Re: [Map] Prizrak (4km) [WIP]
Posted: 2010-08-11 12:17
Nice
Definetly like the sunny sky more on this map. Russians already have so many dark maps.
There are about two shallow river areas where you can cross, don't worry.Ohais wrote:Are there land crossings over that river? Because if that one bridge gets destroyed..No vehicles. Unless you plan on only having APC's.
Yes it is.Prizrak in english it's Ghost! =)
Don't worry, there'll be some birches scattered around the map.temexter wrote:Looks great. Looking forward to get to test that one.
What I only miss, is birches. They belong to finnish landscape - especially in certain areas in Karjala, where crucial battles take place in WW2.
Nice. Maybe even birches turning to yellow and orange, even reddish. That would be woods in fall. Clear, sunny day. Crisp weather, temp something like 10 degrees celcius.Element-X_IV wrote:Don't worry, there'll be some birches scattered around the map.
Along with some old trenches and underground stuff hidden here and there.
Anymore suggestions on what you guys would like to see in it?
Yes, of course there will be ambient sounds.maarit wrote:do you have any plans to add some ambient sounds on map?
i just listened some bf2 ambient sound and dragon valleys, forest_1.ogg is pretty good sound.
and if someone know,can we edit the soundfiles?
cos it would be good to add something like this...
http://upload.wikimedia.org/wikipedia/c ... cornix.ogg
to this soundfile: Objects_client.zip\Effects\sounds\Ambient.birds_escape_1
its those birds when you are close to them,they start to fly on sky.
and this would be cool also but maybe too laggy
http://www.kotihiiri.com/polku/kuvat/2009_08_11_mm.jpg
Alright, I just do it anyway since I'm in school and off the PC most of the time.[R-CON]Amok@ndy wrote:you dont need objectlightmaps until your map is finished
its so much wasted time cause if you need to move the building a lil bit you need to generate new lightmaps ...
You mean to make the tunnel less obvious?lucky.BOY wrote:I would like to see the tunnel a bit more integrate into the hill, i of course know that u cant go underground, but adding some rocks on the hill and maybe trying to put some plants on the tunnel yould make it feel more uniform.
Yes, that s exactly what i have meant. You know the tunnel on Beirut, for me its like fist in the eye.Element-X_IV wrote:You mean to make the tunnel less obvious?
I'm gonna see if I can get someone to change the textures for it so It wont stand out.
or probably a new tunnel cover.






