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Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 11:24
by Tartantyco
2 channels or it will all be retarded. It will be a game of 'lets all give our positions away', meaning there will be no point in trying to flank or infiltrate enemy lines, it will all be herp a derp gameplay.

Mumble only works if people are free to use it, which is only possible with a 2 channel system. All you use mumble for with a 1 channel system is spam.

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 12:22
by Doc_Frank
I like the 1 channel idea, but still see some valid presence for voip. Having a radio connection between squad members is quite standard nowdays, typing can be a clumsy solution replacing that. The obvious "disadvantage" of voip is that in cannot be heard by enemies and thus would be preferred in combat situation. The bottomline would be a respected general comm-protocol among players, added to the PR manual for example.

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 12:37
by igno2k
Sounds interesting, i'm in!
Love these teamwork oriented events.

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 13:10
by Arnoldio
Oh and for everybody hating 1 channel system and all, you have TG avaliable every day 24/7 go play there and let us, who are interested in this idea, try it and then tell what happened.

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 13:50
by Rudd
ChizNizzle wrote:Oh and for everybody hating 1 channel system and all, you have TG avaliable every day 24/7 go play there and let us, who are interested in this idea, try it and then tell what happened.
please note that this thead was placed in teh "GENERAL DISCUSSION SECTION" with a question of if people would like to join a particular kind of mumble event.

don't get snippy when people actually discuss what they would prefer to see in the event.

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 13:53
by dtacs
gaurd502 wrote:What do you mean? I have been on a 1 channel mumble server and don't know what you talking about. Either way it will be interesting!
Nah what I mean is that with guns going off and stuff its often easier to use voip since it cancels out in game sound. Mumble doesn't do that, but hell thats realistic that in a firefight IRL you're going to have to scream to be heard.

But screaming into my mic with other people in the house? Well.. :wink:

But we'll see what it comes to, like I said no harm in having it happen.

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 14:14
by Tartantyco
ChizNizzle wrote:Oh and for everybody hating 1 channel system and all, you have TG avaliable every day 24/7 go play there and let us, who are interested in this idea, try it and then tell what happened.
You missed the part where the 1 channel system sucks and doesn't work(Especially if you disable VOIP). It's not about hating the 1 channel system, it's about the 1 channel system having a negative impact on the adoption and versatility of mumble.

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 14:19
by SgtGamble51
Not sure if it'd be a yay or nay but only one way to find out...

TEST THAT SUN OF B!Tc#

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 17:17
by Startrekern
Jonny wrote:That could easily get very difficult to organise. If there is any way of incorrectly installing something, its all but guaranteed that someone will find it.
We've run three custom map nights with no problem at all. Wake Atoll and Al Basrah v2 ;)


As for the one/two channels I'm slightly leaning towards two unless someone says something drastic that changes my mind.

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 17:19
by gazzthompson
"Would you like to have a 1 mumble channel event with no voip?"

Hell yes, would be pure lol worthy.

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 17:56
by sweedensniiperr
(not sure if i should say this :P )alpha-project had this by mistake on their opening night on one of their maps, 2channel w/ sl radio tho....and the ppl left pretty quickly :D

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 20:00
by Tartantyco
sweedensniiperr wrote:(not sure if i should say this :P )alpha-project had this by mistake on their opening night on one of their maps, 2channel w/ sl radio tho....and the ppl left pretty quickly :D
It's a little different if it's intentional, don't you think? As long as people come there for that specific purpose and there is some modicum of organization it should work out fine.

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 20:43
by Murphy
I think having mumble set up with 1 channel is a great idea, but restricting voip to mumble seems like a bad idea initially. I get the point that it would add a whole new dimension to stealth tactics, and it would surely lead to some hilarious fire fights. I've been in those "ALLAH AKBAR" squads many a time, always funny when we shoot down a chopper and investigate spamming "ALLLLAAAAAHHH AKKKKBAAARRRRR", I can't imagine how over the top it would be if the pilots could hear us. The issue would be with trying to command your squad, while not telling the enemy exactly what to expect.

If this turns out to happen count me in, depending on the map the event could turn out rather fantastic. I've simmered on the idea of having limited comms with your squad, and while it would make things difficult the way it reflects the reality of battle is surely the best selling point.

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 21:23
by sparks50
Sounds like a lot of fun, Id join that event. Shack tac did something similar in AA, its an interesting concept.

dslyecxi.com - enjoy your stay

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 21:35
by Tartantyco
Murphy wrote:I think having mumble set up with 1 channel is a great idea, but restricting voip to mumble seems like a bad idea initially.
It would appear that you have your "great idea, bad idea" mixed up.

;)

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 22:44
by OldGoat5
yes but dont disable bf2 voip........bf2 voip = radio like when inside tanks and stuff its louder and crappier audio....then mumble is just normal talking/ squad leader radio.

one channel is great......bf2 voip = whispering through radio...mumble = talking anywhere.....

i dont get the logic in the two channel mumble...if you dont want to be heard by the enemy while making plans...i dont know why you would want to be making plans anywhere near the enemy...then ''whisper'' aka bf2 voip...voip is needed for tank squads and stuff so the gunner and driver can hear each other since bf2 voip is way louder. who says you cant learn the enemies language and listen in.....if theyre being careless and retarded down an alley and you hear them because you are quiet and sneaky....they will die most likely and thats how it would be irl

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 23:37
by Murphy
Tartantyco wrote:It would appear that you have your "great idea, bad idea" mixed up.

;)
Not quite, if you re-read it you may catch what I meant. I mean to say yes 1 mumble channel is great fun, but losing the ability to co-ordinate with your squad when they are out of mumble range doesn't appeal.

I also understand the reality of the situation that if you are out of ear shot from your squad in real life you're pretty much separated from your unit, which I noted in the last paragraph. Unfortunately I foresee a lot of chaos, and lack of co-ordination if you guys remove the standard bf2 squad voip. I'd also feel really bad for any commanders in this event.

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-11 23:49
by Epipen
Tartantyco wrote:2 channels or it will all be retarded. It will be a game of 'lets all give our positions away', meaning there will be no point in trying to flank or infiltrate enemy lines, it will all be herp a derp gameplay.

Mumble only works if people are free to use it, which is only possible with a 2 channel system. All you use mumble for with a 1 channel system is spam.
we just need to shut up while we are trying to flank someone, just like in real life.

1 channel mumble is way better...

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-12 04:34
by Hawkeye92
I'm always willing to give something new a try. I could see how this would limit squads. Squad Leaders would be limited to using chat to communicate with Squad Members who got too far away or who were in another part of the map for some reason or another. Just another layer of difficulty.

EDIT: I think this experiment would be best for a skirmish size map. Think about if you were in the CAS squad, its quite unrealistic to not have communcations with aircraft overhead if they're supporting you. Having a smaller scale to the battle would make more sense in the limited comms situation if you ask me. It would be geared more towards a covert or conflict interdiction type mission.

Re: Would you like to have a 1 mumble channel event with no voip?

Posted: 2010-07-12 05:01
by Ccharge
Alright, how about this? You still have ingame voip but then have the bind for local chat and voip to be the same. While having a seperate bind for just local chat. Plus the bind for squad leaders commander chat and squad leader talk would also be the same as a local voip bind. This would keep realism, plus allow chat between squads over distance.