[NEW] Jormdarreh Range Beta Night - 13th June

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Gammlgandalf13
Posts: 155
Joined: 2009-06-16 17:51

Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by Gammlgandalf13 »

K4on wrote:"just"... in the right hands it's quite strong enough. but we'll see it @ sunday then.

If you shoot at choppers with a .50cal, they almost can't see where it comes from.
APC's and the Tank are much more dangerous due to the sight distances.

But as you said, we'll see it @ Sunday.

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Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by Robbi »

First post updated with download link people :)
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Darkside
Posts: 37
Joined: 2010-01-08 14:22

Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by Darkside »

I try this map in a local server, and i think is a very good map. A lot of assets, very big, and very high (the British main is at 800m of altitude), it looks very veeery funny :) .

But the talibans can rape very easily the British main with technicals. And isn' t a good thing for pilots.
And, the assets like the tank and apache respawn every 20 minutes?
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Amok@ndy
Retired PR Developer
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Joined: 2008-11-27 22:13

Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by Amok@ndy »

baserape is not allowed on our server

you can also easily rape the MEC or US Airfield on Muttrah and shoot the jets down while starting or landing ... its the work of the admins to handle this
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Darkside
Posts: 37
Joined: 2010-01-08 14:22

Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by Darkside »

[R-CON]Amok@ndy wrote:baserape is not allowed on our server

you can also easily rape the MEC or US Airfield on Muttrah and shoot the jets down while starting or landing ... its the work of the admins to handle this
Yes i read the rules, but think, if a technical go up to the mountain (NE mountain of British main for example) and start shoot at helicopters when are start or land (like kashan airfiled)
is very easy take them down

This is a reason becouse i want see "high" mainbases.

Watch Korengal valley for example, or lashkar valley. This maps have the same problem: the easily main base rape. If we change main position, up in a mountain for example we don t have any problems like base rape.

finally is a good map with great potential :) , and i m sure the admins watch and pay attention on his server during the event.
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K4on
Retired PR Developer
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Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by K4on »

Darkside wrote:and i m sure the admins watch and pay attention on this server during the event.
com'on mate, not just during this event ->everytime :-P
Amok@ndy
Retired PR Developer
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Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by Amok@ndy »

Darkside wrote:This is a reason becouse i want see "high" mainbases.
thats exactly why I created the base in a valley ...

the map will feature German Forces and the Bundeswehr has a big problem in Kunduz because the base is in a valley also and its not a perfect base but as you see its still in use ;)
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Darkside
Posts: 37
Joined: 2010-01-08 14:22

Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by Darkside »

K4on wrote:com'on mate, not just during this event ->everytime :-P
Yes sorry my bad xD.
I play on this server, seriously, is very good. But i don t like the rule first come first serve, i hate that :evil:
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Amok@ndy
Retired PR Developer
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Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by Amok@ndy »

well its better than newbies opening a tank squad on FW and wasting the tank not ?
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EnermaX
Posts: 146
Joined: 2009-04-08 19:06

Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by EnermaX »

View distance seems to be 'bout 1300 meters... finally a map, however this wont be an advantage for low-end-PCs :)
Amok@ndy
Retired PR Developer
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Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by Amok@ndy »

VD is on 1600 ;)
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foxtwofive
Posts: 946
Joined: 2009-09-26 12:14

Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by foxtwofive »

server down?
Playing PR Since 0.4
*CONIURATIONE FACTA*
"This is the calm before the storm, Armageddon dawn."
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by K4on »

it was a great event. we had a lot of fun.
but now i'll go for soccer worldcup ;)
jph701
Posts: 41
Joined: 2009-06-20 02:47

Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by jph701 »

how do i actually join?^ ^ want to try it out even though im kind of late for it now? lol
Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by Megagoth1702 »

Having good fun... Damn, close combat with ins...? No chance. Only with APC support! :D
BloodyDeed
Retired PR Developer
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Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by BloodyDeed »

was a funny event ;)
unfortunately there were some issues concerning the area attack (it crashes the server) and the world cup made the Germans leave (germany vs australia) but we had 2 great rounds.

I remember the epic rush into this small village where the taliban killed all brits and then got raped by the apache^^.
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Amok@ndy
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Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by Amok@ndy »

but we shot down the apache when he was returning to base :)
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Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by Heskey »

I had lots of fun. Especially when our squad covered the other squad legging it into that compound, with the apache overhead for fire support. Sweet as!
MurderDogg
Posts: 36
Joined: 2009-10-16 16:01

Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by MurderDogg »

Yep it was lots of fun. Espacially in the Warriar APC. I was lucky enuff to be gunner a few times.
Goblin
Posts: 52
Joined: 2007-07-24 07:26

Re: [NEW] Jormdarreh Range Beta Night - 13th June

Post by Goblin »

Did enyone record enything from this even sins I sadly missed it but whas going to join, but year somthing came in the way (not soccer)

i saw the teaser video but i would love to see som fighting/battle from the event.
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