PR 0.95 - Thermal Imaging
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Chuc
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dtacs
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Re: PR 0.95 - Thermal Imaging
Alright cool, just want to be sure that at least core maps like Kashan are remaining strictly symmetrical.Like db was saying, any vehicle position fitted with thermals as standard irl will have them in-game. MEC are fictional and T-72's can be fitted with after-market thermals.
Changes to the flags on Barracuda? OR A COBRA!?EDIT: Censored actually, shows other features that aren't disclosed yet.
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Hotrod525
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Re: PR 0.95 - Thermal Imaging
The thermal imaging is a thing that i dream for sooo long, i know its only a "shader" effect, but actually it does give the vehicle that are equip with a sooooo big advantage... People will care alot more about those vehicle. I have no word to express how i'm glad that somone finaly take the time to make it possible 

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Elektro
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Re: PR 0.95 - Thermal Imaging
my gawd this is like going to ruin the game for like everyone, like?
how am i supposted to like drive in the open with APC now???
how am i supposted to like drive in the open with APC now???
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Hotrod525
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Re: PR 0.95 - Thermal Imaging
Elektro wrote:my gawd this is like going to ruin the game for like everyone, like?
how am i supposted to like drive in the open with APC now???
Thermal will bring the armor warfare of this mod to a completely new level. You will still enjoy driving you're APC in the open even after 0.95 release... until a tank/ifv/attack helo just spot you and engage you

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EmBra
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Re: PR 0.95 - Thermal Imaging
0.95 seems to be so much win.
I love everything I've seen so far. The new maps, vehicles, thermals, factions, the lot!
Now, if only Sangin would turn up as the cherry on the top
I love everything I've seen so far. The new maps, vehicles, thermals, factions, the lot!
Now, if only Sangin would turn up as the cherry on the top
Choppah - A PR attack helicopter fragmovie
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John-117
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Re: PR 0.95 - Thermal Imaging
EDIT: Censored actually, shows other features that aren't disclosed yet.
how about you show it anyway
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Rhino
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Re: PR 0.95 - Thermal Imaging
As far as I'm aware, its much more than just a shader effect like night vision was. The textures on vehicles/players etc are made to "glow" in thermal mode, where statics etc are made not to show up as clearly, as such, representing what's hot and what's cold etc like it would in r/l. If it was just a shader effect everything would glow and not just tanks/players.Hotrod525 wrote:i know its only a "shader" effect, but actually it does give the vehicle that are equip with a sooooo big advantage...
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Jaymz
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Re: PR 0.95 - Thermal Imaging
Found another one,

Oh herro, Chuc!

Oh herro, Chuc!
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Hotrod525
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Re: PR 0.95 - Thermal Imaging
[R-DEV]Rhino wrote:As far as I'm aware, its much more than just a shader effect like night vision was. The textures on vehicles/players etc are made to "glow" in thermal mode, where statics etc are made not to show up as clearly, as such, representing what's hot and what's cold etc like it would in r/l. If it was just a shader effect everything would glow and not just tanks/players.
I dont know anything about modding, the only thing that i'm sure of, is that feature looks awesome and if its depicted correctly it will just be epic
Now how about P.R. winning the next MODDB with the 0.95 ?

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Rhino
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Re: PR 0.95 - Thermal Imaging
That depends if they will let us into the contest again. They didn't let us in last year as we won the 2008 MOTY...Hotrod525 wrote:Now how about P.R. winning the next MODDB with the 0.95 ?![]()
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drs79
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Re: PR 0.95 - Thermal Imaging

NYR
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
http://www.tmfd.org
[/CENTER]
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
http://www.tmfd.org
[/CENTER]-
Outlawz7
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Re: PR 0.95 - Thermal Imaging
For maps like Kashan, no, but Barracuda and SEagle, yeah I am.[R-DEV]Jaymz wrote: Underestimate much?![]()

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MikeDude
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Re: PR 0.95 - Thermal Imaging
You will be able to see through smoke now? So popping smoke with a tank when you fall back isn't effective anymore I guess...
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Sniperdog
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Re: PR 0.95 - Thermal Imaging
Pretty much. Smoke is completely invisible on thermals.mikeyboyz wrote:You will be able to see through smoke now? So popping smoke with a tank when you fall back isn't effective anymore I guess...


Will Stahl aka "Merlin" in the Squad community
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akatabrask
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Re: PR 0.95 - Thermal Imaging
:O So is this using seperate texture sheets for every unit affected? If so: herro 3 part PR0.95 installer.
Anyhow this is awesome cake!
Anyhow this is awesome cake!
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Hotrod525
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Re: PR 0.95 - Thermal Imaging
mikeyboyz wrote:You will be able to see through smoke now? So popping smoke with a tank when you fall back isn't effective anymore I guess...
Nope it wont work anymore, but what will now work, is, when you are in open ground, lets said on a ins. map, then you pop smoke to hide you're self and use thermal to engage enemy.

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rampo
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Re: PR 0.95 - Thermal Imaging
That just isnt fair'[R-DEV wrote:Jaymz;1456655']Found another one,
Oh herro, Chuc!

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crazy11
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Re: PR 0.95 - Thermal Imaging
Manhunt FTW'[R-DEV wrote:Jaymz;1456655']Found another one,
Oh herro, Chuc!

You miss 100% of the shots you don't take.- Wayne Gretzky
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Murphy
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Re: PR 0.95 - Thermal Imaging
You managed to surprise me with this feature, I remember reading a few suggestions concerning thermals and they seemed to be shot down. I guess I see why now.
Coolest feature, even if it doesn't have the biggest impact.
Coolest feature, even if it doesn't have the biggest impact.





