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Re: PX Wake Night - Saturday 12th June
Posted: 2010-06-10 22:30
by K4on
nice. 2 events with 2 awsome looking, new maps on one weekend.
hopefully i'll get time for that
Re: PX Wake Night - Saturday 12th June
Posted: 2010-06-10 23:48
by Startrekern
Unfortunately we've had to bump this event to Sunday, June 13th, 2010. So as not to conflict with other event nights planned, it will start 1530 Eastern Standard Time.
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-11 15:02
by PatrickLA_CA
Please tell when is that in GMT+0 or +1!!!!!
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-11 15:06
by RememberTheAlamo
19:30 GMT time
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-11 17:09
by K4on
that means 2 and a half hour after the [NEW] Insugency-Map Event.
after we pushed the bluefor out of afgahnistan, it's time for conquering the airfield on wake

Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-13 04:19
by Startrekern
K4on wrote:that means 2 and a half hour after the [NEW] Insugency-Map Event.
after we pushed the bluefor out of afgahnistan, it's time for conquering the airfield on wake
Yes, I intentionally spaced ours as far as I reasonably could from yours while still giving Europeans a chance to play Wake. I'll probably be at yours if I get the chance, that map looks amazing

Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-13 04:44
by Wilkinson
where the F is the download
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-13 05:11
by Imchicken1
^
Can't seem to find it
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-13 05:20
by Startrekern
Posting it shortly. Will edit this post with it. (Slow upload. Had to make a last minute change or two as well

)
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-13 05:55
by Startrekern
WAKE ATOLL 0.8 DOWNLOAD LINK:
wake_px08.zip
I would appreciate it if a mod could add this to the first post.
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-13 09:09
by foxtwofive
whats the server ip?
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-13 13:56
by RememberTheAlamo
68.168.98.215:16567 is the IP
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-13 17:10
by Startrekern
Starts in two hours and twenty minutes! See you all there!
Server will be clearly marked as "Phoenix Wake Mumble Event" and the password will be released in The Phoenix Project's mumble channel half an hour prior to game start.
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-13 17:25
by RememberTheAlamo
Make sure you copy the Wake Atoll folder and not the wake_px08 folder in order to play.
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-13 17:54
by Startrekern
Yeah, sorry that caused some confusion. I thought the "instructions" text file would speak for itself
Just a reminder -- password is available in Mumble now. We will restart the maplist when enough people have arrived to play.
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-13 18:11
by Skull
77 minutes wooohooo
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-13 21:42
by Arnoldio
This is one of the better maps, its going into my top 3 collection. No major glitchesor bugs seen so far. Colouring is great, new statics even better. There is some issues on the crossrosroad because different road styles overlap and it looks weird.
Another thing is the guys have kindof dark blueish-greeny textures (is this that groundhemi file?) wich i dont know if its intentional or not.
Also the vehicle layout for both teams could get an improvement.
And thats pretty much it, gameplay on it is great tough there could be boats for PLA.
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-13 22:13
by Startrekern
Event was a major success. We will run the map on our next event as well, with some GPO updates, bugfixes, and .. I'll add ladders >.>
Overall though, on the subject of the GPO, the Hydra Hueys vs. the Z10 was not too bad. It does need tweaking a little -- for example, the Z10 should only spawn, if the Chinese have both the PAA Hotel and Oil Storage and shouldn't spawn right at round start. There are no boats for a reason, actually -- it just wouldn't fit with the map.
Thank you to everyone who came, it was great fun and some good teamwork all around. We'll probably be doing this next week as well (although slightly different) and if anyone has any good maps they would like to submit to the Phoenix Map Pack for beta testing, feel free to contact me.
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-13 22:15
by PLODDITHANLEY
I really enjoyed that map, good design, good asset distribution, looks nice.
I didn't notice anything, and the fact it played well @ 40 is a good sign.
Lovely Sunday night wind down event cheers.
Re: PX Wake Night - Sunday 13th June - 1530 EST
Posted: 2010-06-13 22:19
by RememberTheAlamo
Thank you everyone who came. It's a great map!