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Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 00:51
by Wilkinson
Range = -8.869232072*10^(-22)*x^8 + 5.863078464*10^(-1 8) *x^7 - 1.645660969*10^(-14)*x^6 + 2.552955503*10^(-11)*x^5 - 2.385872722*10^(- 8) *x^4 + 1.370373343*10^(-5)*x^3 - 4.712480004*10^(-3)*x^2 + 8.691949397*10^(-1)*x + 19.70789909
Range = -8.869232072*10^(-22)*x^8 + 5.863078464*10^(-1 8) *x^7 - 1.645660969*10^(-14)*x^6 + 2.552955503*10^(-11)*x^5 - 2.385872722*10^(- 8) *x^4 + 1.370373343*10^(-5)*x^3 - 4.712480004*10^(-3)*x^2 + 8.691949397*10^(-1)*x + 19.70789909 WHICH Equals....

swoop da woop.
Still amazing stuff done. A gary variant would be amazing. As well as a Stryker Varient :D

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 00:51
by dunem666
is this the mortor from FH2? I has very similar physics

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 01:08
by ZephyrDark
Great work Sniper. Now... what would happen if a helo or jet just happened to run into the mortar's flight path? o.O

Haha, hilarity might ensue afterwards. :P

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 01:47
by Sniperdog
[R-DEV]Jaymz wrote:Nothing short of amazing work, mate! I can't wait to try them out!



The current in-game (off-map) mortars that are on small map layers have damage directly representative of an 81mm HE round so use them :-)

Can you adjust the minimum/maximum ranges at all? I'd say 80m - 2000m +
Both can be done. The redoing the range will be a little bit more difficult but I've already redone the whole process multiple times now so I'm getting good at it. Although I might be a little worried about baserape (I can think of a few ways that could be fixed though)

Thanks for the encouragement Jaymz and everyone :)

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 02:07
by ZephyrDark
Yeah, baserape could be a problem, but doesn't the carrier protection thing work for land, or does it not? idk, its a thought.

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 02:58
by Sniperdog
ZephyrDark wrote:Yeah, baserape could be a problem, but doesn't the carrier protection thing work for land, or does it not? idk, its a thought.
Yeah that's what I was thinking :p

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 03:06
by richyrich55
Sniper_dog14 wrote:Although I might be a little worried about baserape (I can think of a few ways that could be fixed though)


*Ahem*

Dome of deathly protection.

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 03:22
by Tannhauser
richyrich55 wrote:*Ahem*

Dome of deathly protection.
You mean the invisible wall-shield-thing of ninja protection? :p

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 03:40
by -Prowler-
Sitting in main and raping everything on the map migth be a problem, lol, other than that EPIC! you have officially won the game.

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 04:23
by =]H[=CubCadet1972
Wrestlers_Konglisch wrote:Great job, I'm sure this will be awesome once it gets in-game. I've always dreamed about having a mortar squad!
Same here. softening up a cache or cap zone before an all out team rush. The Commander is going to become much more vital here to relay info for when the mortars are firing, destroying old pits, etc. I can't wait.

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 05:11
by [uBp]Irish
Very impressive Sniper Dog.

And...that Kiowa in the background eh.

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 07:19
by AFsoccer
Great job bud! I'm glad we're already thinking about how this could be abused by setting limits on it (deviation, max distance, etc.) because we all know someone will spam it if it's spammable (like the TOW emplacements are currently).

Once again, great job! :thumbsup:

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 07:40
by Alucard
very nice i've always wanted a arty system like FH2 had now you have brought it yay :D

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 08:09
by hx.bjoffe
Awesome

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 08:18
by The Iron Dreamer
-Prowler- wrote:Sitting in main and raping everything on the map migth be a problem, lol, other than that EPIC! you have officially won the game.
would it be possible to make the shield 2 way? Meaning that the ppl inside the shield cant fire rounds throught it?

Since its going to be a "Deployable" mortar its going to deploy on FBs or its not going to requare a FBs to deploy, or its going to be hand held like a real one?

Never the less good job mate! This is one step closer to player controled artillery 8)

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 12:36
by AquaticPenguin
[R-CON]ReadMenace wrote:*rubs chin*

A new "Gary" variant -- mobile mortar for insurgency? ;)

You're the man now, Dog.

-REad
+1 for this idea :D - mobile mortars would be EPIC for insurgents

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 12:46
by Rudd
[R-CON]ReadMenace wrote:*rubs chin*

A new "Gary" variant -- mobile mortar for insurgency? ;)

You're the man now, Dog.

-REad
would certainly be a good addition to the INS team :)

the armed choppers of blufor would get a new role - mortar hunters :)

Re: [Code] Deployable Mortar (M252 81mm)

Posted: 2010-05-24 14:26
by Hotrod525
Damn, you guyz are Math whore or what XD