Ford_Jam wrote:You're comparing apples and oranges here. They're completely different things, don't be cut just because people don't agree with you.
Tbh 50m small enough. Sounds like you just had a shitty round one day.
I'm sorry you can't see past the 'Change the radius' and 'Close support bridges' being two different things. Yes, they are completely different things. I used his suggestion as an example of how inconsiderate it is to dismiss a suggestion, solely based on assumed in-game performance. Is it not true that protecting the bridges would remove the need for the CSBs? It's also true that building multiple hideouts and protecting their zones would always provide you with a spawn. But, it's ignorant to ignore the real problem and just focus on ways to get around the problem. Like I've said before we (the PR community) have the power to suggest change, why resist this? Why not work on polishing PR into the greatest game ever.
I'm not cut(whatever that is) that people don't agree with me. I'm angered because some people refuse to address the suggestion I brought up. Instead, they insist on putting the blame on me or my teams performance or experiences.
I'm happy that you disagree with me. But, backing up your opinion by just saying that I just had a shitty round is avoiding the real subject. I've had shitty rounds, and I've had some amazing rounds. I've played many rounds of PR ever since 0.7, but of course none of that game playing experience has no bearing on my decision making process? It's only 1 shitty round that drove me to suggest this? Please.
I have a lot of suggestions for PR floating around in my head. I guess it's just part of my personality that I look at a game, see what I believe are flaws and then think up ways it could be made better. I can't help it, I do this in every game I play. But, PR is the only one that can actually change. Which is why I become so passionate about my suggestions. They aren't half baked ideas I came up with while high, or during a shitty round, they're ideas I've run through my head many times, looking at possible exploits, possible gains, and possible negatives, as well as the need.
So I'm not going to push this idea further, I think I've said my piece. I'm sure someone on the DEV team will read it. Further arguing about player performance removing the need for a change is pointless. If, however someone brings up some good points relating to the change, I'll gladly debate the matter further.