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Re: M1A1 Tank a few issues

Posted: 2010-06-29 01:06
by Raic
killonsight95 wrote:hardcoded, for now that is :]
Wasn't it agreed that bf2.exe would need to be edited and it could be done? Finding way to do that legally is completely another thing.

Re: M1A1 Tank a few issues

Posted: 2010-06-29 01:09
by Rudd
Raic wrote:Wasn't it agreed that bf2.exe would need to be edited and it could be done? Finding way to do that legally is completely another thing.
you can whip a dead horse all you want mate, but it isn't going anywhere

now return to the topic at hand - the m1a1

question is would you want to see the 50cal, driver position, m240 all manned at the same time while the tank main gun is firing?

the driver is the commander, and may need the seat to shut the engine off without getting out, the m240 is manned by the loader so the main gun can't reload while he's on it....there would have to be something to stop the m240 firing every time the main gun reloads...and that would be very frustrating :P

Re: M1A1 Tank a few issues

Posted: 2010-09-05 18:04
by SamEEE
Bit of a necropost but I think that the tank 50 cal gunner should sit lower in the cupola and also be able to use binos to spot.

Re: M1A1 Tank a few issues

Posted: 2010-09-06 06:03
by Uthric
keep the 3 seats and make the 50cal into a crow problem solved...


the m1a1 in game now from what he is saying is done wrong

thay should all be crow like

Re: M1A1 Tank a few issues

Posted: 2010-09-06 06:42
by Hunt3r
Well, in theory we could let the driver operate the 50 cal CROWS if there is ever one put in on the tanks, and then give an M240 that could also be operated by a person who could load and fire at the same time, just for the sake of argument. Let's suppose they installed an autoloader but kept the loader as a backup crewman and general mechanic.

Re: M1A1 Tank a few issues

Posted: 2010-09-06 17:12
by Rissien
LoliBattleMachine wrote:I think that the best solution while still having 3 positions is to have one position as a driver/commander. The driver/commander will have the same position as he does now, starting in a driver position and hitting F to view the commander periscope but instead of just a periscope, he is also aiming an M2 HMG. The gunner position will remain the same, and the third position will be a top turret gunner wielding an M240 acting as the loader.
Only problem with giving driver weapons control is hes gonna start stopping just to get kills himself. When tank is stopped, I always have the .50 gunner keep an eye on our rear, unless hes engaging something or absent then driver is. If everyone has a weapon, everyone will start shooting at targets and no one will be watching the flanks.

Re: M1A1 Tank a few issues

Posted: 2010-09-07 03:03
by Hunt3r
'= wrote:H[=Rissien;1435225']Only problem with giving driver weapons control is hes gonna start stopping just to get kills himself. When tank is stopped, I always have the .50 gunner keep an eye on our rear, unless hes engaging something or absent then driver is. If everyone has a weapon, everyone will start shooting at targets and no one will be watching the flanks.
All the better for the person flanking the tank. I'm pretty sure that the person using the M240 up top will probably be attempting to look around, and the driver too, seeing as how the gunner is the only one with decent zoom optics.

Re: M1A1 Tank a few issues

Posted: 2010-09-23 17:54
by Uthric
i know i would use the 50cal on ins maps to cover the tank more if it was a crow less getting sniped out, thats why most of the time you never see a tank on a ins map with a 50 gunner

Re: M1A1 Tank a few issues

Posted: 2010-09-23 18:32
by Smiddey723
Adding the CROW system to tanks has been discussed so many times and tbh i know why everyone has ignored it, the tank would turn into a super killing machine if it has a crow system which would destroy gameplay for the infantry trying to tackle it. Giving the ability for the driver to control a CROW system would also mean the gunner has an easy job as the driver wouldnt have to point out infantry for him anymore as he can just blast them away himself which also has a negative effect on teamwork

Re: M1A1 Tank a few issues

Posted: 2010-09-23 19:59
by karambaitos
'= wrote:H[=Rissien;1435225']Only problem with giving driver weapons control is hes gonna start stopping just to get kills himself. When tank is stopped, I always have the .50 gunner keep an eye on our rear, unless hes engaging something or absent then driver is. If everyone has a weapon, everyone will start shooting at targets and no one will be watching the flanks.
if you play vanilla then yes, but if you play with someone with half a brain things like that wont happen, he will know what to do and if he doesnt you as the gunner can tell him to watch the flanks.
anyway did there use to be a crow system for the tanks in pr back in .7???

Re: M1A1 Tank a few issues

Posted: 2010-09-23 20:59
by amazing_retard
I agree it would make the tank overpowered :/