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Re: Insurgency Add-on #2

Posted: 2010-06-27 01:57
by ytman
This would work for 4km maps, 1km would be too small, and 2km could be just cutting it oyu know.

Re: Insurgency Add-on #2

Posted: 2010-06-27 03:33
by illidur
this is a really good suggestion because it doesn't force you to get rid of classic insurgency. just in case this game mode were to suck.

Re: Insurgency Add-on #2

Posted: 2010-06-27 11:10
by myles
If you did this i could see more caches being cramped into the same areas as they wouldint spawn at the Cap areas

Re: Insurgency Add-on #2

Posted: 2010-06-28 04:38
by ret1
Wasn't this already in game and removed? I remember having to control VCP in al basrah or we would have ticket bleed...but if I understand the concept, the control points would not be static, but dynamic like cache locations?

Re: Insurgency Add-on #2

Posted: 2010-06-28 07:23
by Pronck
It are static control points, but they change everytime (like the flags on Barracuda).

Re: Insurgency Add-on #2

Posted: 2010-06-28 07:51
by calstifer
Maybe holding the points for BLUEFOR will give them intel to find the caches?

Re: Insurgency Add-on #2

Posted: 2010-06-28 16:52
by Beowulf2525
I really like this idea. Was playing Ramiel on TG Saturday and that first little compound right across the bridge pretty much became an actual CP. Insurgents were assaulting and US was defending for about 20-25 minutes. After that, I'm all for the BluFor having to defend some CP's.

Re: Insurgency Add-on #2

Posted: 2010-06-28 18:41
by Bringerof_D
win suggestion is win, i'd love to see this in game :D great idea bud