Re: Tracers and Rifleman
Posted: 2010-08-02 00:00
I'm for this then. Make gun fights harder ^_^McBumLuv wrote:Just adding this in here:
But getting rid of tracers also makes ballistics 100% possible.
Very very very large added bonus.
I'm for this then. Make gun fights harder ^_^McBumLuv wrote:Just adding this in here:
But getting rid of tracers also makes ballistics 100% possible.
Very very very large added bonus.
also a thread about tracers, just not regarding gameplayWNxKenwayy wrote:I put 3 on top for easy marking of targets for my fellow soldiers and air support in worse case scenario. I know i can just grab a new mag and be able to fire at least 3 trace. 4:1 for the rest, then 3 at the bottom to know when to reload.
You still haveOhais wrote:I think removing them completely would be terrible because if some engaged you from the sides/back from a relatively far distance, and you didn't see where they engaged you from, you're completely f***ed.
Id agree, i cant remember the last time i used enemy tracers to see the enemy position. A quick scan/sound normally picks em up as people stand out alot from the terrain/buildings in bf2 i find.Tim270 wrote:You still have
A) Sound to go by.
B) Binos/some optics to scan for them
C) Logical position of enemy troops on said map.(Informed Idea)
So you say the tracers should stay in, not because they are good to point out targets to anyone you are not in the same squad with, or because you can see where you are shooting(but its not that big of a help in PR), but because the enemy you are firing at would have a harder job finding YOU if the tracers were taken out?Ohais wrote:I think removing them completely would be terrible because if some engaged you from the sides/back from a relatively far distance, and you didn't see where they engaged you from, you're completely f***ed.
Exactly, plus we can get ballistics then...(HUN)Rud3bwoy wrote:So you say the tracers should stay in, not because they are good to point out targets to anyone you are not in the same squad with, or because you can see where you are shooting(but its not that big of a help in PR), but because the enemy you are firing at would have a harder job finding YOU if the tracers were taken out?
Besides why would we want to take away the situational advantage of the engaging squad? I think no tracers would encourage more manoeuvring and scouting ahead( and I don't mean a 2 man leet sniper fire-team, but occasionally getting out the binoculars, or sweep with optics before moving in).
I am all for taking out the tracers(if it excludes mbts, apcs, ifvs), it should be interesting.
where is this posted? i was informed by a dev and it is well noted in these forums that ballistics for bf2 are NOT possible. This has always been a sore point with me because i think that a shooting game should have realistic ballistics.killonsight95 wrote:yeah we get ballistics if tracers are taken out and if we add pure tracers to heavy guns then we can have ballistics for them as well.
Sorry I haven't been able to join the armed forces yet so I don't have any personal expierences on loading tracers, myself, someone I know, or otherwise.Maxfragg wrote:lol, officers use tracers to point out targets for their fireteam, would be a bad idea, not to give them tracers
(HUN)Rud3bwoy wrote:So you say the tracers should stay in, not because they are good to point out targets to anyone you are not in the same squad with, or because you can see where you are shooting(but its not that big of a help in PR), but because the enemy you are firing at would have a harder job finding YOU if the tracers were taken out?
Besides why would we want to take away the situational advantage of the engaging squad? I think no tracers would encourage more manoeuvring and scouting ahead( and I don't mean a 2 man leet sniper fire-team, but occasionally getting out the binoculars, or sweep with optics before moving in).
I am all for taking out the tracers(if it excludes mbts, apcs, ifvs), it should be interesting.
^Realism...i dont see the problem i do believe its possible to make it kit specific so i say take it away from riflemen, keep them for AR. officer is debatable as i would prefer proper ballistics over marking targets. and lets not forget we always have the 3d map markers.Ohais wrote:I think removing them completely would be terrible because if some engaged you from the sides/back from a relatively far distance, and you didn't see where they engaged you from, you're completely f***ed.
i recall back in 0.85 or some time around then that it was possible to have proper ballistics. the only problem was that tracers were hard coded to drop 25%(?) faster than a regular round. once they used proper ballistics for regular rounds the tracers were all f*cked up. there was also a poll for it asking whether we wanted tracers or proper ballistics.danger01 wrote:where is this posted? i was informed by a dev and it is well noted in these forums that ballistics for bf2 are NOT possible. This has always been a sore point with me because i think that a shooting game should have realistic ballistics.
Sacrificing tracers for ballistics i think would be more than acceptable to the whole community, and for those who would not want to see that happen i suggest another game.