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Re: Tandem on Karbala and Basra

Posted: 2010-09-04 19:54
by Drunkenup
Bazul14 wrote:Did you read what I said in like, the last post I wrote?
The INS have good AT against APCs. But against tanks, they are useless. And most VBIEDs are not really realistic. A car with some C4 in it won't kill an Abrams. It might track a Striker or a Brad, but not kill them(unless it was like full of ARTy shells and that, but then it would be ultra slow and relatively obvious in traffic.
I mean, maps with Garys and Big Reds are really unrealistic. I mean, there is only one truck on those maps, and they get BLOWN up at the first sight. Maybe Garys and Big Reds should be left for ARMA2 PR, in combination with civi trucks and all that.

Also, if the INS are able to come up with a truck with a 1 ton bomb in it, then they could also get a tandem. This is supposed to be Project Reality.
VBIEDs are unrealistic? How do you suppose to make them realistic without distorting gameplay drastically? Think about it, VBIEDs still do their job effectively when used properly, mines, AND even effective RPG HEAT fire. According to wikipedia:
Car bombs act as their own delivery mechanisms and can carry a relatively large amount of explosives without attracting suspicion; in larger vehicles, weights of up to 1000 pounds (450 kg) have been seen
The Abrams was added to Karbala because the Stryker and LBs couldn't consistently provide fire support that was needed to give BluFor a chance of winning, give the insurgents tandem RPGs, and were back to square one, insurgents win every round.

You stated increasing the health of BluFor APCs so they could withstand a single hit from Tandem round, why? You'll offset everything, Tandem rounds are much like dual penetrators in tank rounds, one piece compromises the armor, while the second piece slices through like a hot knife through butter.
Also, if the INS are able to come up with a truck with a 1 ton bomb in it, then they could also get a tandem. This is supposed to be Project Reality
The aim of the game is to add a realistic approach to the BF2 series, quoting people in the past, its gameplay before realism. If the INS get a truck with a 1 ton bomb in it, sure but how does that increase their chances of getting Tandem RPGs? Are they buying them?

Oh, and a little side note,
but not kill them(unless it was like full of ARTy shells and that, but then it would be ultra slow and relatively obvious in traffic.
I drive a 02' S430, and atm pulls about 260 lbs of torque at the wheels, plus it is a 2 ton+ car, I had to pick up alot of mulch, about 20 bags, each bag weighed roughly 20-30lbs. So thats about 400-600 or so pounds added to my car, the vehicle still pulled the 0-60 under 8 seconds (without a load it does late 6s). The 120mm M933 arty round, assuming that a 120 HE round is used, weighs about 30 pounds, assuming a car full of arty shells the size of the wagon in PR is about 20 shells max without being conspicuous, thats 600 lbs... Unless your towing a trailer of IEDs I don't think it will make it ultra slow. Plus if there is traffic, wouldn't it drastically reduce your chances of being noticed when out of blast range, and reduce the need for high performance?

Re: Tandem on Karbala and Basra

Posted: 2010-09-04 21:04
by Hunt3r
TBH the RPG-29 would have to be a one-time kit. Once you die and 5 minutes pass, it would never be seen again. So either you manage to take out the tank, or you don't and the kit will have been a massive waste.

Oh, and an RPG-29 can go through a CR2's front armor, even with ERA.

Re: Tandem on Karbala and Basra

Posted: 2010-09-05 05:42
by Nakata
Samogon... VERY GOOD SUGGESTION!!!

second video i saw civis as cover :P

Re: Tandem on Karbala and Basra

Posted: 2010-09-05 06:08
by Imchicken1
Imo, the RPG-29 would be a little OP for the insurgents. Great idea, but maybe not for insurgents. Militia maybe-depending on the actual origin of it-since they tend to be closer to a conventional army.
Possibly for the MEC? 8-)

Tandem on the other hand is a great idea for the insurgents. To keep it so its not an APC destruction machine, maybe have it so it only has 1 shot?

Tandem kit- Knife, Tandem, rock, Binocs

Remove the shovel as well, so its not used as a common squad kit

Re: Tandem on Karbala and Basra

Posted: 2010-09-06 00:00
by ryan d ale
I support the idea of a tandem for Insurgents full stop.

2 Would probably be overkill. Considering the awesome ammount of RPGs :D

So, 1 TANDEM...
Requested maybe?

I don't want to see people picking this up as a common kit.

Requestable ONLY at main for DEDICATED AT rather than "Oh, Tank! Run to cache >Request>Destroy Tank>Throw away kit"

Rocks or Pistol as sidearm
Shovel/No Shovel not too fussed.

That's my thoughts.

Re: Tandem on Karbala and Basra

Posted: 2010-09-06 00:55
by illidur
Bazul14 wrote:How about giving the insurgents an RPG7 with the tandem warhead. I know it has been discussed before, but I don't see why it should not be added. It should be available at the main bases, not at caches. It should spawn like every 10 min, with 2 max ingame at the same time. This would give the insurgents an incentive to have better RPG teams and all that. Also, if the HP of the BLUFOR APCs could be modified, so a single tandem won't make a one shot kill. That would be unrealistic. I mean that even if it penetrates, I doubt it would be able to kill the whole crew and passengers, unless of course they were hugging or something like that.
i disagree. you said it would give insurgents an incentive to make rpg teams.... even though you would be giving them a more powerful rpg making it more rewarding to solo! IN FACT i think there are too many rpgs available on the field in insurgency getting all the rpgs from main, then 2 for each cache that you can keep when the cache dies. thats not including the bombcars/ieds/mines. its very hard for armor as it is.

Re: Tandem on Karbala and Basra

Posted: 2010-09-06 04:02
by Dev1200
Bazul14 wrote:Did you read what I said in like, the last post I wrote?
The INS have good AT against APCs. But against tanks, they are useless. And most VBIEDs are not really realistic. A car with some C4 in it won't kill an Abrams. It might track a Striker or a Brad, but not kill them(unless it was like full of ARTy shells and that, but then it would be ultra slow and relatively obvious in traffic.
I mean, maps with Garys and Big Reds are really unrealistic. I mean, there is only one truck on those maps, and they get BLOWN up at the first sight. Maybe Garys and Big Reds should be left for ARMA2 PR, in combination with civi trucks and all that.

Also, if the INS are able to come up with a truck with a 1 ton bomb in it, then they could also get a tandem. This is supposed to be Project Reality.

Why do they always need multiple ways to kill things? Just because they have a tank, doesn't mean they always should have a way to kill them. Remember that insurgents are very low-tech, buying something that can kill tanks is very very expensive for them, so it would be unrealistic to give them something of that caliber.


They have arty IEDs, mines, stolen Combat Engi kits, Regular IED's, bomb cars, garry, big red. These can all easily kill tanks. No reason why they should have ranged AT weapons besides RPG. A well-placed RPG barrage can kill a tank, easy.


And I've read your entire post. Btw.