Mosul [WIP]

Project Reality announcements and development highlights.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Mosul [WIP]

Post by Scot »

Great looking map mate :)
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Mosul [WIP]

Post by Outlawz7 »

Not_able_to_kill wrote: Are we going to see any transport choppers in this map?
Hopefully, assets come last but we'll see.
Sniper77shot wrote:Very nice, is this the full layout of the buildings, or will more be added otherwise the streets also look kind of empty and deserted here is a picture.
Nothing is final yet, also there's no picture in your post (if there was supposed to be one)
lucky.BOY wrote:Looks pretty nice, have 1 constructive critic - are you sure that such a city would have 4 concrete bridges? My opinion is that you shoul consider repacing one of them with a ford crossing, or atleast some less modern bridge. I know its still WIP, just wanna help you :)
There isn't much to choose from when it comes to modern bridge statics in PR/BF2 :(
richyrich55 wrote:A little bright don't you think?
And it'll stay that way until I lightmap it ;) :p


Thanks for the comments so far :)
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theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Re: Mosul [WIP]

Post by theflidgeface »

omg this looks soo epic thank you so much. cant wait to play this one
i can already tell that this map will by far be my favorite map :)
Last edited by theflidgeface on 2010-05-14 22:41, edited 1 time in total.

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Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: Mosul [WIP]

Post by Gosu-Rizzle »

Looks very promising so far, nice work. Hard to judge based on a couple of screens but it looks good.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Mosul [WIP]

Post by Tim270 »

Looks sweet :)

Also the topology of your intersection looks a littler strange?
Last edited by Tim270 on 2010-05-15 09:06, edited 1 time in total.
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Mosul [WIP]

Post by Gore »

looks badass. nice incorporation of the palace from sf.
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: Mosul [WIP]

Post by usmcguy »

have you decided what fractions? It would be cool to see a usmc-insurgents map ;)
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: Mosul [WIP]

Post by Stealth Clobber »

usmcguy wrote:It would be cool to see a usmc-insurgents map ;)
*cough*Fallujah West*cough*
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=(DK)=stoffen_tacticalsup
Posts: 231
Joined: 2008-04-24 09:45

Re: Mosul [WIP]

Post by =(DK)=stoffen_tacticalsup »

That really looks awesome!
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sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Mosul [WIP]

Post by sakils2 »

This is awesome.

Time to get a new PC, too :p
Foxxy
Posts: 349
Joined: 2010-04-27 00:47

Re: Mosul [WIP]

Post by Foxxy »

Luv it man, keep up the good work :wink:
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Mosul [WIP]

Post by dtacs »

MY EYES! :razz:

Looks good Tomato, any thought to what the Blufor faction will be? According to this there is a large 101st contingent there.

Nothing to say the MEC couldn't be the Blufor though.....
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Mosul [WIP]

Post by Snazz »

I don't like Karbala personally but this is looking a lot better already.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Mosul [WIP]

Post by Redamare »

All i can say is .... GOOD WORK that is Some Quality SH*T right there.... i love the lay out and theme its Great.. nice mix of openess and city ... but not having too many isolated Exteriror towns like Karbala -_- ... such as the South town across the river 1 strip of houses PSH .... lolol and the random oil refinery in GUAM :D haha .... keep it up man itslooking good and YES THANK GODD WERE USING NEW MANSION OBJECTS :D
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Mosul [WIP]

Post by Excavus »

dtacs wrote:MY EYES! :razz:

Looks good Tomato, any thought to what the Blufor faction will be? According to this there is a large 101st contingent there.

Nothing to say the MEC couldn't be the Blufor though.....
Ah hell yes! I would love a MEC insurgency map. Let's get them in there.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: Mosul [WIP]

Post by Amok@ndy »

definitly a nice map :)
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anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Mosul [WIP]

Post by anglomanii »

this is looking rather good mate, without having a closer look though can you tell me if your going to add in any of the old city elements, and the small farms that hug the bank.

just another point, mosul is in a rather green part of iraq, are planing on reflecting this on this map or is it to late?



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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Mosul [WIP]

Post by dtacs »

anglomanii wrote:this is looking rather good mate, without having a closer look though can you tell me if your going to add in any of the old city elements, and the small farms that hug the bank.

just another point, mosul is in a rather green part of iraq, are planing on reflecting this on this map or is it to late?
Yeah this would be pretty cool, we're yet to see the nice palm groves around the rivers that are present in Iraq. Would make for some awesome fighting.

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Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Mosul [WIP]

Post by Imchicken1 »

mmmm. MEC-Insurgent map would be pretty freeking awsome
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Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: Mosul [WIP]

Post by Zemciugas »

Very nice looking map, maybe do a change for once, maybe add Russians vs Insurigents or Mec vs insurigents? Getting pretty boorin when playing either Birts or Usa all the time on ins maps.
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