[?] What makes a map GREAT?

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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: What makes a map GREAT?

Post by Psyrus »

Zeno wrote:ok vegetation and transport i get... but babies??? :shock:
dtacs wrote:I think he means they have to be small, and knowing Psydog he means 1-2km.
It was perhaps a bit vague but I thought someone would get it. :(

Maybe this will be a bit more obvious ;)
Infant - Wikipedia, the free encyclopedia

Tree - Wikipedia, the free encyclopedia

Ford Focus - Wikipedia, the free encyclopedia
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: What makes a map GREAT?

Post by Zeno »

infantry focus... nice :lol:
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: What makes a map GREAT?

Post by maarit »

gameplay things.
scenarios inside the map.

i mean that just when round starts there would be some scenario before actual AAS.


Google Maps

that would be great with some scenarios.
its from FDF forum map ideas thread.
it would be russians vs finnish.

russians start at right up corner and finnish mainbase is left bottom.
but...russians dont get any heavy assets before they cross that bridge and capture flag after bridge.russians have much shorter lenght from main to the bridge flag but...

finnish get some spawnpoint left side of the road,in forest.
it has 20 spawns,there are also few pickup kits,light antitanks.
so finnish first task is slowing the russians way to the flag that they can organize some defends in mainroads.
russians task is simple get over bridge,secure the flag and get the heavy assets.


so start of the round would be important.if finnish cant slow the russian movement,they dont have time to build defends,ambushes on mainroad.
russians caps the flag,get the tanks and roll over finnish.
but if those 20 dudes in spawnpoint prevent russian infantry movement,give transport trucks hell with LATS.finnish have time to build fobs on mainroad with tows and shit.russians are screwed.

or something like that.

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Last edited by maarit on 2010-09-24 10:42, edited 1 time in total.
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