Page 2 of 5
Re: remove penalty for kit kill after tk
Posted: 2010-06-16 16:44
by goguapsy
Also, when someone normally asks an admin to kick someone because he or she stole his sniper kit, you will probably get a lot of stfu's and kicked for being annoying. That's what I've seen on the chat.
Re: remove penalty for kit kill after tk
Posted: 2010-06-16 16:47
by Serbiak
illidur wrote:huh? im not talking about sniper kits in general im talking about its useless exept to be annoying to people. if you request a sniper and im a complete noobtard im going to run you over in the passenger seat and take it. or just have my noobtard friend kill you so i can take it. what it does is become more annoying than its worth.
In that case you still need 2 smacktards. If there is just one trying to bug others he will get bored soon because he cant get the kit (Sure this is not working with the car but hey at least).
illidur wrote:here is an incident that just happened to me on al basrah: me and a friend were in a scimitar and he is driving. he accidently presses "e" while im shooting and i shoot him in the head behind enemy lines. i can't even drive the scimi back to main because i get the message "check your fire and learn to use ur weapon or w/e". of course the 1 time spawning asset gets destroyed because im forced to jump out. i find the chance of that 1 instance happening to be more negative to the existance of that code than positive. i understand the devs went through trouble to emplement these safety measures but they hurt more than help
But taking you squaddies kit would not have helped in that case.
Re: remove penalty for kit kill after tk
Posted: 2010-06-16 21:59
by chrisweb89
Serbiak wrote:But taking you squaddies kit would not have helped in that case.
He wasn't trying to take his squadies kit from what I read, if you are operating a vehicle with a crewman kit and you accidently TK another crewman, many things could have happened where you did or the glitchy BF2 system, the game doesn't allow you to use any position that requires a crewman which means if you are alone or without a FB nearby that vehicle is lost for atleast 5 minutes until you can use your kit again.
Also, when someone normally asks an admin to kick someone because he or she stole his sniper kit, you will probably get a lot of stfu's and kicked for being annoying. That's what I've seen on the chat.
Just because some server admins don't do a good job doesn't mean that we shouldn't put this in. That just means you get the regulaer response to that type of problem, don't play there. Any time I have seen that an admin is aware of a TK that happened intentionally, I've never seen the person who reported it get kicked for spamming to an admin and trying to get a smacktard kicked/banned.
Re: remove penalty for kit kill after tk
Posted: 2010-06-16 23:28
by badmojo420
Serbiak wrote:In that case you still need 2 smacktards. If there is just one trying to bug others he will get bored soon because he cant get the kit (Sure this is not working with the car but hey at least).
In that case, yes it would require 2 smacktards. But what about moltovs? Pushing people off rooftops? Driving over people and switching to passenger seat? Blowing up the vehicle you're beside? etc. Wouldn't all of these work to circumvent the kit protection whilst only requiring 1 person?
I really didn't want to spell out exactly how to get around this kit protection, because I feared people would use these techniques against us. But, then i thought that anyone who would do these things, most likely already knows about them.
Re: remove penalty for kit kill after tk
Posted: 2010-06-17 05:08
by xI DIaboLoS Ix
illidur wrote:pretty self evident that you can still tk somebody and get the kit without being penalized and it hurts more than it helps. accidently tk your medic friend so you get his kit and revive him? nope. accidently tk a guy with the same kit as you and pick up your own kit? nope. need i say more?
Maybe if the person is punished the Force TK is engaged, if the the TK was clearly accidental, and is forgiven then the Penalties are disangaged? IM not sure how devs can build in a mechanic that works like that but just a suggestion.
Re: remove penalty for kit kill after tk
Posted: 2010-06-17 14:27
by illidur
xI DIaboLoS Ix wrote:Maybe if the person is punished the Force TK is engaged, if the the TK was clearly accidental, and is forgiven then the Penalties are disangaged? IM not sure how devs can build in a mechanic that works like that but just a suggestion.
of course it would be best to improve it. but that could be hard or impossible. so i suggested the removal because thats all i know they can do for sure. of course its not THAT big of a deal because ive been dealing with it since i started.... but that doesn't mean it should be there. that last incident just kinda set me over the edge. losing an armor that spawns once due to a useless ingame mechanic!

Re: remove penalty for kit kill after tk
Posted: 2010-06-17 14:30
by Serbiak
badmojo420 wrote:In that case, yes it would require 2 smacktards. But what about moltovs? Pushing people off rooftops? Driving over people and switching to passenger seat? Blowing up the vehicle you're beside? etc. Wouldn't all of these work to circumvent the kit protection whilst only requiring 1 person?
I really didn't want to spell out exactly how to get around this kit protection, because I feared people would use these techniques against us. But, then i thought that anyone who would do these things, most likely already knows about them.
Well then it seems more logical to expand the penalty or not? For example make it impossible for anyone to get a kit from an teamkilled player.
But why are you then suggesting to remove the penalty?
Re: remove penalty for kit kill after tk
Posted: 2010-06-17 14:47
by illidur
Serbiak wrote:But why are you then suggesting to remove the penalty?
It can harm an accidental tk more than an intentional... which intentional tks never happens like that.
Re: remove penalty for kit kill after tk
Posted: 2010-06-17 15:02
by Serbiak
I disagree with intentional teamkills never happening like this. They were as often as other teamkills (both were rare) just don“t happen now that often anymore because the change of the penalty.
Re: remove penalty for kit kill after tk
Posted: 2010-06-17 16:55
by Celestial1
Any properly adminned server should be able to handle these problems on their own. When the player is TK'd, he can just ask for an admin over chat.
That way, there's no drawback of accidental TKs being irreversible, and the idiots who TK get the proper punishment: Being banned for a good while so they can learn some manners.
Re: remove penalty for kit kill after tk
Posted: 2010-06-17 17:17
by ytman
illidur wrote:huh? im not talking about sniper kits in general im talking about its useless exept to be annoying to people. if you request a sniper and im a complete noobtard im going to run you over in the passenger seat and take it. or just have my noobtard friend kill you so i can take it. what it does is become more annoying than its worth.
here is an incident that just happened to me on al basrah: me and a friend were in a scimitar and he is driving. he accidently presses "e" while im shooting and i shoot him in the head behind enemy lines. i can't even drive the scimi back to main because i get the message "check your fire and learn to use ur weapon or w/e". of course the 1 time spawning asset gets destroyed because im forced to jump out. i find the chance of that 1 instance happening to be more negative to the existance of that code than positive. i understand the devs went through trouble to emplement these safety measures but they hurt more than help
Sounds like this, and all of that could have been avoided by binding the Enter Vehicle key to something less likely to be accidentally bumped.
Like the ';' key.
Re: remove penalty for kit kill after tk
Posted: 2010-06-17 18:28
by PuffNStuff
another instance, I was on muttrah once and our medic was in the wrong place at the wrong time and was at the receiving end of a friendly nade by accident. The TK'er apologized and tried to grab the medic kit to revive him. NOPE he died (dead-dead), then someone else tried to grab it to continue medicing until the medic comes back. He died grabbing it as well.
The kit became poisonous. Killing all those who tried to pick it up.
I am sure that was not the intent of the dev's. Remove this well intentioned gaurd, or make it selectable on a server so they can make the decision wiether or not TK'd kits TK.
Re: remove penalty for kit kill after tk
Posted: 2010-06-17 21:55
by alberto_di_gio
PuffNStuff wrote:another instance, I was on muttrah once and our medic was in the wrong place at the wrong time and was at the receiving end of a friendly nade by accident. The TK'er apologized and tried to grab the medic kit to revive him. NOPE he died (dead-dead), then someone else tried to grab it to continue medicing until the medic comes back. He died grabbing it as well.
Oh I love cursed items
I think majority agrees that current system works fine.
Re: remove penalty for kit kill after tk
Posted: 2010-06-18 00:00
by badmojo420
Serbiak wrote:Well then it seems more logical to expand the penalty or not? For example make it impossible for anyone to get a kit from an teamkilled player.
But why are you then suggesting to remove the penalty?
Kits disappearing for teamkills would be even worse. What if the medic revives him? He loses his kit?
I'm not against reworking this system to make it work better and have less annoyances on players. But, I honestly can't think of anything that would work on the BF2 engine. Somebody said link it to the punishes, I seem to recall dbzao talking about this a year ago on IRC. I can't remember what ever came of it, but I'm sure they've looked into it.
Rarely do I get teamkilled for a vehicle, so I can't see it being such a huge problem. We have some well administrated servers in PR, perhaps in the early days of PR this was needed, but times have changed.
PuffNStuff wrote:or make it selectable on a server so they can make the decision wiether or not TK'd kits TK.
Perfect idea. The wild west servers can leave it on, and the good ones can disable it.
alberto_di_gio wrote:I think majority agrees that current system works fine.
Change it:
illidur
badmojo420
Excavus
Dev1200
snooggums
chrisweb89
Bellator
Celestial1
PuffNStuff
Don't change it:
Phantom2
goguapsy
LithiumFox
Rudd
alberto_di_gio
Sir.Grossi
Jarryd_455495
Serbiak
So far 9 want it removed, 8 said keep it in. Not exactly the majority like you claim.
Re: remove penalty for kit kill after tk
Posted: 2010-06-18 00:20
by Trooper909
As most have allready said the current system works fine.
dont TK your medic freind?
Re: remove penalty for kit kill after tk
Posted: 2010-06-18 00:37
by badmojo420
Trooper909 wrote:As most have allready said the current system works fine.
dont TK your medic freind?
LOL "most"
Did you even read the thread, or my last post in particular? The people who've spoken up on this subject seem to be split down the middle. I don't want to suggest this is a representation of the community as a whole. But please guys, enough with the "Most of use want this" Or "The majority of players think this..." they're both blind assumptions based on your opinions.
Re: remove penalty for kit kill after tk
Posted: 2010-06-18 03:50
by drs79
illidur wrote:pretty self evident that you can still tk somebody and get the kit without being penalized and it hurts more than it helps. accidently tk your medic friend so you get his kit and revive him? nope. accidently tk a guy with the same kit as you and pick up your own kit? nope. need i say more?
If u accidently tk a medic, get someone else in the squad to revive him.
If you are just going around shooting people to pick up their kits, why play PR?
Plus you will get those "random" people who will "accidently TK you" and try and take your kit, bad enough that stuff happens and random players (obviously not the one who shot u by accident) pickup the kit you originally had and run off, worst is when its a medic kit and they don't revive you.
Re: remove penalty for kit kill after tk
Posted: 2010-06-18 06:46
by Jarryd_455495
Trooper909 wrote:As most have allready said the current system works fine.
dont TK your medic freind?
Sure, i haven't killed my medic by accidently in AGES, but that because i take care and use fire CONTROL. Hell i don't think i have TK in a long while.
I don't see why we need it changed if it still works, plus changing it could cause more problems.
And can someone please tell me how many times they have TK their medic in a small time period that it is starting to annoy them?
like i said before "sh!t happens"
ps. the only idea i have liked so far is the 'admin one' and maybe the 'forgive/punish one' (think this one is abit hard to do), but then again why change it in the first place? and sorry if i am coming across as angry but i just don't see why we need this changed when the DEVs can be doing more important things.
Re: remove penalty for kit kill after tk
Posted: 2010-06-18 07:23
by alberto_di_gio
badmojo420 wrote:
So far 9 want it removed, 8 said keep it in. Not exactly the majority like you claim.
I knew that was coming
Ok.. without referring to majority; Sorry but I think this should not be left for admin's decision. First of all even in top decent servers there times that you may not find admins or they may give wrong judgement time to time (which I lived just a couple days ago), or they may be so busy with other **** and may not even hear you and so on. Also each time it will create countless spam argument on team chat. And again plus; why need to punish people who can't find places in decent or admined servers. As far as I see every server around already putting "NO TK" rule. I really can not recall a PR server who let TK free.
Re: remove penalty for kit kill after tk
Posted: 2010-06-18 07:43
by Sir.Grossi
badmojo420 wrote:
Change it:
illidur
badmojo420
Excavus
Dev1200
snooggums
chrisweb89
Bellator
Celestial1
PuffNStuff
Don't change it:
Phantom2
goguapsy
LithiumFox
Rudd
alberto_di_gio
Sir.Grossi
Jarryd_455495
Serbiak
So far 9 want it removed, 8 said keep it in. Not exactly the majority like you claim.
Out of interest, of those listed, who actually admins a server?
I do btw.
If you TK accidently and then pick up the kit, you only do it once. Lesson Learned!
Bellator wrote:Complete and utter nonsense.
I have several times accidentally shot or driven over a friendly medic (or who I think was a medic). Then I've gone and grabbed his what I presumed was a medic kit, in order to revive him. Of course, every time I think "I won't do that again", but I do anyway, out of good will and quick action. When I 'TK', I don't think "Don't grab his kit, don't grab his kit!", I'm thinking: "oh shit oh shit".
Ok Ok Some are slow learners

I take your point, that's how I found out!! First time.
I have to yell at squad members not to pick up the kit if they accidently killed the medic :/