0.91 Light Anti Tank aiming problem
-
billlumberg26
- Posts: 12
- Joined: 2009-08-10 21:59
Re: 0.91 Light Anti Tank aiming problem
It would be great for an R-DEV or someone who knows to explaine how to aim the new LAT. What is the distance represented by the 3 aim points. Are they 50 years for the top 100 for the middle 150 for the 3rd down ? What is it?
-
billlumberg26
- Posts: 12
- Joined: 2009-08-10 21:59
Re: 0.91 Light Anti Tank aiming problem
And yeah having no peripheral was very frustrating so i like this new system just want to learn how to use it.
-
Nehil
- Posts: 181
- Joined: 2009-11-06 11:10
Re: 0.91 Light Anti Tank aiming problem

That's how I use it. But It's not really effective over 200 meters since the warhead is pretty slow. Only engage targets that are immobile at distances over 200.
In game name: NateBlack0
-
Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: 0.91 Light Anti Tank aiming problem
[R-DEV]Chuc wrote:Perhaps this change was done too early..
You hint WAY too easily Chuc.
Seems like mosquil's grenade launcher system is going to be implemented into the LAT's as well.
Way to ruin it for everyone Chuc. D:<
[EDIT]
Never mind any of that. This is why you don't skip through some posts kids
@Nabiul, Light AT Rockets and unguided rockets must be estimated. For grenadier, Top bar is 50m, 1 is 100m 2 is 200m etc
Last edited by Dev1200 on 2010-07-13 08:44, edited 1 time in total.

-
Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: 0.91 Light Anti Tank aiming problem
If you fire it that way, you will miss everything over 100m.Nehil wrote:[Image]
That's how I use it. But It's not really effective over 200 meters since the warhead is pretty slow. Only engage targets that are immobile at distances over 200.
-
Amir
- Posts: 167
- Joined: 2010-03-10 19:35
Re: 0.91 Light Anti Tank aiming problem
Make local server/join COOP game and learn it.billlumberg26 wrote:And yeah having no peripheral was very frustrating so i like this new system just want to learn how to use it.
OT: I prefer this kind of aiming much more than any oher in PR. It just looks bad *** while aiming and you can see everything.
Eat Crayons, Poop Rainbows


-
RHYS4190
- Posts: 959
- Joined: 2007-08-30 10:27
Re: 0.91 Light Anti Tank aiming problem
What annoying is these things tend to drop at a un known distance.
It would be nice if they continued straight for 160m,
the amount of APC iv just missed by and inch is unbelievable.
It would be nice if they continued straight for 160m,
the amount of APC iv just missed by and inch is unbelievable.
-
Nehil
- Posts: 181
- Joined: 2009-11-06 11:10
Re: 0.91 Light Anti Tank aiming problem
What do you mean? I would like to think that I'm atleast moderately good with it.Celestial1 wrote:If you fire it that way, you will miss everything over 100m.
In game name: NateBlack0
-
Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: 0.91 Light Anti Tank aiming problem
Under 100m, certainly.Nehil wrote:What do you mean? I would like to think that I'm atleast moderately good with it.
After 100m, you are grossly overcompensating; the rocket drops much, much less than the rungs-the flight of the rocket was never matched to the rungs like it was intended (see the quote below).
The bottom of the first rung (along the flat underside) is pretty darn close to 200m as it is.[R-DEV]Chuc wrote:A few months back one of the devs was fiddling with rocket speeds on handheld rockets and attempting to implement realistic drop stats and acceleration. One of the requirements was that we needed the sight systems to allow for sight conpensation, and so we moved the rear sight out of view so it wouldn't obscure the ladder sight. This was supposed to be in 0.9, but it due to some mistakes it the sight change was added only now.
I'm not saying "You suck!", btw, so apologies if I come off that way, I don't mean it in the slightest; I'm just letting you know that your thoughts on the drop of the rocket is actually flawed, to better your skills with the lat
Last edited by Celestial1 on 2010-07-14 05:43, edited 2 times in total.
-
Nehil
- Posts: 181
- Joined: 2009-11-06 11:10
Re: 0.91 Light Anti Tank aiming problem
You are very much right, good sir! Thanks for correcting me, don't know where I got those numbers from. Did some testing yesterday and this is what I came up with:Celestial1 wrote:Under 100m, certainly.
After 100m, you are grossly overcompensating; the rocket drops much, much less than the rungs-the flight of the rocket was never matched to the rungs like it was intended (see the quote below).
The bottom of the first rung (along the flat underside) is pretty darn close to 200m as it is.
I'm not saying "You suck!", btw, so apologies if I come off that way, I don't mean it in the slightest; I'm just letting you know that your thoughts on the drop of the rocket is actually flawed, to better your skills with the lat![]()

In game name: NateBlack0
