Maxfragg wrote:it might sound harsh to exclude people, but seriously, this is not worth it
It's not worth? ask how loose PR after 0.901 if this is worthy. Of course this is worthy.
I kwon you guys in frist wolrd can afort it, and i kwon you aren't going to enjoin this since all work of mappers will be for nothing, but it is for that, that if I Do it i will preserver the Older maps but rename it has Hight detail maps.
So you can still come in brasilian Server (just in case of a event) and we can still come in your servers, the Map core just will grow bigguer, but has you kwon the faster it is de less perfect it is.
If I gain the autorization to work in PR maps, i will start frist by cleaning out the Grass (not the hight one that can be use has camuflage) and then see some Evirioment that are quite laggy and wipe it out and replace for a similiar one that don't cause so much lag. is that what i going to do, nothing more.
Re: No lag map core
Posted: 2010-04-15 14:08
by gazzthompson
Had to....
Haan4, this isnt going to happen. The DEVs pride themself on the quality and detail of the maps, along with what rhino said:
[R-DEV]Rhino wrote:There is no point on splitting the playerbase for people with high and and low end systems, it would most likley be the begging of the end of PR:BF2 if we did that.
We will be optimizing PR for low end users as we go but we will not be making a low end mini-mod.
It would also increase the file size of the mod. The devs are working on optimizing the maps. Also according to this poll:
yea its interesting .... but why dont you .... Order Computer part From the USA OR GB?? :O *HOLY GRAIL Has been found* Buy a Shell, All the components and hook it up your self :L ... then play PR on the lowest settings ...... Bingo lol i know people who still play on All low settings and i chuckle but hey atleast you dont have lag
Re: No lag map core
Posted: 2010-04-15 14:50
by HAAN4
gazzthompson wrote:
Had to....
Haan4, this isnt going to happen. The DEVs pride themself on the quality and detail of the maps, along with what rhino said:
It would also increase the file size of the mod. The devs are working on optimizing the maps. Also according to this poll:
Yeah but what Brazilian guys shall do? and why you still talking they are minority????
I can only see the gamers of Project reality are mainly:
EUA (frist place)
Great britain (second one)
Russia (they gott a very big comunity)
Brazil (We also have alot people)
so why you call us like litle boys?????? we got up 3 servers runing right now, and our comunity just keep growing, so give us a break, just leet at last i Make a Unfocial Map pack, please. i don't going to clean up much thing just the GRASS.
If you're saying this is the same thing that saying we are in our own, and no one care about us.
Re: No lag map core
Posted: 2010-04-15 14:56
by boilerrat
HAAN4 wrote:Yeah but what Brazilian guys shall do? and why you still talking they are minority????
I can only see the gamers of Project reality are mainly:
EUA (frist place)
Great britain (second one)
Russia (they gott a very big comunity)
Brazil (We also have alot people)
so why you call us like litle boys?????? we got up 3 servers runing right now, and our comunity just keep growing, so give us a break, just leet at last i Make a Unfocial Map pack, please. i don't going to clean up much thing just the GRASS.
I wouldn't want to have to download an extra 800mb for low detail maps that I never will play. My internet speeds are just awful, I don't want my connection being tied down for 2 hours to download something I don't need.
I will gladly help you purchase new computer parts online, they ship everywhere.
Re: No lag map core
Posted: 2010-04-15 15:14
by HAAN4
boilerrat wrote:I wouldn't want to have to download an extra 800mb for low detail maps that I never will play. My internet speeds are just awful, I don't want my connection being tied down for 2 hours to download something I don't need.
I will gladly help you purchase new computer parts online, they ship everywhere.
Men we don't need this, has long the low detail maps where a Separeted Map pack,
we just need to do this whicht skill.
I apreciety you Good will, but evem if you really buy a computer for my (what is nearby impossible to someone do this) there is much more guys that will not be able to play anymore PR, i can say that 0.901 has stolen PR from this people. that's right IMO.
anyway this is getting quite dramatic, but I must do this MAP PACK, for my gratitude for all the time PR grat my FUN, has well for my comunity.
Re: No lag map core
Posted: 2010-04-15 21:13
by =Romagnolo=
Lucky I from Vietnam !
Re: No lag map core
Posted: 2010-04-15 21:19
by boilerrat
Location: Brasil with S, not Z, Z makes it ugly.
Roooooyt...
Re: No lag map core
Posted: 2010-04-15 21:38
by =Romagnolo=
boilerrat wrote:Location: Brasil with S, not Z, Z makes it ugly.
Roooooyt...
LIIIIES !
Re: No lag map core
Posted: 2010-04-15 21:44
by karambaitos
Maxfragg wrote:seriously, its GOOD that PR requires better PCs than BF2 does, i mean, otherwise, PR would look like a 6 year old game
its not good that PR needs a better PC than ARMA2 or Crysis
its funny some parts of maps in PR run like Crysis ran on my PC maxed out
which is 10-15FPS
also why are Fools Road and Kozelsk lagging now?
some of the old maps where Brilliant at least to me.
boilerrat wrote:
I wouldn't want to have to download an extra 800mb for low detail maps that I never will play. My internet speeds are just awful, I don't want my connection being tied down for 2 hours to download something I don't need.
I will gladly help you purchase new computer parts online, they ship everywhere.
What if i say just get a better internet connection and you'll be able to download more
its simmilar to what everyone's saying to
HAAN4
and its not quite nice
but its neva' gunna happen you will have to buy a new PC, quite an expensive one if you want to run it high.
or live with it.
Re: No lag map core
Posted: 2010-04-15 22:58
by Drunkenup
Parts aren't very cheap here either.... Its export and import prices and you're not the only one feeling it. Technology gets old pretty fast and its not easy to keep up, and it doesn't matter where you live.
Re: No lag map core
Posted: 2010-04-15 23:20
by Masaq
Guys, the performance issues where PR currently brings even high-spec machines to its knees is a known issue and PR certainly *does not* and *should not* require higher-performance hardware to run than Crysis or ArmA2.
2-4Gb of RAM
2Ghz+ CPU
8800 Nvidia/equivalent ATi (or higher)
Will easily see PR maxed out, when the current performance problems are finally put to rest.
Re: No lag map core
Posted: 2010-04-16 00:06
by Teek
[R-DEV]Masaq wrote:Guys, the performance issues where PR currently brings even high-spec machines to its knees is a known issue and PR certainly *does not* and *should not* require higher-performance hardware to run than Crysis or ArmA2.
2-4Gb of RAM
2Ghz+ CPU
8800 Nvidia/equivalent ATi (or higher)
Will easily see PR maxed out, when the current performance problems are finally put to rest.
In fact, I run a system like that, and I can run every single map maxed out
Dragonfly has a issue with max textures, but thats a unique and therefore irrelevant issue imho
Re: No lag map core
Posted: 2010-04-16 03:45
by LithiumFox
I know this doesn't apply to everyone, but for those who it DOES apply to, please read it:
Save your god damn money and stop buying cigarrettes. If you smoke, drink, party too hard, or watch to much movies or spend all your money on useless **** instead of upgrading your PC then that is your own dang fault. I mean, really, instead of buying a good computer you instead waste hundreds of dollars on something that is KILLING you. PR should be your one TRUE addiction.
And those of you who have high end PC's and are smoking: Go ahead, so long as you don't smoke around your PC i won't hate you. ^_^ (I like to think of my computer as my second lover.... > > And for some reason my girlfriend finds that a turn on.... it confuses me....)
Re: No lag map core
Posted: 2010-04-16 05:04
by CodeRedFox
I understand you guys have older computers and I understand how it can be frustrating but I do not want my map butchered to run on lower end computers. Its not the grass that slows it down its all the building and trees.
Unfortunately PR is moving away from small maps and you just need to find ways of keeping up.
Re: No lag map core
Posted: 2010-04-16 05:33
by LithiumFox
Speaking of keeping up CRF, is there any reason that I should be getting 20 fps with no AA everything High but Textures with an ATI HD4890 and a Dual Core Athlon 64 6000+ Dual Core 3ghz and 3 gigs of ram? Would the 1 gig of ram help? Could it be my mobo just not liking the HD4890 and not giving it enough bandwidth? Am i just retarded?
Plz Help. D:
Re: No lag map core
Posted: 2010-04-16 06:47
by AfterDune
HAAN4 wrote:Agreed, we don't need to separet the mod, if we where ablle to place it has a Option to servers to use those Low detail maps, everone may enter in Hight grafic server or a Low grafic server, because the game will load in true diferent maps, insteand of just kicking the old and laggy ones.
About the list of maps that are laggy, they where overall the ones how got alot of grass, like koregall valley, and other jungle stuff, Desert maps at all run So good that i don't sense lag any part of game, i guess that is the grass at all that's doing this.
anyway thacks for the suport.
then we shal make for exemple:
Koregal valley hight resolution
Koregal valley Low resolution
and then the servers will chose what map, and then put it to play. what you thick?
HAAN, this is not what I meant . What I meant was, I'm sure there are maps that lower-end pc's can handle much better than the large ones with a lot of statics. My idea was to set up a server for those who want to play PR with a decent framerate, but only the smaller maps, or maps that don't have a lot of statics - both increase fps (not entirely true, but you get what I mean). This doesn't require modding, as that's not something that's going to happen.
And as been said before, the team is still working on optimizing PR. You have to understand that a good balance between quality and performance must be found, without ruling one out.
So, perhaps, in the mean time, people that suffer badly with low fps's, could play on a server (or more) that only plays maps that run much better on low-end pc's.
(I know I'm repeating myself here and there, but I fear a language barrier is in the way, confusing things )
Re: No lag map core
Posted: 2010-04-16 07:53
by Psyrus
LithiumFox wrote:Speaking of keeping up CRF, is there any reason that I should be getting 20 fps with no AA everything High but Textures with an ATI HD4890 and a Dual Core Athlon 64 6000+ Dual Core 3ghz and 3 gigs of ram? Would the 1 gig of ram help? Could it be my mobo just not liking the HD4890 and not giving it enough bandwidth? Am i just retarded?
Plz Help. D:
I believe there are simply just some unoptimized things in certain maps. With i7 920 @ 3.6ghz, HD5870 & 6GB of ram, there's still places on Fallujah west where I barely manage over 32FPS (looking North-North East from around B6). That's not a lack of computational power, that's just something wasting computation and thus eating away at the ability to render at reasonable (>60) frames per second. By comparison on maps like Archer, Al Basrah, Jabal, Yamalia, Korengal, I easily average 150-300FPS. Fallujah is building-heavy yes, but since my 8800GT could manage ~45fps at worst with everything maxed in 0.85-0.87D, something has definitely gone awry in terms of optimized inclusions
Edit: And can I just add a +1 sentiment to your previous post regarding weighing up one's various relaxation activities and the financial commitments respectively. Gaming [well PR to be honest, I'm 90% over other gaming having grown out of single player games and the CODs of this generation] is my favourite pastime besides driving my car, which I also saved up for over 4 years to buy.
Re: No lag map core
Posted: 2010-04-16 08:22
by Misho
I'm going to jump in and say: Gaming is not a human right, it's a privilege. Even thou I'm sure the MODs do not wish to selectivly exclude anyone from their mod it is ofcourse necessary to advance the visual experience to achieve a more realistic game, these visuals are both eyecandy and many times gameplaywise important.
With that said I'd also like to point out that I had to stop playing since apparently my computer(which can max Crysis, ArmA2 & I work with 3D so it's all high end here!) can not run certain PR maps very efficient making it a pain to play. The visuals are great for a game this old but it seems you are pushing the engine a bit to far, the game might not look like it's 6 years old anymore but the engine most certainly is. Even with the changes you have done,' it's not optimized for this kind of abuse.
Re: No lag map core
Posted: 2010-04-16 10:13
by Masaq
Teek wrote:In fact, I run a system like that, and I can run every single map maxed out
Dragonfly has a issue with max textures, but thats a unique and therefore irrelevant issue imho
*bow*
My case made.
None of those components will cost a fortune, anywhere. We're talking 5 year old technology after all, not a need for bleeding-edge kit.