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Re: Panther CLV - woodland version
Posted: 2010-06-06 23:07
by bad_nade
A British vehicle with left-hand drive?

Re: Panther CLV - woodland version
Posted: 2010-06-06 23:18
by Rudd
clueless_noob wrote:A British vehicle with left-hand drive?
I think its because we import these then modify them rather than building them from scratch ourselves.
Re: Panther CLV - woodland version
Posted: 2010-06-07 00:01
by Sniper77shot
I sense a pr release is near. Looks really good great job.

Re: Panther CLV - woodland version
Posted: 2010-06-07 00:02
by Hitman.2.5
extremely nice detailing it is beyond words
Re: Panther CLV - woodland version
Posted: 2010-06-07 00:38
by HeXeY
clueless_noob wrote:A British vehicle with left-hand drive?
It's an Italian manufacturer, IVECO, making it, or rather based on one of the vehicles they make, so I'm guessing Rudd is right
IVECO LMV
At least that's how I've understood it

Re: Panther CLV - woodland version
Posted: 2010-06-07 03:25
by boilerrat
Looks next-gen
Re: Panther CLV - woodland version
Posted: 2010-06-07 03:50
by HughJass
that is one piece of military holyshitware.
Re: Panther CLV - woodland version
Posted: 2010-06-07 04:41
by Snazz
EvilWaffles wrote:Useable in Arma as well?
It was initially revealed in the PR:ArmA 2 highlight reel.
https://www.realitymod.com/forum/f380-project-reality-news/78655-pr-arma2-highlights-reel-1-a.html
Re: Panther CLV - woodland version
Posted: 2010-06-07 04:50
by Stoic Sentinel
I would marry it.
Re: Panther CLV - woodland version
Posted: 2010-06-07 04:57
by Rhino
Snazz wrote:It was initially revealed in the PR:ArmA 2 highlight reel
ye but the model was always meant to be used in BF2, just ARMA2 as well

Re: Panther CLV - woodland version
Posted: 2010-06-07 06:16
by Kaijleor
Every model can be used in bf2 and arma2, but arma2 has a newer engine so you can have more detailed models and use bigger textures. No exports were made yet, first Ill make textures for the afghan version, then Ill make LODs for both models and after that its gonna be exported, so it will take a while.
Re: Panther CLV - woodland version
Posted: 2010-06-07 06:19
by Rhino
[R-DEV]Kaijleor wrote:Every model can be used in bf2 and arma2, but arma2 has a newer engine so you can have more detailed models and use bigger textures. No exports were made yet, first Ill make textures for the afghan version, then Ill make LODs for both models and after that its gonna be exported, so it will take a while.
well most of our static models can't really be used in ARMA2

Re: Panther CLV - woodland version
Posted: 2010-06-07 06:21
by Sgt.BountyOrig
So, If we shoot the fire extinguishers, does white gas flow out of the back?
Re: Panther CLV - woodland version
Posted: 2010-06-07 06:40
by Maxfragg
Sgt.BountyOrig wrote:So, If we shoot the fire extinguishers, does white gas flow out of the back?
no, this will instantly heal the vehicle

Re: Panther CLV - woodland version
Posted: 2010-06-07 06:45
by Tim270
Very nice! I think a lot of the scratches look very unnatural though, mainly around the door.
Re: Panther CLV - woodland version
Posted: 2010-06-07 07:01
by Kaijleor
[R-DEV]Rhino wrote:well most of our static models can't really be used in ARMA2
Hmm

, every model is a bunch of triangles, and the limitation of the arma2 engine for a single model is how much 35K faces? Well I was talking mainly about vehicles and weapons, whats so different about statics? Its clear that you can not use a 35K model in BF2 from arma2, but whats the problem with bf2 objects to be used in arma2?
Well about the scratches, the majority of the community is obsessed with scratches, so there they are, majority wins

.
Re: Panther CLV - woodland version
Posted: 2010-06-07 07:04
by Rhino
[R-DEV]Kaijleor wrote:Hmm

, every model is a bunch of triangles, and the limitation of the arma2 engine for a single model is how much 35K faces? Well I was talking mainly about vehicles and weapons, whats so different about statics? Its clear that you can not use a 35K model in BF2 from arma2, but whats the problem with bf2 objects to be used in arma2?
Well the object itself is fine, the problem is with the textures, most use the vBF2 texture pallets which we can not legally port to ARMA2 and
ARMA2 doesn't use the same colour, detail, dirt and crack system BF2 uses for its statics so all in all you would need to pretty much remake the static in order to work on ARMA2 since also parts of the model are setup to use these texture pallets well etc.
But dont worry about that

Re: Panther CLV - woodland version
Posted: 2010-06-07 13:05
by AnimalMother.
Looks awesome and a very pleasant surprise too
I've had a play on one of these (as in climbed all over it and played 'Playstation' on it). They are truly beasty
Re: Panther CLV - woodland version
Posted: 2010-06-07 13:22
by Darkside
beatiful very nice work
