Or even more awesome, night & rain!
Possibility of Night Maps?
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Possibility of Night Maps?
And FH2 rain would be awesome too!
Or even more awesome, night & rain!

Or even more awesome, night & rain!

Orgies beat masturbation hands down. - Staker
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Aquiller
- Posts: 884
- Joined: 2008-03-25 09:43
Re: Possibility of Night Maps?
No, it wouldnt. It would end up with people adjusting their gamma on monitors just to see anything.ChizNizzle wrote:And FH2 rain would be awesome too!
Or even more awesome, night & rain!
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Which kinda blows the idea of having nightmap in the first place, right?
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salaminl
- Posts: 92
- Joined: 2010-04-05 21:52
Re: Possibility of Night Maps?
Well that rain map on FH2 made a lot of people lagg on low end pc's, so an 2/4km map full with rain would be a lagg machine i think 
''You can kill ten of my men for every one I kill of yours, but even at those odds, you will lose and I will win.''
- Ho Chi Minh
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: Possibility of Night Maps?
just take it, as it is, a game without dynamic lightning is not made for night maps, morning dawn okay, but running around blind, because your monitors contrast is to low is just no fun at all, trust me
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Tannhauser
- Posts: 1210
- Joined: 2007-11-22 03:06
Re: Possibility of Night Maps?
Wow, why all the hate on night maps? They don't suck. All I see here are a bunch of people whining silly about night maps and giving reasons not to work on them when they're indeed part of reality. I mean, I loved playing Bi Ming when it was night! What's wrong with that? And Bi Ming was pitch black... those ones suggested would be clear-sky moonlit nights. Not that terrible IMO.
You can't see far away? No more super long range firefights? Afraid of the dark? No l33t NVGs? You actually have to LOOK around to make sure no one is sneaking on you? What, that's going to prevent you from playing PR? I've seen worse.
And if some nice EOD maps are too small, you can always put them on night mode. What was amazing of night-time Bi Ming is that it felt 2x larger as a map than day-time.
You can't see far away? No more super long range firefights? Afraid of the dark? No l33t NVGs? You actually have to LOOK around to make sure no one is sneaking on you? What, that's going to prevent you from playing PR? I've seen worse.
And if some nice EOD maps are too small, you can always put them on night mode. What was amazing of night-time Bi Ming is that it felt 2x larger as a map than day-time.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
- [R-DEV]Masaq
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Aquiller
- Posts: 884
- Joined: 2008-03-25 09:43
Re: Possibility of Night Maps?
Tannhauser you apparently are forgetting that this is just a game - which should be 'playable'. And the truth is Refractor engine cannot handle night maps PROPERLY. I"m all for a good night map with a decent dynamic lightning etc, but it's not gonna happen.
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velocity
- Posts: 164
- Joined: 2009-07-20 19:36
Re: Possibility of Night Maps?
while i have my doubts about night maps working i would love to see one, surely it couldnt hurt to make a concept night map? If it doesnt work then you can just remove the nightnsky from the map and add a midday or dawn or something to the map.
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Adetter
- Posts: 604
- Joined: 2009-02-26 17:08
Re: Possibility of Night Maps?
The Operation Eagle Storm or something like that on PR.09?
Isnt that night?
Isnt that night?
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salaminl
- Posts: 92
- Joined: 2010-04-05 21:52
Re: Possibility of Night Maps?
I think they mean pitch black nights.Adetter wrote:The Operation Eagle Storm or something like that on PR.09?
Isnt that night?
''You can kill ten of my men for every one I kill of yours, but even at those odds, you will lose and I will win.''
- Ho Chi Minh
- Ho Chi Minh
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Adetter
- Posts: 604
- Joined: 2009-02-26 17:08
Re: Possibility of Night Maps?
This map from EoD.
http://eodmod.com/website2007/bf2/mapshots/charlies_point_night5.jpg
I would like one like this.
http://eodmod.com/website2007/bf2/mapshots/charlies_point_night5.jpg
I would like one like this.
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flyboy_fx
- Posts: 118
- Joined: 2009-09-02 16:12
Re: Possibility of Night Maps?
HELL YEA!Adetter wrote:This map from EoD.
http://eodmod.com/website2007/bf2/mapshots/charlies_point_night5.jpg
I would like one like this.
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Tannhauser
- Posts: 1210
- Joined: 2007-11-22 03:06
Re: Possibility of Night Maps?
How would these night maps be unplayable? No offense, but have you even played Bi Ming original? From what I've seen, they're quite playable and aren't the monstruosities the masses claims them to be.Aquiller wrote:Tannhauser you apparently are forgetting that this is just a game - which should be 'playable'. And the truth is Refractor engine cannot handle night maps PROPERLY. I"m all for a good night map with a decent dynamic lightning etc, but it's not gonna happen.
I still don't understand what's so terrible about not having l33t crysis-ish dynamic lightning either. I mean, is it THAT important that you have it to the point you'd refuse to play without this amazingly important dynamic lightning? And what do you mean exactly by dynamic lightning? Flares, incendiaries, flashlights and car lights? Because I don't find these to be serious requirements to functional night maps.
Last edited by Tannhauser on 2010-04-13 00:08, edited 1 time in total.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
- [R-DEV]Masaq
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Kelmola
- Posts: 8
- Joined: 2010-04-09 07:15
Re: Possibility of Night Maps?
Vietnam without night fights is just half a Vietnam. Don't really know how they are done technically - dynamic lighting or not - but there are searchlights and flare guns on a night map in FH2 ("Operation Hyacinth"), and they work just fine (and as intended), despite the Refractor engine. Of course, the map is not pitch black, but a rather well-moonlit & starlit night, but enough to give a realistic enough illusion of a night fight. Plus, I have never seen or heard anyone complaining about graphical problems with that. I can see no reason why a similar setup couldn't work in PR:V. If the aircraft HUD/view modes are a problem, then a nightmap without aircraft should do the trick.
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Robbi
- Posts: 3564
- Joined: 2008-07-05 14:53
Re: Possibility of Night Maps?
[R-CON]Rudd wrote:same is said for some of PR's darker maps such as Fools road.
If night maps come to PR:V they must obviously NOT be pitch black, however there is a very nice full moon sky texture which allows the gameplay to continue with impaired vision, but more importantly - the night time ambiance.
done properly a night map would be excellent, done badly it would fail miserably.
Fortunately for PR:V it is very very easy to convert maps to night, and could even be done using only server.zips probably, so theres lots of scope.
Summer is just around the corner Rudd (found OGT edit the other day)
Let's get back to work

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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Possibility of Night Maps?
Pitch black wouldnt be so great, but dusk, dawn and moonlight would be more appropriate IMO

Orgies beat masturbation hands down. - Staker
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archerfenris
- Posts: 122
- Joined: 2009-11-12 21:06
Re: Possibility of Night Maps?
I fail to see how moonlight isn't an option. With a full moon you can see very well IRL, I'd like to see it implimented in PR.
"Pacifism is the virtue of the naive"
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Robbi
- Posts: 3564
- Joined: 2008-07-05 14:53
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darklord63
- Posts: 389
- Joined: 2008-12-07 20:18
Re: Possibility of Night Maps?
Oh man, I downloaded EoD to try out some things I expect to see in BF:V. (You all should do it too) and the night maps or more like dusk maps are amazing. They really managed to capture the spooky jungle atmosphere.
Semper Fudge
In game alias- LEUTShinySides
In game alias- LEUTShinySides
