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Re: Next release version will be 0.95 instead of 0.92

Posted: 2010-08-22 05:03
by =Romagnolo=
will we have a special new animation ?

Re: Next release version will be 0.95 instead of 0.92

Posted: 2010-08-22 05:11
by Conman51
I sense much lag :mrgreen:

Re: Next release version will be 0.95 instead of 0.92

Posted: 2010-08-22 05:57
by Foxxy
Their must be so many animations that it takes forever to load xD

Re: Next release version will be 0.95 instead of 0.92

Posted: 2010-08-22 06:37
by Nick_Gunar
I have got a question about version numbers like 0.92, 0.95,...: what do they stand for? Is it the number of addition of contents? like from 0.92 to 0.95, there are 3 new things.

How do you decide that?

Re: Next release version will be 0.95 instead of 0.92

Posted: 2010-08-22 06:49
by Silly_Savage
It's just a number based on how many test builds we go through until we reach a final release candidate.

Re: Next release version will be 0.95 instead of 0.92

Posted: 2010-08-22 06:54
by Skull
can the devs please say an estimated time when the patch is going to come out, please :) i mean there was that news that said "not so far away patch" or something like that (im to lazy too check it :D ) and that was more than 2 months ago....

Re: Next release version will be 0.95 instead of 0.92

Posted: 2010-08-22 06:58
by whatshisname55
Not so far away is relative to the one that said it. Go find that pic about patient bear :P

Re: Next release version will be 0.95 instead of 0.92

Posted: 2010-08-22 07:19
by Spartan0189
Sweet :D
I think that UGL sights video revealed enough :P

Going to be waiting for this :D
/me adds to list of things to get asap

Re: Next release version will be 0.95 instead of 0.92

Posted: 2010-08-22 08:48
by sweedensniiperr
Skull wrote:can the devs please say an estimated time when the patch is going to come out, please :) i mean there was that news that said "not so far away patch" or something like that (im to lazy too check it :D ) and that was more than 2 months ago....
[R-DEV]AfterDune wrote:Soon... very soon.... :-P
:O

(and that was not long ago)

Re: Next release version will be 0.95 instead of 0.92

Posted: 2010-08-22 09:00
by kaufman_23
Skull wrote:can the devs please say an estimated time when the patch is going to come out, please :) i mean there was that news that said "not so far away patch" or something like that (im to lazy too check it :D ) and that was more than 2 months ago....
05.09.2010 @ 09:50 PR time? :shock:

just a wild guess :grin:

Re: Next release version will be 0.95 instead of 0.92

Posted: 2010-08-22 13:36
by Nebsif
Skull wrote:can the devs please say an estimated time when the patch is going to come out, please :) i mean there was that news that said "not so far away patch" or something like that (im to lazy too check it :D ) and that was more than 2 months ago....
kaufman_23/AfterDune wrote:Soon... very soon.... :D
read my sig.

Re: Next release version will be v0.95 instead of v0.92

Posted: 2010-08-22 14:10
by AfterDune
After_dune
That's just so wrong... and so misspelled :(

Re: Next release version will be v0.95 instead of v0.92

Posted: 2010-08-22 14:17
by DankE_SPB
[R-DEV]AfterDune wrote:That's just so wrong... and so misspelled :(
Image













:-P

Re: Next release version will be v0.95 instead of v0.92

Posted: 2010-08-22 14:52
by HeXeY
[R-DEV]AfterDune wrote:That's just so wrong... and so misspelled :(
There there, I'll spell it properly to make it up for you:

[R-DEV]AfterDune

Re: Next release version will be 0.95 instead of 0.92

Posted: 2010-08-22 16:07
by Masaq
Nick_Gunar wrote:I have got a question about version numbers like 0.92, 0.95,...: what do they stand for? Is it the number of addition of contents? like from 0.92 to 0.95, there are 3 new things.

How do you decide that?
Silly_Savage wrote:It's just a number based on how many test builds we go through until we reach a final release candidate.
Not quite.

Version numbers indicate major and minor revisions.

We use 0.XYZ, currently, where:

X is the major subversion. These are released more or less yearly, and tend to be large jumps. They tend to include lots of new content (new factions, for example), new maps, new gameplay, new interface updates and similar.

Y is a minor subversion. These tend to be 0.x5 updates, on the whole. These are smaller but still substantial updates that will include some new content (but not as much as a new faction, usually), a few new maps, and relatively minor gameplay tweaks. They will tend to be a more 'refined' update than 0.x releases, as we take the 0.x release and improve it.

Z is the build identifier, and is what Silly is talking about. Each time the mod is built from the collected assets, a new Z is assigned. This occurs after each test list of bugs has been completed, and any identified bugs have been corrected.

In releasing v0.95, for example, the first version tested will be 0.951. It's tested, tweaked, and 0.952 is built. That is tested, tweaked, and 0.953 is built... and so it goes on until we reach a stable version that we're happy to release, at which point the final version number is reached - for example, 0.914, 0.856 etc.


In theory, we could perpetually build between each new Y version - working our way up to release. Instead we tend only to start a new release build as and when we're good and ready to call something 0.x5 or 0.x.

Re: Next release version will be 0.95 instead of 0.92

Posted: 2010-08-22 16:42
by rexik
[R-DEV]Masaq wrote:Not quite.

Version numbers indicate major and minor revisions.

We use 0.XYZ, currently, where:

X is the major subversion. These are released more or less yearly, and tend to be large jumps. They tend to include lots of new content (new factions, for example), new maps, new gameplay, new interface updates and similar.

Y is a minor subversion. These tend to be 0.x5 updates, on the whole. These are smaller but still substantial updates that will include some new content (but not as much as a new faction, usually), a few new maps, and relatively minor gameplay tweaks. They will tend to be a more 'refined' update than 0.x releases, as we take the 0.x release and improve it.

Z is the build identifier, and is what Silly is talking about. Each time the mod is built from the collected assets, a new Z is assigned. This occurs after each test list of bugs has been completed, and any identified bugs have been corrected.

In releasing v0.95, for example, the first version tested will be 0.951. It's tested, tweaked, and 0.952 is built. That is tested, tweaked, and 0.953 is built... and so it goes on until we reach a stable version that we're happy to release, at which point the final version number is reached - for example, 0.914, 0.856 etc.


In theory, we could perpetually build between each new Y version - working our way up to release. Instead we tend only to start a new release build as and when we're good and ready to call something 0.x5 or 0.x.

That explains everything on this one ! Thank you.

Re: Next release version will be 0.95 instead of 0.92

Posted: 2010-08-22 18:44
by spawncaptain
kaufman_23 wrote:05.09.2010 @ 09:50 PR time? :shock:
just a wild guess :grin:
I like that idea.

Re: Next release version will be v0.95 instead of v0.92

Posted: 2010-08-22 18:47
by goguapsy
Moar animations?

1337!

Oh yeah! Motion Blur! New m16s and m4s!

Re: Next release version will be v0.95 instead of v0.92

Posted: 2010-08-22 20:04
by Nebsif
[R-DEV]AfterDune wrote:That's just so wrong... and so misspelled :(
oh woops, sorry mr.Dev, I edited and fixord that, I hate when ppl call me Nesbif too for example..

Re: Next release version will be v0.95 instead of v0.92

Posted: 2010-08-22 20:11
by Arnoldio
I dont care if animations load up slow as an old truck because i know that ingame it is going to be EPIC SHIAAAAT!