Kit for TOW

Suggestions from our community members for PR:BF2. Read the stickies before posting.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Kit for TOW

Post by killonsight95 »

nah thats pointless i would say that putting a TOw together is quite easy rather than manning and shooting the TOW.
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Kit for TOW

Post by alberto_di_gio »

I posted a not so caring message about TOW's overpowers but especially after 2 Kashan rounds last night I'm changing my mind. Those TOWs are just like joke. They are just snipers with rockets. I don't know if reducing ammo would be enough. Then only thing will be needed is supply crate near you. But for %100 its zoom must be reduced.
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EnermaX
Posts: 146
Joined: 2009-04-08 19:06

Re: Kit for TOW

Post by EnermaX »

Simply balance the TOW... 2 rockets, 1min warm-up, no zoom, ...
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Kit for TOW

Post by killonsight95 »

yeah its also way to effective agiants vehicals, TOWs on the map should be reduced to a total of 2, zoom reduced and ammo reduced. Although i am getting tired of these disscusstions about the stupid darn TOW.
Amir
Posts: 167
Joined: 2010-03-10 19:35

Re: Kit for TOW

Post by Amir »

Scared_420 wrote:how about a kit to actually build the TOW, this way you wont have a whole squad camping the FOB (not a bad thing) and the dedicated squad that has to build it will stay with it, it will avoid the needless placements of tows in remote areas and keep it where it needs to be in the front
I think it's kinda bad that only one man can build the TOW, I mean, if you want to increase the building time you can just increase the time itself and not give only one player the ability to build a TOW.

OT for others: Also the point is; I think that not every single soldier in either wich army is trained to man, shoot and reload a TOW. That's why I want this TOW kit wich can also be used for the Stinger-AA asset. Also by giving the kit only an unscoped weapon with less accesoires then the usual rifleman can avoid any 'abuse' of it. I see this kit to be armed the same as the crewman kit.
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Kit for TOW

Post by alberto_di_gio »

+ to restrictions: *Another squad member must be near to reload it.
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Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Re: Kit for TOW

Post by Doc_Frank »

alberto_di_gio wrote:+ to restrictions: *Another squad member must be near to reload it.
That's a good one.
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Moonlight
Posts: 211
Joined: 2009-07-04 20:05

Re: Kit for TOW

Post by Moonlight »

I'd say just increasing the reload time would do the trick (to like one minute). People would start to wonder if that infantrymen is worth shooting when there might be a tank popping out any second.

Also making it much more vulnerable would mean no ore situations when it is still operational after being shot with a 120mm shell/ 3 HE 25mm rounds.
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: Kit for TOW

Post by ryan d ale »

EnermaX wrote:Simply balance the TOW... 2 rockets, 1min warm-up, no zoom, ...
Interesting :)

Edit:- I do still think zoom would be needed though.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Kit for TOW

Post by Rudd »

kit for TOW would be clunky and frustrating imo, though I agree with a nerf :)
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Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Kit for TOW

Post by Smiddey723 »

Maybe nerf the TOW so it gets no splash damage like the old RPG's and LAT

P.S Splash damage is explosion right? :razz:
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Kim Jong ill
Posts: 166
Joined: 2009-06-07 09:36

Re: Kit for TOW

Post by Kim Jong ill »

[R-CON]Rudd wrote:kit for TOW would be clunky and frustrating imo, though I agree with a nerf :)
I disagree, it seems like an extremely good suggestion to both balance the power of the TOW and to further realism. The TOW is a weapon system that requires significant training and skill, in any situation if you can avoid engaging the system and instead target the man (Whom is just as limited in quantity, but more vulnerable) then you should.

My point; There's no point having a battalion of tanks on station if the crewman were all bombed in their barracks as they slept ;)

Just as a weapon system is limited in quantity, so are the men trained to use it.
yakuz
Posts: 92
Joined: 2008-01-29 17:06

Re: Kit for TOW

Post by yakuz »

Kim Jong ill wrote:I disagree, it seems like an extremely good suggestion to both balance the power of the TOW and to further realism. The TOW is a weapon system that requires significant training and skill, in any situation if you can avoid engaging the system and instead target the man (Whom is just as limited in quantity, but more vulnerable) then you should.

My point; There's no point having a battalion of tanks on station if the crewman were all bombed in their barracks as they slept ;)

Just as a weapon system is limited in quantity, so are the men trained to use it.
I understand your point but in PR the idea of training is lost because anyone can pick up any kit, e.g. insurgent picking up a HAT.
So training would involve one person dropping the kit and the other picking it up, hardly a realistic time-frame. I like the idea of trained personel but I don't see how it would be implemented without being worked around quickly and easily by players.
Kim Jong ill
Posts: 166
Joined: 2009-06-07 09:36

Re: Kit for TOW

Post by Kim Jong ill »

When you die on a stationary weapon your kit is lost, if a kit is limited to a certain number on one team then you have effectively limited the number of trained operators available on the field. This is the entire point of the limited kit system, which the effectiveness of is increased dramatically when you take into account you cannot take the kit from the dead gunner's body.
Damian(>>>PL
Posts: 130
Joined: 2008-12-31 09:12

Re: Kit for TOW

Post by Damian(>>>PL »

Crewman needed for TOW will not stop TOW snipers, problem is in unlimited rockets.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Kit for TOW

Post by killonsight95 »

it has limited rockets....
crewman is not a good idea because it isn't limited....
Damian(>>>PL
Posts: 130
Joined: 2008-12-31 09:12

Re: Kit for TOW

Post by Damian(>>>PL »

10 rockets, 2 incediary granade + officer + riffleman = 10 rockest. For me its like unlimited.
War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
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Amir
Posts: 167
Joined: 2010-03-10 19:35

Re: Kit for TOW

Post by Amir »

killonsight95 wrote:it has limited rockets....
crewman is not a good idea because it isn't limited....
So, the plan is to make a kit similar to the crewman kit but with another name and to make it limited. Read the previous page's
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Kit for TOW

Post by killonsight95 »

i did read the prev pages i even commented on them....
and i know that but its not "the" crewman kit it'd be the TOW kit which he said "crewmen" as in the kit to man vehicals....
also the kit isn't there to stop TOW snipers its there to amke the game more realistic as in not everyone in the army can operate a TOW
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