PLEASEE
yes, thats how sexy it is :D keep up the awesomesauce work titan :D

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-25 23:53
by usmcguy
keep at it man it'll be great!

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-26 11:46
by MAINERROR
Good to see you are still working on it. :)
Titan wrote:the asset layout is something you have to convince the Dev`s about... at the moment there is an m1a1 but also an cobra ... dont know what will be there in the end.
Well it's a 4km map so I can't see any reason for not having tanks and helicopters on it from a map size point of view. But I'm not a mapping DEV so I can't tell.

However it looks good, keep it up!

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-26 11:52
by Amok@ndy
dont waste thoughts about the GPO yet ;)

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-28 12:22
by Titan
just a quick video a friend has done while testing



just in case anybody dont know.. it is still very very very WIP ... so dont expect to much ;)

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-28 12:28
by Rudd
Excellent mate, its coming together very nicely, I like the overgrowth arrangements as well very natural looking.

one point the 'build it yourself' kit that your using for the outlying villages is VERY inefficient, use it sparingly, where possible use the kashan village statics (watch out for the destructable object limit) as well as vbf2 village statics, iirc only 1 is enterable, but the ruins static is always good to use as its good cover and looks quite nice.


https://www.realitymod.com/forum/f189-m ... ent-3.html

also Rhino has put some wheat bits together etc, so you might wanna play :)

keep it up mate

though I'd remove a few of the floors from the apartment buildings, they are lovely enterables but if you have more than 4 floors imo its alot of wasted enterable space.

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-28 14:58
by TheAssProtectors.Nr1
Wauw, I'm impressed! This is probably the best looking WIP-map I've seen in a long time!
Please keep up the good work - I can really see this one work for some truly epic battles! :D

BTW, good to see that you use a lot of open terrain in your map; It enhances the realistic feel, and provides lots of different options of approaches for BLU.FOR. Don't work too hard on filling out the empty spaces! :P

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-28 15:16
by Arnoldio
I know its wip so its still time to suggest something. Try to make spaces between buildings, on the sides of the road, on the outskirts of the city more used.. put some trash, tables, boxes and different stuff around.

Even if its a clean city, it must havee some dirty stuff inbetween. Adds to the detail, realism and gameplay (cover, etc..

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-28 15:23
by VapoMan
Looking really good from that video. Everything is set out so well, it looks so interesting. :)

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-28 18:49
by MAINERROR
Looks good for now.

May I get an overview shot of the US main and the city?

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-28 20:04
by sharpie
Looking terrific keep it up :D
another question-did my eyes decieve me, or was that a combination of AAS and insurgency gamemodes?

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-28 23:01
by sweedensniiperr
sharpie wrote:another question-did my eyes decieve me, or was that a combination of AAS and insurgency gamemodes?
if you've played the old fallujah you'd remember that you could capture the outpost

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-31 13:38
by Titan
[R-DEV]MAINERROR wrote:Looks good for now.

May I get an overview shot of the US main and the city?
sure... but only some editor screen atm.

Town
Image
Image

and Base
Image
Image

another question-did my eyes decieve me, or was that a combination of AAS and insurgency gamemodes?
sorry to let u down .. but thats just me unable to set it on:
EditorControlPoint.showOnMinimap "0"
EditorControlPoint.unableToChangeTeam "1"

;)

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-31 14:02
by usmcguy
looks like some decent base defences. Cant wait to play on it ;)

Re: [Map] Nasiriyah (4km) [WIP]

Posted: 2010-08-31 14:32
by TheAssProtectors.Nr1
Seriously, people should riot over how awesome this map will be. I am so looking forward to this particular map!