Are you 4 real? Last time I checked downed airmen are focused on with every resource inhand when it comes to saving them. Saying thats a stupid thing to add for a realism mod is like asking to remove an epipen from a medic.Fess|3-5| wrote:Source?
Newsweek recently released a figure that it costs $1 million to train and equip a US infantryman for a deployment in Afghanistan. Source
Besides. wouldn't you then lose the tickets or get the punishment if you shot down the vehicle?
Anyway, this is a stupid idea. Go down with your plane/helicopter. Pilots are no more valuable than any other player. In fact they are less valuable, because the asset they just loss is worth 10 riflemen. If you really want a rescue scenario, set it up in your own server.
Pilot Kit ROE
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: Pilot Kit ROE
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Pilot Kit ROE
True.Elektro wrote:Are you 4 real? Last time I checked downed airmen are focused on with every resource inhand when it comes to saving them. Saying thats a stupid thing to add for a realism mod is like asking to remove an epipen from a medic.
I'd give anything to have a pub search and rescue scenario (or a Community Event, another BHD on Ramiel please??).
LOL, I remember I was on TG once. I shot some 15 ppsh rounds into a russian (I didn't hit him at all
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-Prowler-
- Posts: 169
- Joined: 2010-03-10 15:06
Re: Pilot Kit ROE
A pilot is undefendable and can't play as a regular soldier if he crashes, but he is treated as one. I beleive if an unarmed pilot exited a downed chopper the enemy would indefinetly attempt to capture him/her and take him/her as a POW. A pilot would have vital intel, and it's possible you could find navigation information in the downed aircraft.
So lets say this, if the pilot pulls out his patches, or smoke he can be killed but if he has his unarmed hands, then he can only be captured(knifed) without penalty. This of course wouldn't apply on INS, or with unconventional forces, they wouldn't think twice about killing a downed pilot.
So lets say this, if the pilot pulls out his patches, or smoke he can be killed but if he has his unarmed hands, then he can only be captured(knifed) without penalty. This of course wouldn't apply on INS, or with unconventional forces, they wouldn't think twice about killing a downed pilot.

"Teamwork is essential; it gives the enemy other people to shoot at."
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Pilot Kit ROE
Three single letters... BHD.-Prowler- wrote:This of course wouldn't apply on INS, or with unconventional forces, they wouldn't think twice about killing a downed pilot.
In that movie, the Somalis captured the pilot for "negotiations".
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CBT02
- Posts: 151
- Joined: 2010-01-19 04:51
Re: Pilot Kit ROE
why is this idea being dismissed? the creation of this mod was based on the concept that REALISM is the main factor of appeal. and i believe adding ROE to pilots adds to that factor and creates fun and interesting situations.
no further comment
no further comment
~"i think lagging and blinking are related" CBT02~
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Re: Pilot Kit ROE
I would like to see more of an incentive for pilots to survive too. Irl a pilot is often more expensive than the aircraft, unless he is flying the f-22 maybegoguapsy wrote:But if he's running away - what are you gonna do? Chase him with the knife? Shotgun him? What if you request a pilot kit so you are not engageable?
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Phantom2
- Posts: 195
- Joined: 2009-04-04 01:27
Re: Pilot Kit ROE
Most armies after having a pilot shot down and lives. They go for a Search and Rescue for the enemy pilots. And try to get intel from him. The problem is, the question is why?
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Pilot Kit ROE
just make it if you capture him you get intel on fobs or somthing cuz if you make it that he has to be captured then he can just run away so dont makeit a peneltay
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Pilot Kit ROE
Nobody is dismissing the idea. We are giving constructive criticism. You just read the OP, didn't you?CBT02 wrote:why is this idea being dismissed? the creation of this mod was based on the concept that REALISM is the main factor of appeal. and i believe adding ROE to pilots adds to that factor and creates fun and interesting situations.
no further comment
+1 for the FOBs idea. Is that implementable, like cache markers? (150m distance offset). It would be nice to getting a FOB intel for knifing (or shotgunning) 1 pilot, because pilot survivors are rare in-game, in my experience.myles wrote:just make it if you capture him you get intel on fobs or somthing cuz if you make it that he has to be captured then he can just run away so dont makeit a peneltay
And don't let the pilot's team knowing which FOB was discovered. Nor that any were discovered at all.
Also, if you suicide, you lose 5 tickets. If you get arrested, you lose 1 ticket and get FOB intel. I believe this would encourage rescue missions. I know I'd drop anything I was doing to rescue that pilot - which is still something that I wanna do. PLEASE COMMUNITY EVENT!
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CBT02
- Posts: 151
- Joined: 2010-01-19 04:51
Re: Pilot Kit ROE
i was referring to [R-DEV]CodeRedFoxs' comment, and if the devs dont like the idea, its not gona happen afaik.goguapsy wrote:Nobody is dismissing the idea. We are giving constructive criticism. You just read the OP, didn't you?![]()
~"i think lagging and blinking are related" CBT02~
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Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
Re: Pilot Kit ROE
+1 for goguapsy's ideagoguapsy wrote:+1 for the FOBs idea. Is that implementable, like cache markers? (150m distance offset). It would be nice to getting a FOB intel for knifing (or shotgunning) 1 pilot, because pilot survivors are rare in-game, in my experience.
And don't let the pilot's team knowing which FOB was discovered. Nor that any were discovered at all.
Also, if you suicide, you lose 5 tickets. If you get arrested, you lose 1 ticket and get FOB intel. I believe this would encourage rescue missions. I know I'd drop anything I was doing to rescue that pilot - which is still something that I wanna do. PLEASE COMMUNITY EVENT!
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Pilot Kit ROE
The DEVs... they don't account for anythingCBT02 wrote:i was referring to [R-DEV]CodeRedFoxs' comment, and if the devs dont like the idea, its not gona happen afaik.
Ok maybe not me. But Rudd says, DEVs do. Or other of the top spammers.
COM event or intel?Imchicken1 wrote:+1 for goguapsy's idea
Or both
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mati140
- Posts: 123
- Joined: 2009-06-01 14:35
Re: Pilot Kit ROE
My ideas:
1. convencional forces: ticket bonus when they keep pilot less than 10m from them for at least 1 min, enemy vechicles showing on map (or at least firebases) from tis moment as long, as the pilot will stay with them, and penalty only if they shot pilot when he don't move and is in unarmed mode, outside any vechicle.
2. INS, MIL, TAL: no penalty for shooting pilot, double bonus if the situation is as I mentioned before.
3. -5 tickets if the pilot is captured as I mentioned before, +5 back if he returns to main than.
4. -5 tickets if pilot dies.
5. Give knife to pilot, take his signal smoke and (if possible) make "survive kit" requestable from helicopter/jet wreck (they shouldn't explode) looks like pilot kit without helmet and contains: unarmed mode, pistol, 3 field dressings, knife of course, and signal smoke. If enemy engineer will use wrench on wreck, then he should get info about enemy units/firebases, so friendly units will need to destroy it. Also, pilot, by getting survive kit should automaticaly drop icon on map informing were the wreck is.
What do you think about it?
1. convencional forces: ticket bonus when they keep pilot less than 10m from them for at least 1 min, enemy vechicles showing on map (or at least firebases) from tis moment as long, as the pilot will stay with them, and penalty only if they shot pilot when he don't move and is in unarmed mode, outside any vechicle.
2. INS, MIL, TAL: no penalty for shooting pilot, double bonus if the situation is as I mentioned before.
3. -5 tickets if the pilot is captured as I mentioned before, +5 back if he returns to main than.
4. -5 tickets if pilot dies.
5. Give knife to pilot, take his signal smoke and (if possible) make "survive kit" requestable from helicopter/jet wreck (they shouldn't explode) looks like pilot kit without helmet and contains: unarmed mode, pistol, 3 field dressings, knife of course, and signal smoke. If enemy engineer will use wrench on wreck, then he should get info about enemy units/firebases, so friendly units will need to destroy it. Also, pilot, by getting survive kit should automaticaly drop icon on map informing were the wreck is.
What do you think about it?

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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Re: Pilot Kit ROE
Yes, pilots are certainly worth something in real life (I do like to think so
). Is it however really worth to spend that much effort on rescuing pilots in-game?
Maps with air assets are rather large and mostly pilots do not bail out over friendly territory. So a simple pickup might not even be sufficient, instead a whole force required to safely rescue the pilot.
After all, these people do stay in the air most of the time (I hope
).
It's not worth the effort to code it nor to in-game in my opinion.
Maps with air assets are rather large and mostly pilots do not bail out over friendly territory. So a simple pickup might not even be sufficient, instead a whole force required to safely rescue the pilot.
After all, these people do stay in the air most of the time (I hope
It's not worth the effort to code it nor to in-game in my opinion.
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Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Pilot Kit ROE
Hmmm... number 1 is interesting (however, probably not codable, if it is, sweet, but stick to the FOBs.mati140 wrote:My ideas:
1. convencional forces: ticket bonus when they keep pilot less than 10m from them for at least 1 min, enemy vechicles showing on map (or at least firebases) from tis moment as long, as the pilot will stay with them, and penalty only if they shot pilot when he don't move and is in unarmed mode, outside any vechicle.
2. INS, MIL, TAL: no penalty for shooting pilot, double bonus if the situation is as I mentioned before.
3. -5 tickets if the pilot is captured as I mentioned before, +5 back if he returns to main than.
4. -5 tickets if pilot dies.
5. Give knife to pilot, take his signal smoke and (if possible) make "survive kit" requestable from helicopter/jet wreck (they shouldn't explode) looks like pilot kit without helmet and contains: unarmed mode, pistol, 3 field dressings, knife of course, and signal smoke. If enemy engineer will use wrench on wreck, then he should get info about enemy units/firebases, so friendly units will need to destroy it. Also, pilot, by getting survive kit should automaticaly drop icon on map informing were the wreck is.
What do you think about it?
3 and 4 is it really gonna be worth it to keep the pilot rather than killing him? But still a sweet idea, IMO needs to be battle-tested.
5. Don't give knife (to prevent airborne ops outside Silent Eagle -- by the way why don't we have airbone troops in Kashan?). Surviver kit could be interesting (only needed 1 people in the squad to request it). But... why would you surrender if you have a weapon? I mean, most people would shoot you because you can kill them in the back...
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ytman
- Posts: 634
- Joined: 2010-04-22 17:32
Re: Pilot Kit ROE
Make it a more restricted kit. Like X amount per team at a time, with more than a 5 minute respawn.Sniper_dog14 wrote:The cost to train one jet pilot is about $1.4 Million. The pilot is just as much an asset as the jet.
But with the original idea, it would have to be worked so exploits such as people grabbing a pilot kit just so they can go scout without the other team being able to shoot them would have to be avoided.
Still, while I wouldn't mind seeing things like this ingame I also wouldn't want to see huge punishments go to people who think chasing them down isn't worth it.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Pilot Kit ROE
But then people will take the pilot kits and fly with them without being in a specific squad. I believe that's the reason why it's unlimited - so you don't waste 2 tickets so you can get a pilot kit.ytman wrote:Make it a more restricted kit. Like X amount per team at a time, with more than a 5 minute respawn.
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: Pilot Kit ROE
Well it would make the pilot want to stay alive, I would imagine that IRL pilots dont get meh whatever and hope they will respawn.Brummy wrote: Maps with air assets are rather large and mostly pilots do not bail out over friendly territory. So a simple pickup might not even be sufficient, instead a whole force required to safely rescue the pilot.
+1 for the restrictable pilot kit btw - just do it so that there are X number of kits for Y number of vehicles. Only if you can do it so its not squad restrictable. Trans squad doesnt have to be formed AFTER the round starts.
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Nemus
- Posts: 178
- Joined: 2009-04-07 13:07
Re: Pilot Kit ROE
There is no rule IRL which forces a commanding officer to take some valuable recources from the front while the battle occurs and occupie them for a rescue mission. Specially when his forces are exactly equal with opponent's (like we have in game).
Risking the battle to save a pilot is always at his judgement and he has not a direct reward (maby his army takes back a valuable asset, the pilot, but for the moment he is useless) except moral.
So i believe this kind of operations in game must be decided from the players and not forced for a ticket or whatever reward except the succes' feeling for a well done job.
Too much work to do something which we are free to do it anytime if we like. Forcing the player to do something he doesn't likes, creates hate towards it. And allready pilots are enough hated i think.
Risking the battle to save a pilot is always at his judgement and he has not a direct reward (maby his army takes back a valuable asset, the pilot, but for the moment he is useless) except moral.
So i believe this kind of operations in game must be decided from the players and not forced for a ticket or whatever reward except the succes' feeling for a well done job.
Too much work to do something which we are free to do it anytime if we like. Forcing the player to do something he doesn't likes, creates hate towards it. And allready pilots are enough hated i think.
Last edited by Nemus on 2010-05-16 17:39, edited 1 time in total.



