Insurgent Soldier Variation

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myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Insurgent Soldier Variation

Post by myles »

For all i care just make the civi more distinctive and the insurgent faction will be grand
Just stick on this dress looking wear (don't no name) for civis as it kinda sticks out.
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Insurgent Soldier Variation

Post by ReadMenace »

velocity wrote:running round with a towel on their heads.
:x

Anywho.. I'm sure that the Insurgents will get new texture variations when they get their own kit geometries.

-REad
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Variation

Post by Imchicken1 »

[R-CON]Rudd wrote:thats not how it works mate

you spawn in as a soldier model with a texture, the geo is for your kit. The stuff on the civilian for exaple is his texture whereas the pack he gains from picking up a blufor pic is a geo.
Sorry, I'm getting kind of confusedish..
What i meant was rather than the white shirt spawn in insurgent and the black shirt and etc, have one just have no shirt
Last edited by Imchicken1 on 2010-06-16 15:11, edited 1 time in total.
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MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: Insurgent Soldier Variation

Post by MikeDude »

Civis should have a bear costume.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Insurgent Soldier Variation

Post by Bringerof_D »

problem is i think the skins are part of the player model, which is linked to which kit you spawn with. in other words there can only be the 6 we can spawn with. As such if we had a different skin for each one, instead of giving more diversity, we end up making it easy for Blufor to identify between kits. that then takes away from the insurgency situation where you're not supposed to be able to tell between a civy or a combatant
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=]H[= JakCurse
Posts: 227
Joined: 2009-07-14 10:38

Re: Insurgent Soldier Variation

Post by =]H[= JakCurse »

The big red kuffiyah is usually a giveaway
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: Insurgent Soldier Variation

Post by Scared_420 »

civies should be wearing red nikes !
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Insurgent Soldier Variation

Post by alberto_di_gio »

mikeyboyz wrote:Civis should have a bear costume.
o yeah... I like to see INS running around with Cpt. America costumes :p
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Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: Insurgent Soldier Variation

Post by Bellator »

Thermis wrote:The, "I would like" argument doesn't fly here. You have to understand that no one is going to want to put any effort into this unless you can provide a logical reason as to why they should. Such as game play benefits or realism.
This is fallacious. How do the improved textures of American uniforms improve game-play? You could have the vanilla textures and game play wouldn't be affected, wouldn't that be nice? Of course not.

I also happen to think that the insurgents need improvement. They could use a couple of additional textures, which should wear clothes with more variation. I think the current textures feel a little too vanilla. I don't think its of the utmost priority, of course.
Last edited by Bellator on 2010-06-16 09:13, edited 1 time in total.
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: Insurgent Soldier Variation

Post by ralfidude »

Kudos to this!
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illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Insurgent Soldier Variation

Post by illidur »

whats stopping pr from using geos that cover the entire body? thats right. i know very little about skinning or texturing. would it be too laggy?

i think i get it.... if you made it cover their body then when the blufor picked it up it would do the same... silly me.
Minion508
Posts: 31
Joined: 2010-06-12 19:01

Re: Insurgent Soldier Variation

Post by Minion508 »

This could be cool, but not a huge problem.
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: Insurgent Soldier Variation

Post by SGT.Ice »

In response to Thermis because not every insurgent is walking around with a blackshirt and blue jeans on. They don't all look the same, often times they are dressed like civilians.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Insurgent Soldier Variation

Post by ReadMenace »

SGT.Ice wrote:In response to Thermis because not every insurgent is walking around with a blackshirt and blue jeans on. They don't all look the same, often times they are dressed like civilians.
Right.. But this is already possible -- spawn civilian, pick-up an insurgent kit. Now you have a insurgent that looks like a civilian OR spawn as an insurgent, drop your kit, wait a couple minutes.

Now, if we had say, a system where *everyone* spawns as a civilian (creating 6 different generic civilian appearances) with a corresponding number of civilian kit geometries (6). Next include 12 additional Insurgent kit geometries (18 is the limit for kit geos.) We would then have a system where insurgents could potentially be mistaken for civilians and the opposite, requiring closer inspection by BluFor before engaging their targets.

-REad
Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: Insurgent Soldier Variation

Post by Serbiak »

which should be tried imo. It sounds promising.
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SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: Insurgent Soldier Variation

Post by SnipeHunt »

One of the DEVs posted about how he'd like to see everyone spawn weaponless and have to pick up their kit from an armory, or weapons depot type place.

Sounds interesting..
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