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Re: New Distant Sounds

Posted: 2010-08-20 10:40
by Aquiller
Is this with EAX on?

Re: New Distant Sounds

Posted: 2010-08-20 10:48
by LEEROY_UK
love the new sounds , also is that a new zeroing system i see for the nade launcher ? Maybe for other weapons too ?

Re: New Distant Sounds

Posted: 2010-08-20 10:55
by Adriaan
Truly amazing those sounds! It just sounds... Realistic :)

Re: New Distant Sounds

Posted: 2010-08-20 10:55
by Kilgore.dfa
What will happen after v1.0 release?

Re: New Distant Sounds

Posted: 2010-08-20 11:08
by Napoleon_TR
Kilgore.dfa wrote:What will happen after v1.0 release?
nobody know that. :P

Sounds are amazing.But if variety will increased a little more would be good.

Re: New Distant Sounds

Posted: 2010-08-20 11:11
by rampo
The new nade sounds are EPIC! gotto be the most realistic firing sounds ive ever heard in a game

Re: New Distant Sounds

Posted: 2010-08-20 11:25
by Anderson29
very good work..but i think the explosions needs to be louder IMO. maybe its just the video but i could bearly hear the nade landing 150m away. keep up the good work guys

Re: New Distant Sounds

Posted: 2010-08-20 11:26
by Arnoldio
Nade sound is somplete win,. From 0.95 on im just throwing nades all around the place. :D

Re: New Distant Sounds

Posted: 2010-08-20 11:27
by HunterMed
The sounds are very cool! especially the grenade explosions

Re: New Distant Sounds

Posted: 2010-08-20 11:46
by ralfidude
explosions are pure win. But the crackling of the guns is still off isnt it? IMO its still an improvement over what we have fo sho.

For example at 2:51 in this:
YouTube - Afghanistan War Footage: ANA and Marines in Firefight. (HiDef)

or this since the beginning:
YouTube - Afghanistan War Footage: US Forces Ambushed at Darbart, Afghanistan (HiDef)

Even this:
http://www.youtube.com/watch?v=6APKNd8k ... re=related

PS: I understand that sound quality and environment play a role in how a sound should sound though.

Re: New Distant Sounds

Posted: 2010-08-20 11:54
by Snazz
Kilgore.dfa wrote:What will happen after v1.0 release?
There's no signs of the devs slowing down or wrapping things up yet so you can safely assume they'll continue beyond 1.0.

All 1.0 really means in the context of PR is that it's a later version than 0.95.

Re: New Distant Sounds

Posted: 2010-08-20 13:26
by ryan d ale
Somehow I think this distant sounds update is way better than the previous one!

I haven't really been in a warzone or anything but judging from many videos, it sounds very realistic.

I don't know if the 1st person sounds might have been tweaked also?

When the AK was firing I felt a tiny bit shocked.. maybe because it was coming through speakers rather than headphones?

Re: New Distant Sounds

Posted: 2010-08-20 13:28
by =Romagnolo=
Awesome!

I still can't understand how the public that doesn't like PR. Seriusly, look (in this case, listen) to what the DEVs (and cons and testers and all the team) are doing to a 2005 game. Amazing.


Congrats.

Re: New Distant Sounds

Posted: 2010-08-20 14:11
by iAllex
Snazz wrote:There's no signs of the devs slowing down or wrapping things up yet so you can safely assume they'll continue beyond 1.0.

All 1.0 really means in the context of PR is that it's a later version than 0.95.
Well from what I know, PR v1.0 means that the British faction (which is the main faction in the eyes of the DEVs) is at it's end stage. Armor, weapons, equipement, kits, etc are completed.
Project Reality started as a platform to experiment changes twords realism and theyr impact in the BF2 engine.
I quote from the "ABOUT" section on this web-site:
"The ultimate goal continues to be the path to develop and release Project Reality v1.0, a stable and complete build which will be a markedly increased step up from the Project Reality Mini-Mod beginnings. This will include a complete British faction, including their various soldier classes, weaponry, vehicles and assets, as well as additional factions created by the community with help from the core developers."
ryan d ale wrote: I don't know if the 1st person sounds might have been tweaked also?

When the AK was firing I felt a tiny bit shocked.. maybe because it was coming through speakers rather than headphones?

Again, from what I know, the 1st person weapon sounds are how they are supposed to be (how you would hear that surtoun type of weapon firing in real life). The distant sounds were the problem :) , but, Jaymz in all his awesomeness fixed that problem, as these distant sounds are pretty damn close to those you would hear in real life (if not exactly).

Re: New Distant Sounds

Posted: 2010-08-20 14:18
by killonsight95
i was wondering could sounds be turned into projectiles to make them bounces off the terrain?

Re: New Distant Sounds

Posted: 2010-08-20 14:22
by Zrix
Very nice indeed. Would have liked a little more "snap" in the machine gun sounds though.

Edit; Well the snap is there, but a little muffled.

Re: New Distant Sounds

Posted: 2010-08-20 14:29
by Nosferatu
Our sound department is nothing less than awesome
I really hope that work with distant sounds in ArmA won't be damaged because of lack of supporting EAX. Like many guys here I'm using X-Fi, you know.

Re: New Distant Sounds

Posted: 2010-08-20 15:06
by DkMick
Sounds good even on my crappy desktop speakers at work.

Re: New Distant Sounds

Posted: 2010-08-20 15:11
by BloodyDeed
obviously too many changes for a 0.92x version ;)

sounds great, cant wait to play with my x-fi ;) I really prefer good sound to graphic.

Re: New Distant Sounds

Posted: 2010-08-20 15:22
by karambaitos
=Romagnolo= wrote:Awesome!

I still can't understand how the public that doesn't like PR. Seriusly, look (in this case, listen) to what the DEVs (and cons and testers and all the team) are doing to a 2005 game. Amazing.


Congrats.
people say they dont like it "because it takes forever to get to a place" and i say to them YOUR A MORON
they also compare it to BC2 *ugh*


seriously though awesome sounds i love how you made sound travel so you hear the explosion half a second or a second after it happens, i love that