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Re: Supply Marker

Posted: 2010-08-22 03:44
by Startrekern
This could be done by making the supply crate itself a vehicle, which would allow it to have a map marker placed automatically ;)

Re: Supply Marker

Posted: 2010-08-22 04:01
by tommytgun
definitely +1

9 out of 10 times I get frustrated when I spawn on a FOB and don't know where the hell to find the crates.

Re: Supply Marker

Posted: 2010-08-22 07:00
by whatshisname55
Startrekern wrote:This could be done by making the supply crate itself a vehicle, which would allow it to have a map marker placed automatically ;)

Just don't let the bots drive it!!! :D

Re: Supply Marker

Posted: 2010-08-22 09:53
by Tartantyco
Oddsodz wrote:Is this not a job that the commander "Way point" is for? It's what I use it for when I command. Not including insurgency commander. Way Points markers are informants.
No, waypoint markers are not for accurately marking individual supply crates on the map.

Re: Supply Marker

Posted: 2010-08-22 17:48
by Dev1200
dtacs wrote:....or what about a marker automatically appearing when a supply crate is 'spawned' into the game world, which is removed when it asplodes?

This.


But finding out a way that only friendlies can see where the friendly crates are.

Re: Supply Marker

Posted: 2010-08-22 18:01
by dbzao
It's really more of a technical issue. We want this too, but there are problems making this happen.

Re: Supply Marker

Posted: 2010-08-23 17:07
by doop-de-doo
Nice. I had thought about that the other day. I had also thought about a marker for "cleared" houses in insurgency mode.
Dev1200 wrote:He is talking about putting a marker on a building to indicate it has been searched for caches.
Yes, Dev1200 got it right.

Re: Supply Marker

Posted: 2010-08-23 17:49
by rushn
doop-de-doo wrote:Nice. I had thought about that the other day. I had also thought about a marker for "cleared" houses in insurgency mode.
cleared houses???

Re: Supply Marker

Posted: 2010-08-23 21:28
by Dev1200
rushn wrote:cleared houses???
He either is saying putting a marker on a building to indicate it has been searched for caches, or having Q menu saying "CLEAR" to indicate you cleared a building or room.

Also DB, can't you just use the UAV system, except the enemy team can't see it on the map?

Re: Supply Marker

Posted: 2010-08-24 10:14
by lucky.BOY
Hi guys,
i fully support this idea, and we have 2 ways how it can work,

1st by adding a new button into radio comm rose, and as you see:
'[R-DEV wrote:DankE_SPB;1376396']
Image
there is no more room. Maybe we could make some by merging build and destroy into 1 button like attack/observe, but i dunno if it can work.

2nd by making this mark appear automaticaly by dropping the crate and disappear when the crate disappears, which may be, if i read db correctly, a problem. Just doing some brainstorming :) :26_suicid