Re: [?] Nightvision?
Posted: 2010-05-23 15:21
the point is that you dont have nightvision on N if the map is not isNightmap 1dunem666 wrote:this was my point... when i used the normal vanilla bf2 xpack nightvision, it works just fine.
Silent eagles light settings are a perfect example, The tunnels is silent eagle could be darker if the lightmaps were generated over 2 cycles, 1 with darker settings and then the rest of the map with lighter settings. This would still work bug free with NVG vanilla, not sure about the PR ones.
also.... I only need my map to be as dark as silent eagle for example...
The nightvision can still be used with no bugs this way as long as there is no (isnightmap 1) setting.
HOWEVER....
Lightmapping the area of my map (the tunnels) and the objects such as tunnelbunker_01
and tracing terrain makes the tunnels pitch dark black, and looks great in nightvision. and can still make out the textures on the objects.
I found the ONLY issue i have with the NVG bug is the object smallcrates and single small boxes. The lightmaps cover up the textures completly and look like black boxed orbs.
I dont think nightvision is buggy enough to be consider unusable. Just would be nice to be able to press 7 and get the NVG kits to work in PR, the kits that are in the init factions, they were made so i presume they must work somehow.