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Re: Take cover and play reasonable

Posted: 2010-09-19 22:18
by Conman51
You cant teach those who dont want to learn.

I always tell me squad members, when getting shot at, dont shoot back or even look for the guy, he'll just shoot you. Let another squad mate shoot at him, then when the guy who is shooting at you is dead or suppressed, then you can pop up.


And i tell people when im medic, take cover and stay down for 2 mins but they never do, they just go stand in a window and wait to get shot again and die. People always have this idea that I must take out the guy who is shooting at me, no matter what happens.

Re: Take cover and play reasonable

Posted: 2010-09-20 01:19
by ComradeHX
karambaitos wrote:Smoke only does so much it doesnt stop bullets or grenades, so if you die in the middle of a street while theres an AR looking your way, dont expect a revive anytime soon.

the thing which really annoys me is how everyone expects insta revives -_-
I remember a suggestion about reviving=instant spawn at FOB a few days back.

That would help greatly.

Smoke is fun to use as distraction, throw one anywhere in enemy AR guy's sight and he will definitely spray tons of rounds into it without thinking. ;)

Re: Take cover and play reasonable

Posted: 2010-09-21 15:26
by jerkzilla
Instead of more fear of dieing, how 'bout positive reinforcement for a change?

Like, instead of the game essentially just telling people "You better not **** up cos it's only going to get harder", have the game do something to show they did it right, when that happens. Like points, or a mention on the screen between maps of the player with the best KDR, that sort of thing. Maybe give more squad points for positive KDR.

Re: Take cover and play reasonable

Posted: 2010-09-21 15:54
by Mouthpiece
One of the biggest problems for me as a beginner SL is people that don't know how to survive on the battlefield, usually by beeing careless and not using cover. Actually I've played quite few SL's who didn't use cover properly. The worst part is that you usually can't leave them behind, so my medic has to revive them that way endangering his life.