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Re: Tunnel systems

Posted: 2010-08-28 12:18
by lucky.BOY
in PR, you can "hide" tunnels under some statics on the ground. E.G. when you have few buildings in a street with a pavement between them, u can place a tunnel under them. I dont know if roads are statics, but if they are, it could give some little place for stuff like this.
I dont know if its possible, but can a "model hill" be made? It could be a hill with exactly same texture as other hills on the map have, which would cover the tunnel system under it. dunno if it could be made that way that it will be exactly same as other hills though..

Re: Tunnel systems

Posted: 2010-08-28 13:02
by masterceo
It is possible to make a hill static with tunnels inside, best example is Korangal Valley. It requires some work to do tho, and I believe that there are bigger priorities.

Re: Tunnel systems

Posted: 2010-08-28 17:26
by lucky.BOY
Yes, but im talking about a static identic with a normal hill. On korangal its a rock, isnt it? When you look at beirut, the tunnel is SO VISIBLE from the top, because it has texture diferent from the other hills. I would like it to be better, cause it breaks the atmosphere a bit done this way.

However, done the way im saying, we would have to make a new model for every tunnel....

My 0,02$

-lucky

Re: Tunnel systems

Posted: 2011-03-24 12:01
by Arc_Shielder
Initially I liked the idea when reading throughout the thread. However the teleport system will be easily exploitable. Once a VC is in danger and outnumbered, he would run to the tunnel and disappear as americans watch powerless. Also never knowing when hordes of VCs would pop up from that same place to ambush like zombies. Basically, you would have a convenient spawning system that looks too arcadey and easy for one side and completely unfair for the other.
Unless the spawnpoints can be permanently destroyed...but even then, no thanks. I much prefer sporadic and minor scaled tunnel systems like we can find in Lashkar Valley.