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Re: Commo Rose (SM)

Posted: 2010-07-02 22:22
by Celestial1
Q has a contact button already. Make use of it, and within the circle you can map out directions for after it is clicked.

SL can receive this as well, since he no longer requires the CO to place contact markers; he can now use it for a squad-level vocalization.

Re: Commo Rose (SM)

Posted: 2010-07-03 00:42
by BigNate
Celestial1 wrote:Q has a contact button already. Make use of it, and within the circle you can map out directions for after it is clicked.

SL can receive this as well, since he no longer requires the CO to place contact markers; he can now use it for a squad-level vocalization.
SL still needs to have the radio selected and "aimed" to spot units, though. That requires a range to be selected beforehand using the GLTD. A bit of a hassle if you ask me.

Either that, or I'm doing things the hard way needlessly... I'm still noobish around the edges, so that may well be the case :D

Re: Commo Rose (SM)

Posted: 2010-07-03 20:11
by Sniperdog
McLuv wrote:
Image

Something like that?
For a brief bit I thought you programmed this until I remembered that photoshop exists :)

Re: Commo Rose (SM)

Posted: 2010-07-04 00:01
by McBumLuv
Sniper_dog14 wrote:For a brief bit I thought you programmed this until I remembered that photoshop exists :)
Yup, BTW--slightly offtopic--could you program that for me please?