Camouflage net

Suggestions from our community members for PR:BF2. Read the stickies before posting.
ConscriptVirus
Posts: 489
Joined: 2006-12-18 04:02

Re: Camouflage net

Post by ConscriptVirus »

i like the idea alot and of the many potential ways it could be used for other than covering vehicles, but how well could the net hide the vehicle? im thinking, if its upclose / mid range, and u see a blob, it will stand out pretty well and at a distance, it prob wont even show up. (im pretty much thinking the same way as the old sniper ghile suit).
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Camouflage net

Post by rushn »

depends on how to good the camo on the net
Infantry1242
Posts: 251
Joined: 2010-05-29 00:16

Re: Camouflage net

Post by Infantry1242 »

myles wrote:2 things about this

1. It would encourage players to leave vechicles in the middle of nowhere instead of a good place like an FOB,Capping zone,near a cache (but not to close to give it away)

2. Takes up a slot in the weapon choice
Well,the vehicles part is that incase you have to hide it for a period of time,so it wouldn't encourage abandoning it,and it could be also used as a sniper/spotter area since i don't believe the sniper has a ghille suit anymore.
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cepo
Posts: 42
Joined: 2010-04-06 12:27

Re: Camouflage net

Post by cepo »

sylent/shooter wrote:ALSO grapple hooks disappear after a while, the net would have to do the same thing.
I think you can set a time after the hook will disappear.
ConscriptVirus wrote:but how well could the net hide the vehicle?suit).
yeah, if the transparency of the net is high, you can see the car better. but if there is only a little transparency, you can't see the car very well from distance.
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Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: Camouflage net

Post by Startrekern »

Rudd, could the nets not be added on to the Rifleman AP kit? It has open weapon slots and this would only add to the kit's usefulness. Furthermore, currently on the end of kits you can add _ziptie or something like that to give kits zipties, so why not just have multiple ones for different maps? apkit_desert, apkit_woodland, etc. Seems that if you could do it for zipties, parachutes and nvg you could do it for this.
Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Re: Camouflage net

Post by Ninja2dan »

In my opinion, the use of camouflage netting in the manner in which is being suggested here is actually not advisable for several reasons. Some of those reasons have been mentioned, others have not.


First, real netting isn't something that you can erect or remove in 30 seconds. In most cases, vehicle netting can take anywhere from 3 minutes to 45 minutes depending on the vehicle size/type and the desired length of use. And it can take anywhere from 5 minutes to an hour to properly repack the netting/poles.

Because of the time required, soldiers do not use netting systems for brief stops. They use netting for long-term coverage, and in an emergency they will leave the netting behind rather than take the time to pull it down.

In PR, vehicles should NEVER be "parked" along the front-lines for such a lengthy period that they require netting. They are perfectly suited for FOB's, FARP's, etc but not for a vehicle crew.


Another consideration is that we have many vehicles in PR of all different shapes and sizes. Netting is not made as a "one piece fits all", in fact most vehicle netting comes in sections with poles capable of extending to different lengths. In order to make the nets in PR, you'd have to create several models of netting in order to properly cover most vehicle types. I sure don't want to see a huge freakin stadium-sized netting placed over a HMMWV or Land Rover.


Yet another problem is that the netting will not function properly at extended distances. Instead of actually providing some sort of concealment, at long range the netting will stand out like a huge bullseye.

And what about placement issues, such as clipping through other objects? If the item is not placed perfectly, it could actually give your position away even more so than if you had not been using one at all.


I'd love to see netting used eventually, but I just don't think it's a good idea with PR. The game engine doesn't properly support it, and the gameplay style really doesn't call for it. Maybe they could be useful as permanent mapper-placed objects but not as a dynamic player-spawnable one.
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Camouflage net

Post by rushn »

i was thinking of using the netting for ambushes or perhaps ability to make little foxholes for ambushes
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: Camouflage net

Post by SGT.Ice »

To the OP I thought about that last night. Just with the firebase netting and was thinking about vietnam with how they often used the netting to cover artillery positions and such.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Camouflage net

Post by Bringerof_D »

in anycase i still think the netting on the FOB model could be extended to cover the dirt mound
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Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Camouflage net

Post by Trooper909 »

Tim270 wrote:Ghillie suits dont draw at distance = pointless.
Thay will now with kit geo's drawing at max distance= proffit ;)

On topic it is a very good idea and I can see many more uses for this other than just hiding vehicles like TOW emplacements,caches,hidouts etc.
in hoc signo vinces
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Camouflage net

Post by HAAN4 »

I like this sugestion, I always enforce camuflage and sneaky tatics, you can still use it to camuflage a stationary tank, but after all, war is war, and the only thing that is important to me is my enemy dead.
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Camouflage net

Post by myles »

cepo wrote:Yes myles, but if you and your squad are moving by foot and you hear a tank driving to you, you don't have a chance to survive it without a HAT.


There are PROS and CONS.
Moving on foot how the we use it if were moving on foot just throw it on top of the whole sqa lol?
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cepo
Posts: 42
Joined: 2010-04-06 12:27

Re: Camouflage net

Post by cepo »

myles wrote:Moving on foot how the we use it if were moving on foot just throw it on top of the whole sqa lol?
I thought throwing the net up on a tree like grappling hooks.
You can climb a tree
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Camouflage net

Post by killonsight95 »

sure throw the net on up on a tree, but thats one massive bush tbf and prety obv even more so than just finding some over and spreading out, one heat round and the whole squad would be dead so theres no point.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Camouflage net

Post by rushn »

you can put a net on a road and the enemy will probably get suspicious and stop the vehicle or at least slow down thus giving you enough time to make a good ambush

or you can put a net down beside a road and wait for a vehicle to come or use the net to observe an enemy outpost or can you use it to
Last edited by rushn on 2010-06-25 15:42, edited 1 time in total.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Camouflage net

Post by killonsight95 »

it'd have to be limited to one net per squad and limit to amount of nets in-game (keep it to 9) to stop server crahes when a net is thrown maybe the last one disappears.
cepo
Posts: 42
Joined: 2010-04-06 12:27

Re: Camouflage net

Post by cepo »

killonsight95 wrote:it'd have to be limited to one net per squad and limit to amount of nets in-game (keep it to 9) to stop server crahes when a net is thrown maybe the last one disappears.
yeah, or a limit of Kits for example sniper kits. then you only have 2 nets
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SharpShooter13971
Posts: 96
Joined: 2009-09-12 20:09

Re: Camouflage net

Post by SharpShooter13971 »

a little off the current topic of the net but if your worried about it taking up a slot (im not sure if you can do this) you could make a camo graplling hook and a defualt one, just like theyre different firing modes like burst and single except its only in one weapon slot
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Camouflage net

Post by killonsight95 »

cepo wrote:yeah, or a limit of Kits for example sniper kits. then you only have 2 nets
that way you could reload it and throw another one and unlike grapple hooks you don't wnat these to dissappear over time, and thus might crash the server.
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Camouflage net

Post by myles »

Infantry1242 wrote:Well,the vehicles part is that incase you have to hide
Yes but ppl will be "HIDING" their vechicles alot more with this.

Just think about it people will think of leaving vechiles more or less in a random bush somwhere without even thinking of leaving at an stratigeic loaction.
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