PS: For those items you use a lot, make a list of where to find them or just copy-and-paste.
On behalf of PR, thanks for mapping. We can always use more good mappers!
Will try that, thanks.frank_beans wrote:i get that sometimes, you might need to reset your controls to default.
Get the image from Google Earth. I chopped maybe 6-10 pictures together in order to get a higher resolution. Then follow this tutorial.P.S can anyone tell me how to get a google map image on the terrain so I can see where stuff should go?
Notice that you may need way more pictures than 6-10 if you need to cover the whole map in a high resolution. Unless you get the SHIT expensive pro version.sylent/shooter wrote:thank you![]()
Was afraid of that. Is there any efficient workaround. I was thinking of something like a static plane with a ground texture. A paint picture says more than a thousand words:[R-CON]Amok@ndy wrote:it will morph extremly

i had this thought in the back of my mind for so long. good idea.pfhatoa wrote:Was afraid of that. Is there any efficient workaround. I was thinking of something like a static plane with a ground texture. A paint picture says more than a thousand words:
Or will there be problems? I can think of several -.- Draw distance on that plane static, textures problem and the need of several different statics with different shapes. I guess though that this is the way it's done for cellars in PR.
it isn't really a new idea as mentioned above, even some vBF2 statics are set up for thisHughJass wrote:i had this thought in the back of my mind for so long. good idea.



thank you (though the sarcasm!)dunem666 wrote:good luck getting a 4km geo control render to work in game...
even when you apply the terrain patch it will still be buggy as hell.


