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Re: Mumble in Psyhological Warfare

Posted: 2010-09-10 23:10
by Tartantyco
cyberzomby wrote:Mumble should only be used to talk to blue guys
No, it should be used as the primary communication tool, even amongst squad members(However, this is only possible on servers that enforce mumble, of which there are too few, and one using a 2 channel system). First of all it has better latency and quality, secondly it discriminates between useful and useless information due to being local, thirdly the more frequent use makes people more at ease with it, and fourthly it improves the sense of being on a team. Any information that must be transmitted to the entire squad can still make use of the in-game VOIP system, but in 90% of the cases the information transmitted through any VOIP software will only have local significance and as such would be the domain of Mumble. The tactical and strategic options available to the squad and team are also much more numerous as well.

Sadly, too many people either misuse mumble or falsely believe that the 1 channel system is 'realistic', and as such they never get to experience the full potential of mumble.

But to keep somewhat on topic, this is what happened on Reality Teamwork(Running a 1-channel system); dead people moaning, yelling, spreading misinformation, and spamming in general, frequent tea bagging, and just general douchebaggery. We moderated the server with an iron fist though, mostly quashing such incidents, but they were far to frequent and mumble wasn't used very much for teamwork, except for SLs and the occasional chat with blue guys. It was largely underused at the front though as it would simply give information to the enemy.

So, 'psy-warfare', aka spam, was used several times on RT, generally devolving gameplay.

Human_001 wrote:That is my point! What a heck is that right? The server doing that is like taking circle wheel and reshaping it into square after people walked very hard to make it circle.

Mumble's purpose to begin with is to bring voice part of sound in Project reality like anything else. Like in real life.
No, the purpose of mumble is to provide players with a tool for improved teamwork. It is in no way or form realistic and the only thing a 1-channel system does is to limit the teamwork options potentially available with mumble. People who keep ranting about mumble being 'realistic' are doing it a great disservice, holding back its adoption rate with players and servers as they are exposed to a shell of what it can potentially do.

Re: Mumble in Psyhological Warfare

Posted: 2010-09-10 23:43
by Human_001
Tartantyco wrote:No, it should be used as the primary communication tool, even amongst squad members(However, this is only possible on servers that enforce mumble, of which there are too few, and one using a 2 channel system). First of all it has better latency and quality, secondly it discriminates between useful and useless information due to being local, thirdly the more frequent use makes people more at ease with it, and fourthly it improves the sense of being on a team. Any information that must be transmitted to the entire squad can still make use of the in-game VOIP system, but in 90% of the cases the information transmitted through any VOIP software will only have local significance and as such would be the domain of Mumble. The tactical and strategic options available to the squad and team are also much more numerous as well.

Sadly, too many people either misuse mumble or falsely believe that the 1 channel system is 'realistic', and as such they never get to experience the full potential of mumble.

But to keep somewhat on topic, this is what happened on Reality Teamwork(Running a 1-channel system); dead people moaning, yelling, spreading misinformation, and spamming in general, frequent tea bagging, and just general douchebaggery. We moderated the server with an iron fist though, mostly quashing such incidents, but they were far to frequent and mumble wasn't used very much for teamwork, except for SLs and the occasional chat with blue guys. It was largely underused at the front though as it would simply give information to the enemy.

So, 'psy-warfare', aka spam, was used several times on RT, generally devolving gameplay.




No, the purpose of mumble is to provide players with a tool for improved teamwork. It is in no way or form realistic and the only thing a 1-channel system does is to limit the teamwork options potentially available with mumble. People who keep ranting about mumble being 'realistic' are doing it a great disservice, holding back its adoption rate with players and servers as they are exposed to a shell of what it can potentially do.
A shell of what it can potentially do. What that might be?

Spreading wrong information to enemy, locating enemy by sound they make, making communication with enemy is all realistic.

Sending clitical information to enemy via mumble. That happens without mumble in Insurgency server every round. I though people called it Ghosting. They are not using mumble. They are using separate chat or VOIP like TS or Xfire to tell friend on opposite team the location of cache.

Frequent tea bagging and general douchebaggery. Everybody acts like ****** in BF2 for goodness sake it is PC game played for fun and probably not "Serious Time" of your day... Although many Project Reality player is.. different.
I think, Mumble don't make people acts crazy. However I agree they do, For now. Because it is new, and it is fun. When BF2 came out so many player did this tea bagging thing some BF2 server hosts kicked and banned player who does it. Probably because it made them angry because it puts more weight on top of "ah I lost the gun fight in PC game".

So I think, force 1 channel mumble on many server and wait out a little until it is no longer a new thing. And people will start to use it without enjoying them too much.

But this douchebaggery as you put it, is wonderful thing (though not literally). It is bunch of PC gamers being happy about this software that ables them to act bit more like real life within virtual world.

Imagine if PR 0.9 mod was out at same time as BF2 was first released. Probably PR0.9 is going to be filled with so much exploitation you won't be able to play it. Because when it is new and fun at beggining, people experiment with them and try to make things more fun. Say, like moarning after getting shot.

I think and believe Mumble is there to make voice part of war simulation like in real life as I first said. You believe otherwise, and I respect that as much as I believe in Mumble otherwise.

Edit: Oh hey I remember a funny episode from mumble. It was in map Siege at Och I can't remember. Anyway I was camping on top of British Command Station inside of harbor, I was on top of warehouse. And this militia player with PPSH suddenly appears out of nowhere and goes inside of the commanders tent and say "heey wats up!" and sprays the commander with PPSH XD

Re: Mumble in Psyhological Warfare

Posted: 2010-09-10 23:47
by Brainlaag
I love to sneak up an enemy and quietly saying in the mic "Hey mate you got a knife in your back" or "You should better check your six" and stuff like that, really pisses of people xD
Human_001 wrote:A shell of what it can potentially do. What that might be?

Spreading wrong information to enemy, locating enemy by sound they make, making communication with enemy is all realistic.

Sending clitical information to enemy via mumble. That happens without mumble in Insurgency server every round. I though people called it Ghosting. They are not using mumble. They are using separate chat or VOIP like TS or Xfire to tell friend on opposite team the location of cache.

Frequent tea bagging and general douchebaggery. Everybody acts like ****** in BF2 for goodness sake it is PC game played for fun and probably not "Serious Time" of your day... Although many Project Reality player is.. different.
I think, Mumble don't make people acts crazy. However I agree they do, For now. Because it is new, and it is fun. When BF2 came out so many player did this tea bagging thing some BF2 server hosts kicked and banned player who does it. Probably because it made them angry because it puts more weight on top of "ah I lost the gun fight in PC game".

So I think, force 1 channel mumble on many server and wait out a little until it is no longer a new thing. And people will start to use it without enjoying them too much.

But this douchebaggery as you put it, is wonderful thing (though not literally). It is bunch of PC gamers being happy about this software that ables them to act bit more like real life within virtual world.

Imagine if PR 0.9 mod was out at same time as BF2 was first released. Probably PR0.9 is going to be filled with so much exploitation you won't be able to play it. Because when it is new and fun at beggining, people experiment with them and try to make things more fun. Say, like moarning after getting shot.

I think and believe Mumble is there to make voice part of war simulation like in real life as I first said. You believe otherwise, and I respect that as much as I believe in Mumble otherwise.
TBH mate, I like Mumble mainly for the fact that you can communicate with other SLs (yeah there is always a sub-channel, too bad some people are really too stupid to join it/them), thus increasing mobility, teamwork and overall communication. Thats the most awesome thing you can do in PR, have the whole battlefield linked together. No more APCs driving of in front of you with you screaming "I NEED A RIDE", or medics running over your body, or Choopers dropping you on a completely wrong spot, and and and. Thats the thrill using Mumble and probably the main feature that makes it so goddamn sick. About annoying the enemy, giving away your position and stuff like that well, you can do the same mistakes with the common rose, wrong attitude, and global chat, which IMO happens way more often.

Re: Mumble in Psyhological Warfare

Posted: 2010-09-11 00:20
by JohnnyTheIED
I cannot recount the number of times people told me to get mumble and shout allahu akbarrrr as we ambush lol

Never got to do it tho, However Im pretty sure it would do nothing but intensify the realism like in that video, Trapped and surrounded in a building, screaming obsenities and rants lol However I would have placed a couple of ARTY IEDS in that room before hand :P

On a side note, I garanty you that a convoy passing by and hearing AAaalaaaaaaah u aaaackbaaaarrrr would stress out pretty quickly lol. Hows that for psy ops :)