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Re: Faction Proposal: Separatists

Posted: 2010-04-19 17:21
by steve_06-07
Sgt.BountyOrig wrote:Or maybe its that they are so low-grade equipment that makes them cheap enough for separatists to buy.
That's where the Ural trucks and UAZ jeeps come in, along with the Technicals they have plenty of ways to get around.

Re: Faction Proposal: Separatists

Posted: 2010-04-19 17:39
by Sgt.BountyOrig
I think you should, go and have a brainstorm, think really hard about the faction in all areas (vehicles, infantry layouts, strengths and weaknesses) and then come back and let us analyse your plan for any holes it may have.
Then maybe you can start pulling together your stuff and getting this show on the road.

Re: Faction Proposal: Separatists

Posted: 2010-04-19 17:45
by steve_06-07
Depends on if it is legitimized or not, I already have a few ideas for kit layouts (mostly AK/G3's for the grunts, more MEC weaponry with some U.S. for squad based kits, then U.S. supplied kits for team based kits like Rifleman AA and H-AT.
Map Layout was already thought of. Cache Hunting in the remote maps, and AAS for the populated maps. Read the front page carefully.

Re: Faction Proposal: Separatists

Posted: 2010-04-19 17:54
by Sgt.BountyOrig
Rhino wrote:How do I start making a Community Faction for PR?

First if you want to develop a Community Faction, you will need to assemble a team, unless you think you can do the entire mod on your own which is really not feasible unless for a small mini-mod based on PR, depending on how small the mini-mod is and the skill of the developer. The normal community faction will need a team because it would be a major addition of a team to PR, etc. Best way to go about recruiting a team is normally to go posting a single topic in the community modding forums about what you plan on doing, and on other forums you think you may be able to recruit from. Remember, "testers" for your mod don't count, in fact, you can not recruit any testers for your mod as will be explained later on. Only DEVs like modellers, skinners, mappers, coders etc.

Once you have a team, you will then need to assemble a design plan of what you want to do. If your making a new faction, your design plan should include all the vehicles, weapons, and general new content you will be adding such as maps, statics or w/e. The more complete your design plan is, the more seriously we will take you and the more likely your community mod will succeed.

Once you have completed your design plan, you will need to submit it to a "Red Tag" Developer via a Private Message on these forums with info about the basics you want to do, a list of your current team members, examples of any work you may have done so far on it, models, textures etc and of course, your design plan. Again, the more complete your submissions are the more seriously we will take you. Modding is no easy task and it takes a huge amount of time and effort and we do not want to be wasting our team on a community mod that don't look like they have their sh*t together.

Once you have submitted the above, we will assess your mod and providing everything checks out and we are happy with your general concept, design plan etc we will approve your mod and make your own sub forum inside the community modding forums for you to work in. The Leader of the Community mod will also get access to the R-COM (Faction) forums so he can be in direct contact with CONs & DEVs.


What assets are we allowed to use?

To put it simply, anything that is inside the Project Reality mod or vBF2 (not xpacks etc) already, you're allowed to use, even if its not in use currently in the mod though if it's not in use, that may be because its buggy or still not finished.

For the assets in the mod, you are allowed to reskin them and add "child" objects on (models attach by code, like a missile rack or w/e) thou you are not allowed to modify the model itself without our full permission. This also goes for vBF2 models and other mod's models.

You are not allowed to use anything from another BF2 mod, including other BSS mods without full permission of the use of that asset. To get permission, you will need to go though us (Project Reality Lead Developers) to gain permission. To do this, please read the relevent Stickied post in this forum. Any assets that you require from other mods though us you are not allowed to redistribute or anything like that to any other mod team or w/e. If any other community mods want to use an asset that has been required via another community faction team, they must go through the same process.

If we find that any assets have been stolen from any other mod, be it BF2 or any other game, we will take serious action against you along with that team and inform them of exactly what you have done and then we will take it from there, but be warned, you do not want to get onto the bad side of us or any other BF2 mod, we have full copyright on these assets we have made, as you do on the assets you have made and we are entitled to take legal action if need be, though we hope it never comes to that.
That, I think, should answer the legitimacy of your faction. (obtained from the community factions page, above this one)

Re: Faction Proposal: Separatists

Posted: 2010-04-19 17:58
by steve_06-07
I'll get started on a spreadsheet.

Re: Faction Proposal: Separatists

Posted: 2010-04-19 18:13
by Sgt.BountyOrig
[R-DEV]2Slick4U

[R-DEV]eggman

[R-DEV]Gaz

[R-DEV]Jaymz

[R-DEV]TheRealFritz

[R-DEV]UK_Force

Your red-tag administrators

____________-

Send it to J.F.Leusch69!

Re: Faction Proposal: Separatists

Posted: 2010-04-19 18:23
by DankE_SPB
actually there is dedicated ComFac Manager
[R-DEV]J.F.Leusch69
Community Faction Manager

Re: Faction Proposal: Separatists

Posted: 2010-04-19 18:48
by steve_06-07
Spreadsheet is WIP, but I got the basic weapons and equipment they have, just need to get number of mags and weather they should thermite grenades/medic packs or not.

Re: Faction Proposal: Separatists

Posted: 2010-04-19 18:54
by Sgt.BountyOrig
I think it should be a very low-level medic, like taliban.
And perhaps RKG's to throw at FOB's instead of thermite.

Re: Faction Proposal: Separatists

Posted: 2010-04-19 18:56
by steve_06-07
I got the RKG for the Separatist equivalent of a rifleman specialist. I'll work more on it later, but I have other things I need to do right now. The design is coming along though.

Re: Faction Proposal: Separatists

Posted: 2010-04-19 20:59
by steve_06-07
Anyone have a map not being used? An Insurgent/Taliban mixture can be a placeholder until a uniform can be made.
Here's a WIP of the spreadsheet.
http://spreadsheets.google.com/ccc?key= ... PSGc&hl=en
No insults, just say what needs to be changed/added.

Re: Faction Proposal: Separatists

Posted: 2010-04-19 21:54
by BroCop
No need for a new faction just fiddle around with the kit selection and skins. If you want it to have a subforum for that fine, but I dont think this needs to go further than a single thread.

Also Scoped MG3 for an insurgent faction?! Unscoped MG3 would be more logical

Re: Faction Proposal: Separatists

Posted: 2010-04-19 22:13
by Amok@ndy
there are more than enough ComFacs yet if they are all finished PR will have around 9 GB installers ...

Re: Faction Proposal: Separatists

Posted: 2010-04-19 22:52
by Tannhauser
You guys seem to forget that if you just clone the insurgents or make them insurgents refits... Well they won't have FOBs, HMGs or anything... While Militia does.
I think OPs point was to make a sort of middle-eastern militia of sorts to give MEC its own non-blufor enemy. What does that mean?

Local wars feel more exotic than your usual WEST-vs-EAST invasion map.

Imagine...

RU vs MEC
MEC vs PLA
PLA vs RU
PLA vs Mil/Ins
MEC vs Mil/Ins

Or even funnier...

CAN vs Mil
PLA vs IDF
IDF vs US
RU vs UK
Mil vs Ins
Mil vs Mil
Ins vs Ins
;)

Re: Faction Proposal: Separatists

Posted: 2010-04-19 23:05
by Panzerfire
Insurgent on Insurgent.... That should be funny... specially if they both look identical. :twisted:

Re: Faction Proposal: Separatists

Posted: 2010-04-20 00:29
by Wilkinson
I'm not being derogatory towards this faction. I apologize on my remarks.

I just feel that we should finish current factions before getting new ones in.

I had to ditch my beloved Venezuelan Armed Forces, A supported OPFOR Faction from many views. Even tried starting a whole new theathere in the southwestern corner of the Globe.

I'm gonna finish the VAF. but I can't til after I get at least the PSC/ADF/BAF and FARC in game.

Re: [Faction Proposal] Separatists

Posted: 2010-04-20 01:49
by steve_06-07
That's cool Wilkinsin I don't want this faction interfering with the other factions, it's not like it has to be in game the next release.