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Re: Kozelsk map changes

Posted: 2010-06-29 05:39
by Imchicken1
Infantry1242 wrote:I don't have headphones
Irrelivent and after the fact
:31_spam:


So are you talking about a whole new game mode or just modifying a map?

Re: Kozelsk map changes

Posted: 2010-06-29 16:15
by HAAN4
Imchicken1 wrote:Irrelivent and after the fact
:31_spam:


So are you talking about a whole new game mode or just modifying a map?
ahhh no, just modify the map.

we need mediun maps whicht balacend firepower, asad khal is a good exemple, no one like's to play it anymore, since hamas have alot less firepower.

but since the topic is about kozelesk skimish map you must keep claar about the ''inspiration information you have just up my writing''. what comes up is that we actuly have a kozelesk map to big for a skirmish, so we keep this ''BIG'' map for a mediun map in order to reutilize work spend and make a smaller version to replace the kozelesk Skirmish one.

what the comunity win? a Small, mediun and large version of the same map. that is the point,

understand?

Re: Kozelsk map changes

Posted: 2010-06-29 21:51
by Dev1200
I love skirmish kozelsk the way it is. I don't see why there should be vehicles to litter the map mid-game with people solo-ing them to the front line.


If you don't like walking, infantry isn't for you.

Re: Kozelsk map changes

Posted: 2010-06-30 03:37
by Infantry1242
Dev1200 wrote:
If you don't like walking, infantry isn't for you.
Said that to a guy who kept complaining to the SL cause "Im bored of just walking around in the middle of nowhere and my sprint bar is down all the way!" on Kashan near that bridge at the northern outpost.

Re: Kozelsk map changes

Posted: 2010-06-30 03:49
by Nebsif
All kozelsk needs is a T-62 fix, thats it. My favorite map btw, I usually go 1st place in teh team w/o dying once with a BTR-80A, its so efficient if used right. :D
dtacs wrote: Russian Ground Forces do not have an 'assault jeep', they use a Humvee-like vehicle called the GAZ-2975 "Tigr" which to my knowledge isn't being developed for PR....yet.
THE.FIST started working on it.. but hes banned now.. so idk.. O.o

Re: Kozelsk map changes

Posted: 2010-06-30 05:36
by Tannhauser
The only change I want for this map is....

Add insurgency mode.

Nuff said.

Re: Kozelsk map changes

Posted: 2010-07-01 05:41
by Imchicken1
Nebsif wrote:All kozelsk needs is a T-62 fix, thats it. My favorite map btw, I usually go 1st place in teh team w/o dying once with a BTR-80A, its so efficient if used right. :D
If not, you get destroyed by me :D I destroyed 7 1/2 BTR's the other night on Kozelsk, not to brag or anything :p
Tannhauser wrote:The only change I want for this map is....

Add insurgency mode.

Nuff said.
Kozelsk feels a little small (alot of the southeast part is water) and there arn't alot of hiding spots (no caves or buildings etc, it'd be alot of wandering around the forset for the Russians)



As for what the suggestion actually is, he wants a medium sized version of Kozelsk (not skirmish size, and not the size with all the heavy assets like apc's and tanks)
A map size that's halfway inbetween these two sizes with light vehicles, such as Technicals for the militia and some kind of jeep for the Russians (which currently does not exist)

Re: Kozelsk map changes

Posted: 2010-07-01 11:51
by samogon100500
Nebsif wrote:THE.FIST started working on it.. but hes banned now.. so idk.. O.o
khe khe у него экзамены!May be hes comming back! :lol:

Re: Kozelsk map changes

Posted: 2010-07-01 13:27
by dtacs
Nebsif wrote: THE.FIST started working on it.. but hes banned now.. so idk.. O.o
Sweet, will balance things out well.

Also, I noticed that your country is 'Isreal', not Israel.

Re: Kozelsk map changes

Posted: 2010-07-01 15:34
by HAAN4
Imchicken1 wrote:If not, you get destroyed by me :D I destroyed 7 1/2 BTR's the other night on Kozelsk, not to brag or anything :p



Kozelsk feels a little small (alot of the southeast part is water) and there arn't alot of hiding spots (no caves or buildings etc, it'd be alot of wandering around the forset for the Russians)



As for what the suggestion actually is, he wants a medium sized version of Kozelsk (not skirmish size, and not the size with all the heavy assets like apc's and tanks)
A map size that's halfway inbetween these two sizes with light vehicles, such as Technicals for the militia and some kind of jeep for the Russians (which currently does not exist)
we could place vodnick to russians has well. it alerdy has in Retroat map mode. very good mod after all, vodnick has good enough to beat a Hummer at easy.

we can place several tunels has well, it's a good ideia in kozelesk skimirsh, because no map has ever tried a kind of underground battle, not that the entire battlefield could be reach be tunnel network, but you can get ALOT of advantage talking about taking flags by invanding it from undergroud.

also we can give enough traps to help defeders to keep the tunels clean, after all. the cechens are a melitia and WILL use sneak tatics to defeat the mighty russia. indeed.

this should be a way to increse the gameplay of kozelesk infantry, indeed

Re: Kozelsk map changes

Posted: 2010-07-01 15:48
by HAAN4
Dev1200 wrote:I love skirmish kozelsk the way it is. I don't see why there should be vehicles to litter the map mid-game with people solo-ing them to the front line.


If you don't like walking, infantry isn't for you.
i don't like walking because i prefer runing instead, but comparing the in game character to the real men here in real life he is slow like a turtle, and tired like a fat cow.

i can run 40 kilometros whichtout stop, in that day i has run over 4 hours and i have see the night coming, considering the ammount of equipement they carry i can say i can run 20 kilometres at easy and abble to punish mostly ******* in melle. but i fully desagre to increse the ammount of stamina, because each guy is each guy and to the game gain aspects of real life we must aply the character the skills of a regular human IN ALL ASPECTS.


but the true cool aspect of to be a infantry soldir is to face enemys in teory whicht more fire power that you, helicopters, tanks, jets, arty, and no only still alive but beat then, is that why i love BF series. in PR i not see this happens much but when happens it real give the dificult fealing of facing those shiet.

is that why i am usually a BAD *** AT. and AA, but how cares, lets back to business.

in fact i see you are a men how likes walking and abushing, and using the lack of paciencie of enemy in your favor, indeed wise choice for the map, but the point is, will 2 tranport trunks, 1 suply trunk and 1 or 2 tecnicals hurt the gaemplay? ummm no, (at last the trunks the tecnicals can be very anoying).

regards

Re: Kozelsk map changes

Posted: 2010-07-01 17:38
by Tannhauser
Imchicken1 wrote: Kozelsk feels a little small (alot of the southeast part is water) and there arn't alot of hiding spots (no caves or buildings etc, it'd be alot of wandering around the forset for the Russians)
You haven't seen much of the map then.
No need to modify it, it already has everything you need for insurgency mode.

I could already see more than 30 spots for caches all around the map. And it would make these spots on the map much more common to play around than with the current layout.

Eastern Militia bunkers. Training camp. River bunker (the one with a ladder). Many good spots at Militia Trenches. The oh so numerous bunkers and the missile silo. Farming outpost. The cave near the rope bridge in the mountains. The numerous outposts clustered in the mountains. The outpost north of farming. Those few housings near the lake. The tons of barracks south of missile silo.... And that's just to name a few areas with many spots where you can hide a cache.

It would feel different from Iron Ridge and its easily accessible areas ; in kozelsk, finding caches would be trivial, but access to said caches would be much more difficult for vehicles and infantry alike.


Oh and uh...
Sorry for OT.

Re: Kozelsk map changes

Posted: 2010-07-01 17:56
by samogon100500
dtacs wrote:Also, I noticed that your country is 'Isreal', not Israel.
40% people of Israel speak Russian!Fist and nebsif joined for that 40% :lol:
p.s in Israel you can find russian channels on TV =)

Re: Kozelsk map changes

Posted: 2010-07-01 19:04
by HAAN4
Tannhauser wrote:You haven't seen much of the map then.
No need to modify it, it already has everything you need for insurgency mode.

I could already see more than 30 spots for caches all around the map. And it would make these spots on the map much more common to play around than with the current layout.

Eastern Militia bunkers. Training camp. River bunker (the one with a ladder). Many good spots at Militia Trenches. The oh so numerous bunkers and the missile silo. Farming outpost. The cave near the rope bridge in the mountains. The numerous outposts clustered in the mountains. The outpost north of farming. Those few housings near the lake. The tons of barracks south of missile silo.... And that's just to name a few areas with many spots where you can hide a cache.

It would feel different from Iron Ridge and its easily accessible areas ; in kozelsk, finding caches would be trivial, but access to said caches would be much more difficult for vehicles and infantry alike.


Oh and uh...
Sorry for OT.
the problem is, why someone will like insurgents even more tougher that Hamas? i mean hamas firepower is a epic fail, to weak for a AAS and to strong for a insurgency, so a totally useless faction indeed.

so taking the militia has a insurgent faction, will retrive it's scopes right? but i prefer ALOT the chechen X russian maps, they ARE THE MOST BAD *** MAPS, pietty no much people see this beuty and prefer to play desert war fare/urbam assaults/insurgency istead for they require less concetration to play.

pss i hate insrugent maps because i feel like a coward while playing whicht the bluefor and insurgents lack in tatics encouragement and squad enfort. but wtf there are people and people, lets get back to business.

but indeed, having a insurgent map of kozelesk will be quite good, but i thick more people thick we need more Combined arms maps, i mean. there is just kaskhan desert and battle for quiling has well silent eagle that got jets, so why we did try to make more trully combined arms maps. and i like to be crewman so no way to i suport you sugestion. sorry dude. :D

regards.

Re: Kozelsk map changes

Posted: 2010-07-02 06:42
by Imchicken1
Tannhauser wrote:Eastern Militia bunkers. Training camp. River bunker (the one with a ladder). Many good spots at Militia Trenches. The oh so numerous bunkers and the missile silo. Farming outpost. The cave near the rope bridge in the mountains. The numerous outposts clustered in the mountains. The outpost north of farming. Those few housings near the lake. The tons of barracks south of missile silo.... And that's just to name a few areas with many spots where you can hide a cache.

It would feel different from Iron Ridge and its easily accessible areas ; in kozelsk, finding caches would be trivial, but access to said caches would be much more difficult for vehicles and infantry alike.
Well, when you put it that way... :-P

Re: Kozelsk map changes

Posted: 2010-07-02 22:20
by Deer
I made the map but i havent played skirmish version so much. But it was still very fun when i played it few times, skirmish gamemode isnt supposed to have any vehicles but ofc it can be made smaller if it works better.. i just havent played it enough to know if its needed to tweak it somehow.

And i agree more filling up maps is good idea, after rallypoints were removed and pretty much all medium maps were removed, it has been really boring to fill up server. There is very few maps that works with small amount of players, 0 maps that are good for medium amount of players, and rest of the maps are good only when server is almost full.

There were plenty of good maps for medium amount of players among those which were removed, good to be played when server wasnt full yet.

Re: Kozelsk map changes

Posted: 2010-07-03 22:03
by HAAN4
[R-DEV]Deer wrote:I made the map but i havent played skirmish version so much. But it was still very fun when i played it few times, skirmish gamemode isnt supposed to have any vehicles but ofc it can be made smaller if it works better.. i just havent played it enough to know if its needed to tweak it somehow.

And i agree more filling up maps is good idea, after rallypoints were removed and pretty much all medium maps were removed, it has been really boring to fill up server. There is very few maps that works with small amount of players, 0 maps that are good for medium amount of players, and rest of the maps are good only when server is almost full.

There were plenty of good maps for medium amount of players among those which were removed, good to be played when server wasnt full yet.
indeed, that is why i am sugesting, also we will need to replace ALL mediun maps,

makinga mediun version of each one i mean, just like vanila that got a Small/Mediun and large map will help ALOT.

if you need to elarge the New mediun map of Kozelesk to allow some light vehicles it will be fine to my, and then make skimish a litle smaler. but please don't worry about the large map it's awesome.

Regards.