Johncro wrote:Don't get me wrong. I like this suggestion but its always good to find some proof... sorta?
-Burning vehicles already on maps
-That leaky pipe on Muttrah near mosque
-Waterfalls
-....
sylent/shooter wrote:I'm wondering how much impact on performance this will have.... I mean... the people playing can't be expected to upgrade computers just to play with some more immersion. Good idea none the less
It shouldn't be harsh at all. What we would have would be a single object that is invisible (imagine an invisible 1 x 1 centemeter cube) with a few lines of code saying, "play this, 'blah.ogg', every 20-30 minutes and randomize it". I don't know python but this sort of thing, no matter what language, will definitely be minuscule. The sounds also won't be taking up too much space like I mentioned in the original post.
Now I don't know who's hands this falls into, probably mappers, but once their made they could be easily placeable. The possibilities are endless.
It's the little things like this that count =]
PS: some more examples:
- Bullfrogs in swamps (CRAauu!, "The fck was that?")
- Distant, distant shelling. Something you can't mistake for in-game though.
- Cicadas.
- A REAL church bell in Silent Eagle!
- Cautionary talk in both English and Arabic from US bases telling people to clear the streets? Not sure if this happens irl.
- Offmap Foghorns and ship horn blasts.
- Crickets