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Re: Kokan

Posted: 2010-10-07 11:49
by Outlawz7
Yes, why do you think it's being posted during this time?

Re: Kokan

Posted: 2010-10-07 11:50
by Tarranauha200
Awesome map, it will be interesting whit kiowas new TI ability.
Btw is this only afgan map whit attack choppers? Will be some fun.

Re: Kokan

Posted: 2010-10-07 11:57
by Makikou
Awesome work, added to my Maplist thread also.

Re: Kokan

Posted: 2010-10-07 12:38
by Fenriswolf
beautiful i love this kind of maps.

Re: Kokan

Posted: 2010-10-07 12:42
by BloodyDeed
I was wondering while watching the trailer on which map the kiowa attack was...now the question is answered...awesome.

Re: Kokan

Posted: 2010-10-07 12:44
by Souls Of Mischief
this is like a bigger Korengal without those pain in the @rse mountains!

Marvelous job DEV's!

Re: Kokan

Posted: 2010-10-07 13:06
by BorEDeviL
Whohohoah...

The US are really going to have their hands full dealing with Taliban ambushes and mines. Especially that road snaking through the village, oh I see so very many spots to sit with an RPG as you hear a vehicle drawing closer :razz:

On the other hand the Americans' air assets are going to even the playing field a little bit. Particularly now that they have FLIR.

Heheheee, this is going to be plenty of fun :-D

Re: Kokan

Posted: 2010-10-07 13:25
by GeorgRavioli
[R-DEV]Outlawz wrote:Yes, why do you think it's being posted during this time?
I guess they're asking because the new textures for the shovel didn't make 0.95 either. But oh my goodness this is a spectacular map. This coupled with hit and run tactics on US strongholds will be awesome.

Re: Kokan

Posted: 2010-10-07 13:45
by Elektro
As others have posted, the pictures reveal a very detailed enviroment which helps players live into the scenario of an insurgency game.

Another thing I noticed from the pictures was a rather high viewdistance.

But from what I remember being told by a more knowledgeable source than myself:

High detailed map =/= High viewdistance.

Re: Kokan

Posted: 2010-10-07 13:55
by BreathBad
Awesome !

Re: Kokan

Posted: 2010-10-07 13:59
by TheAssProtectors.Nr1
Looks great! I'm sure this will contribute to some very fine insurgency fights.

However, I think the roads seems a bit too 'clean' for this map.

Anywho, I'm looking forward to play it!

Re: Kokan

Posted: 2010-10-07 14:11
by Spec
Very sexy, nice job :)

I hope it doesn't lag - but being <4km, it probably doesn't lag too much. Can't wait to play on it :)

Re: Kokan

Posted: 2010-10-07 14:23
by Heskey
This looks seriously impressive. Can't wait.

Re: Kokan

Posted: 2010-10-07 14:29
by Mellanbror
Awesome! Sound like you really thought the gameplay through. Going to enjoy this alot i believe.
Big ups!

Re: Kokan

Posted: 2010-10-07 14:42
by Spartan0189
Very Nice, going to look forward to this :)

Re: Kokan

Posted: 2010-10-07 15:21
by Smiddey723
TheBobJeff wrote:is this .95?
Vision_16 wrote:Just like TheBob said, will this make v0.95?
If it is in the PR 0.95 trailer, what do you think? :roll:

Re: Kokan

Posted: 2010-10-07 15:27
by Turner
Need MORE maps for the MARINES

Re: Kokan

Posted: 2010-10-07 15:59
by Drasis
I'm pissin' honey here. Me wants!

Re: Kokan

Posted: 2010-10-07 16:37
by dunem666
man, this better be in 96, this is the most epic taliwacker map ive seen yet.


Deer, the detail is absolutely spot on


good work :)

Re: Kokan

Posted: 2010-10-07 16:45
by myles
Looks pretty autentic map