Page 2 of 2

Re: Fools road balacemt

Posted: 2010-07-12 23:32
by HAAN4
[R-CON]Rudd wrote:they build their TOWs already for infantry sniping or whatever
TOWs must be heavy balaced, we need to have 2 rockets, and a slowy reload time, since TOW is like a heavy AT, why he reloads so quicky?

the ideolic thing to do is to have 2 guys operating the TOW, the second one is option, he get reload speed for TOW enough to kill more that one heavy armor if he got enough time, but this is to desecourage people to solo TOW sniping, what os good.

also giving they the ability to reload one missil for ammo bag trowed in there, will give the heavy weopow aspect to TOW. and will not need to burn it and rebuild it to get more ammo, what is unreal.

also this will unlock new tatics, like trowing a infantry squad and when TOW misseis are sped, they will pay for they foolish when i trow some heavy cav in they asses. then GO TANK, GO !!! giving also more utility to heavy machine nests! indeed.

Re: Fools road balacemt

Posted: 2010-07-12 23:33
by HAAN4
Smiddey723 wrote:I think i T-62 on fools would be a great addition to give the map a better atomosphere
indeed, but since he is a older tipe of tank, we need to make it cost 5 tickets, because it will significant weaker that chalenger 2 indeed. at last if we use realistic afects, but this what PR is to be.

Re: Fools road balacemt

Posted: 2010-07-13 01:16
by dtacs
[quote=""'[R-CON"]Rudd;1387952']as much as I support the policy of removing old maps that don't conform to the quality level we're looking for, however I do think that fools road can legitimately remain amongst PRs maplist, yes maybe its gameplay asks for AASv2 instead of v3, however not everyone is a huge fan of the more open ended maps like silent eagle and other big maps, some people do like chokepoints etc, though I do agree that the map does feel quite small for so many assets, perhaps the panther will be used here I dunno.

its not on par with EJOD etc since maps like EJOD didn't use most of the ground, whereas fools road does. for myself, I love that its one of the few maps that actually force vehicles to use roads.[/quote]
I'm all for linear combat, but with the tanks and APCs having so much tunnel vision just seems kind of...not what PR is about. I've seen a Spandrel rush to the top of the northern road near the airfield and shoot the tanks before the British team can even get into gear.

Maybe you're right, the map just needs a hueg update....especially removing certain flags (Hill 91, the flag next to the Brit main comes into mind....)

I guess Ejod was a bad example, but still the linearity (for the vehicles) of it makes me cringe especially when I see relatively inexperienced players take the armor, since you know they're going to be lost. All it takes is one Spandrel camping a corner and there is no way to take it out.
the Russians don't really have much of an advantage over the Brits since the bridge became non-destructable, but I don't mind either way tbh since I love both teams :P
It still doesn't stop Dylym being camped by AT and sappers though.

[quote="HAAN4""]indeed, but since he is a older tipe of tank, we need to make it cost 5 tickets, because it will significant weaker that chalenger 2 indeed. at last if we use realistic afects, but this what PR is to be.[/quote]
Wrong. The T-62 is currently the strongest tank armor wise in the game, I've seen them take two sabot rounds and a TOW into the side turret armor and drive away, not even tracked.

Re: Fools road balacemt

Posted: 2010-07-13 08:17
by Kim Jong ill
If anything the T62 should cost even more tickets because the British Army has far more Challenger 2s and would reflect the true impact of losing a single tank.

Re: Fools road balacemt

Posted: 2010-07-13 14:37
by snooggums
dtacs wrote:Wrong. The T-62 is currently the strongest tank armor wise in the game, I've seen them take two sabot rounds and a TOW into the side turret armor and drive away, not even tracked.
If the T-62 was what they had on Fool's Road before I could track it with a single HAT prior to their removal on a regular basis. A TOW would instagib it.

I did enjoy the old tank on tank combat, and maybe they could adjust one of the layers (32) to be tank on tank.