Possibility of Night Maps?

Suggestions from our community members.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Possibility of Night Maps?

Post by Arnoldio »

And FH2 rain would be awesome too!

Or even more awesome, night & rain!

:D
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Aquiller
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Re: Possibility of Night Maps?

Post by Aquiller »

ChizNizzle wrote:And FH2 rain would be awesome too!

Or even more awesome, night & rain!

:D
No, it wouldnt. It would end up with people adjusting their gamma on monitors just to see anything. ;)
Which kinda blows the idea of having nightmap in the first place, right?
salaminl
Posts: 92
Joined: 2010-04-05 21:52

Re: Possibility of Night Maps?

Post by salaminl »

Well that rain map on FH2 made a lot of people lagg on low end pc's, so an 2/4km map full with rain would be a lagg machine i think :shock:
''You can kill ten of my men for every one I kill of yours, but even at those odds, you will lose and I will win.''
- Ho Chi Minh
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Possibility of Night Maps?

Post by Maxfragg »

just take it, as it is, a game without dynamic lightning is not made for night maps, morning dawn okay, but running around blind, because your monitors contrast is to low is just no fun at all, trust me
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Possibility of Night Maps?

Post by Tannhauser »

Wow, why all the hate on night maps? They don't suck. All I see here are a bunch of people whining silly about night maps and giving reasons not to work on them when they're indeed part of reality. I mean, I loved playing Bi Ming when it was night! What's wrong with that? And Bi Ming was pitch black... those ones suggested would be clear-sky moonlit nights. Not that terrible IMO.

You can't see far away? No more super long range firefights? Afraid of the dark? No l33t NVGs? You actually have to LOOK around to make sure no one is sneaking on you? What, that's going to prevent you from playing PR? I've seen worse. :roll:
And if some nice EOD maps are too small, you can always put them on night mode. What was amazing of night-time Bi Ming is that it felt 2x larger as a map than day-time.
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Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: Possibility of Night Maps?

Post by Aquiller »

Tannhauser you apparently are forgetting that this is just a game - which should be 'playable'. And the truth is Refractor engine cannot handle night maps PROPERLY. I"m all for a good night map with a decent dynamic lightning etc, but it's not gonna happen.
velocity
Posts: 164
Joined: 2009-07-20 19:36

Re: Possibility of Night Maps?

Post by velocity »

while i have my doubts about night maps working i would love to see one, surely it couldnt hurt to make a concept night map? If it doesnt work then you can just remove the nightnsky from the map and add a midday or dawn or something to the map.
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Possibility of Night Maps?

Post by Adetter »

The Operation Eagle Storm or something like that on PR.09?
Isnt that night?
salaminl
Posts: 92
Joined: 2010-04-05 21:52

Re: Possibility of Night Maps?

Post by salaminl »

Adetter wrote:The Operation Eagle Storm or something like that on PR.09?
Isnt that night?
I think they mean pitch black nights.
''You can kill ten of my men for every one I kill of yours, but even at those odds, you will lose and I will win.''
- Ho Chi Minh
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Possibility of Night Maps?

Post by Adetter »

This map from EoD.

http://eodmod.com/website2007/bf2/mapshots/charlies_point_night5.jpg

I would like one like this.
flyboy_fx
Posts: 118
Joined: 2009-09-02 16:12

Re: Possibility of Night Maps?

Post by flyboy_fx »

Adetter wrote:This map from EoD.

http://eodmod.com/website2007/bf2/mapshots/charlies_point_night5.jpg

I would like one like this.
HELL YEA! :shock:
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Possibility of Night Maps?

Post by Tannhauser »

Aquiller wrote:Tannhauser you apparently are forgetting that this is just a game - which should be 'playable'. And the truth is Refractor engine cannot handle night maps PROPERLY. I"m all for a good night map with a decent dynamic lightning etc, but it's not gonna happen.
How would these night maps be unplayable? No offense, but have you even played Bi Ming original? From what I've seen, they're quite playable and aren't the monstruosities the masses claims them to be. :?

I still don't understand what's so terrible about not having l33t crysis-ish dynamic lightning either. I mean, is it THAT important that you have it to the point you'd refuse to play without this amazingly important dynamic lightning? And what do you mean exactly by dynamic lightning? Flares, incendiaries, flashlights and car lights? Because I don't find these to be serious requirements to functional night maps.
Last edited by Tannhauser on 2010-04-13 00:08, edited 1 time in total.
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Kelmola
Posts: 8
Joined: 2010-04-09 07:15

Re: Possibility of Night Maps?

Post by Kelmola »

Vietnam without night fights is just half a Vietnam. Don't really know how they are done technically - dynamic lighting or not - but there are searchlights and flare guns on a night map in FH2 ("Operation Hyacinth"), and they work just fine (and as intended), despite the Refractor engine. Of course, the map is not pitch black, but a rather well-moonlit & starlit night, but enough to give a realistic enough illusion of a night fight. Plus, I have never seen or heard anyone complaining about graphical problems with that. I can see no reason why a similar setup couldn't work in PR:V. If the aircraft HUD/view modes are a problem, then a nightmap without aircraft should do the trick.
Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Re: Possibility of Night Maps?

Post by Robbi »

[R-CON]Rudd wrote:same is said for some of PR's darker maps such as Fools road.

If night maps come to PR:V they must obviously NOT be pitch black, however there is a very nice full moon sky texture which allows the gameplay to continue with impaired vision, but more importantly - the night time ambiance.

done properly a night map would be excellent, done badly it would fail miserably.

Fortunately for PR:V it is very very easy to convert maps to night, and could even be done using only server.zips probably, so theres lots of scope.

Summer is just around the corner Rudd (found OGT edit the other day) ;)

Let's get back to work :p
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Arnoldio
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Re: Possibility of Night Maps?

Post by Arnoldio »

Pitch black wouldnt be so great, but dusk, dawn and moonlight would be more appropriate IMO
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archerfenris
Posts: 122
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Re: Possibility of Night Maps?

Post by archerfenris »

I fail to see how moonlight isn't an option. With a full moon you can see very well IRL, I'd like to see it implimented in PR.
"Pacifism is the virtue of the naive"
Robbi
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Joined: 2008-07-05 14:53

Re: Possibility of Night Maps?

Post by Robbi »

Who said it isn't an option?
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darklord63
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Re: Possibility of Night Maps?

Post by darklord63 »

Oh man, I downloaded EoD to try out some things I expect to see in BF:V. (You all should do it too) and the night maps or more like dusk maps are amazing. They really managed to capture the spooky jungle atmosphere.
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