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Re: Recovering tipped vehichles
Posted: 2010-09-30 22:43
by goguapsy
=Toasted= wrote:
What I am trying to get at, is that you have to take care of the vehicles you have. Don't drive them over uneven/risky terrain, and you shouldn't really have a problem in the first place. It adds to the realism imo.
The canadian LAV-3 is just
ridiculously offcentered.
But Wikipedia here...
The LAV III's turret gives the vehicle a higher centre of gravity than the vehicle was initially designed for. This has led to concerns that the vehicle is more likely to roll over on uneven terrain.
While there have been several recorded rollovers (about 12), the most common cause was found to be unstable terrain, specifically road shoulders unexpectedly giving away beneath the vehicle.[8] The weight balance of the LAV III is taken into consideration during driver training, largely mitigating the chances of a rollover.
Unarmed Civilian wrote:I think the only way to do this somewhat realistic would be creating a "Salvage Truck", similar to the logi truck and it's possibility to pick the role of a "Repair Crew". So basically, it would drop a kind of crane, similar to "drop repair station", and the crane should be player operated. The player would target and lock the flipped vehicle and then "fire at it". After some few minutes, let's say 2 or 3, the vehicle would be realocated on the same spot, but now unflipped.
Edit: By the way, I'm talking about a small crane, not those we find in game nowdays...
Well we could just add a new "weapon" to the average logi truck, how about that?
Re: Recovering tipped vehichles
Posted: 2010-09-30 22:47
by ZZEZ
BrownBadger wrote:I can't think of a good solution for this, just drive slower and more carefully.
This is the most sensible solution in this thread...don't take vehicles where you are not absolutely sure they can go and don't do it fast.
Re: Recovering tipped vehichles
Posted: 2010-09-30 22:50
by Unarmed Civilian
Nope. I think we should have one Salvage Truck. Whilst we can have as many as 3 logis. And "in game missions" could be created. Some players/vehicles form a convoy and they set off to recover the tipped APC. It shouldn't be a logi because that way it'll always be available at main. People shouldn't get the truck if they aren't going to salvage anything. Would be fine if the crewman kit could be required as well. And it should be identifiable, I mean a different appearance. Could look as the transport truck, but wiath a crane and some crates on it. That's just my opnion.
Re: Recovering tipped vehichles
Posted: 2010-09-30 23:04
by splatters
LAV III in Operation Archer is a nightmare. Rough terrain and
very ambushable roads. But as goguapsy dug up from Wikipedia, I suppose it's realistic enough after all.
Edit: This is a wild and probably a terrible idea but I'll throw it in here anyway. Howabout instead of flipping vehicles back up salvaging the wreck and recovering a small portion of the tickets that would otherwise be lost. The way I see this could be implemented is that the vehicle be destroyed prior to salvaging and salvaging the wreck. This would allow for salvaging any lost vehicle for a small amount of tickets, but would also take another guy from fighting.. Stupid idea now that I look at it but maybe it'll spawn some better ones.
Re: Recovering tipped vehichles
Posted: 2010-10-10 07:33
by sector7g
Some great suggestions in there and yes I agree driving more carefully is the preferred choice how ever, things also go wrong when carefully negotiating tricky terrain - I know I squad lead almost every night and believe me when I say I loose as many trucks when being careful as when I just go Tony Hawks performing grinds and achieving air with the truck.
I really like the Idea about the recovery truck - could have a big hook swinging around on the back. I also like the idea of loss of 50% of tickets that you would have lost had you allowed the vehicle to perish. - This gives rise and new meaning to rescue and recovery missions and could even be a feature of game play. (Black Hawk down scenarios spring to mind !!!)
I still think that a squad of 6 with a couple of specialist riflemen, Grappling hooks and every one in the squad pulling should at least recover light vehicles. Saying that I tipped an APC the other night and thought of this thread as I muttered profanities under my breath...
Re: Recovering tipped vehichles
Posted: 2010-10-10 17:34
by Murphy
If you re-read my suggestion I'm not saying give the player (or medic) the ability to CPR the vehicle over. I meant put some kind of mechanic on the top of some vehicles, say put it on the drivers 3rd or 4th weapon slot, to attempt to "push" themselves upright.
In my example I use probably the only map/asset combo that even the more experienced drivers have issues with. The CAF has been deployed in Afghanistan for many years and only 12 LAVs have flipped, during a round of OA there is normally at least 3 flips in a 4hr span. By that logic there would be thousands of flipped LAVs scattered across the Afghan country side, which is extremely unrealistic.
I'd say if we were aiming for a realistic solution we might want to consider developing a recovery vehicle, I could go on google and get a few articles/pics on these vehicles but we all know they exist so I won't waste my time.
Re: Recovering tipped vehichles
Posted: 2010-10-10 17:58
by goguapsy
Murphy wrote:
I'd say if we were aiming for a realistic solution we might want to consider developing a recovery vehicle, I could go on google and get a few articles/pics on these vehicles but we all know they exist so I won't waste my time.
So, why do we not have this already?
I think the MAs would have probably stick their gun in this already if they did this often, but I could be wrong. But if you manage to dig up some pictures of vehicles unflipping other vehicles during combat, I think that could be an useful addition to the thread.
Re: Recovering tipped vehichles
Posted: 2010-10-10 22:26
by Murphy
I don't think real forces have clipping issues with hill sides....Also in PR we never get stuck in mud, which happens in real life. The fact remains that there are recovery vehicles in service for every military that has any armor, and the inclusion of these vehicles would add a new aspect to the game allowing a crew to recover their vehicle instead of standing around watching it burn.
I encourage you to try to find a pic of a flipped LAV 3, or any armor that flips over at all. It doesn't happen due to physics, obviously bf2 physics are whacky and we all live with this but I'm not here to ask physics to reflect reality. Instead I'm suggesting a way to salvage the tickets/assets without having to rewrite the bf2 engine so vehicles react realistically to elevation changes.
There are plenty of recovery vehicles in service to choose from, they even have modified strykers to help recover vehicles that are tipped/stuck in the mud.
Re: Recovering tipped vehichles
Posted: 2010-10-11 03:40
by Sgt. Mahi
Murphy wrote:I encourage you to try to find a pic of a flipped LAV 3, or any armor that flips over at all
Don't know how real that is but hey...

Re: Recovering tipped vehichles
Posted: 2010-10-11 03:46
by Tim270
Its not so much a problem with vehicles flipping as it is a problem with the terrain in Archer.
Re: Recovering tipped vehichles
Posted: 2010-10-11 03:51
by goguapsy
Re: Recovering tipped vehichles
Posted: 2010-10-11 07:54
by Trooper909
I there not allready a server admin command for this?
Re: Recovering tipped vehichles
Posted: 2010-10-11 13:03
by Thermis
Suggestion, outside of suggestion section. Which is locked for a reason.
Plus this is hardcoded, so even if you did put it in the suggestion section I would be locking it anyway.
1. In the future search for stuff before you suggest it to make sure we haven't talked about it before
2. Don't post suggestions in General Discussion when the suggestion forum is locked.