Re: Ability to enter wrecks on map [Insurgency]
Posted: 2010-07-04 22:32
They mean the static wrecks. The ones that are always there.rushn wrote:I thought wrecks blow up after a while?
Not the wrecks that come after a vehicle explodes.
They mean the static wrecks. The ones that are always there.rushn wrote:I thought wrecks blow up after a while?
Course they are, thats what happens when you are bound by some limits and have to think out of the ordinary =DHAAN4 wrote:Insugents prove in time to time to be the most BAD *** mad creeps guerrilha of improvisary tatics and mad shiet.
Problem here would be the "huge pile" of wrecks. It would be like a magnet for incoming fire since there would nearly everytime be someone in there. Personally I like the idea of every carwreck on the map being a possible spot for an ambush, but creating a new model or just a huge pile of wrecks that can be found just in a few locations would result in some guys setting up an ambush and the Blufor moving around in a wide arc or just laying ranged fire upon it until they can be sure noone survived it.Jonny wrote:BF2 has a very advanced material penetration system. Ever noticed how you can be shot through a thin bit of wood?
Anyway, that tunnel post earlier gave me an idea.
It should be possible to throw a few cars and trucks together and give them a new collision mesh so that you can crawl through them. If a few different versions are created then you can put them together to look like a scrapyard, but it would have a load of above-ground "tunnels" running through it. It would take a bit of work to get it all fitting together correctly, but it might be quite interesting in some parts of Ramiel, Al Basrah or Fallujah West.