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Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 09:46
by Jafar Ironclad
Aggregated a few of the new questions to the primary post. Hopefully the Barrel-ATGM question will be addressed in the same answer.

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 09:49
by cyberzomby
no? They posted a screenshot from .95 to explain it in a thread somewhere.

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 09:51
by dtacs
Lutefisk wrote:Wow, so my squad has not been able to see the markers that I've put at like 700 meters floating around on the screen for the entire time during 0.91?
No, what everybody is talking about is the NEW system coming in 0.95, currently everything is normal just like the 3D marker in BF2.

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 10:04
by Silly_Savage
dtacs wrote: The British get a shotgun as the primary specialist weapon on conventional maps, why not in Insurgency?
It should read:
Added British Specialist alternate with shotgun only for unconventional maps.

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 10:15
by dtacs
Thought so, thanks. Wait, why exactly would you ONLY want a shotgun when you can have a gun too?

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 10:40
by NyteMyre
Q: Pilots get pistols again? Does this mean we can do awesome spec-ops paradrops from transports like in the old days?
A: No. If you have a pilot kit you can not be a passenger in an air vehicle now.
Then a new one:

Q: How does this work when you survive a crash and you want to get a chopper evac?

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 10:40
by Herbiie
NyteMyre wrote:Then a new one:

Q: How does this work when you survive a crash and you want to get a chopper evac?
Drop your kit?

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 10:41
by bosco_
Drop kit, get in.

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 11:28
by Silly_Savage
Ford_Jam wrote:Do barrel launched ATGM's (EG: T90, BMP 3, Merkava?) suffer the same added restrictions as vehicles with TOW-style launchers (Bradley, TOW Humvee) in that they have to be stationary for a short time before firing?
No.


.

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 11:34
by nater
dtacs wrote:Thought so, thanks. Wait, why exactly would you ONLY want a shotgun when you can have a gun too?
I would assume that 1 weapon slot is slugs, the other is buckshot.
Updated L128A1 shotgun with solid slug, effective to 130m.

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 12:10
by Zoddom
can someone explain the change that the deviation of LAT etc when turning is decreased or whatever?
just dont get it

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 12:14
by Elektro
Will all aircraft still have 30 flares?

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 12:17
by Ford_Jam
Silly_Savage wrote:No.


.
Kay....

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 12:19
by Zoddom
oh, wait ... wat?

the bundeswehr doesnt get the marder????? i see youre implementing the models of opk, so why did you choose the puma ?? or will they have the marder as IFV?

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 12:31
by Silly_Savage
Elektro wrote:Will all aircraft still have 30 flares?
Yes.

.

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 12:50
by kaufman_23
if for melee you need 5-6 direct hits to actualy kill someone. why not completley remove the melee attack. it we look at it realisticly, wont a soldiers get training in hand to hand combat, and they are probably able to kill an enemy with their bare hands? for example if you sneak behind an enemy, you could choke him to death

this way we get the feature that noone will use, except if both palyers agree to fight with their bare hands to death

whats the reasoning behind this feature?

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 12:51
by Jaymz
Zoddom wrote:can someone explain the change that the deviation of LAT etc when turning is decreased or whatever?
just dont get it
The deviation added from turning (moving your mouse) was significantly lowered.
Zoddom wrote: the bundeswehr doesnt get the marder????? i see youre implementing the models of opk, so why did you choose the puma ?? or will they have the marder as IFV?
Puma IFV, also a variant of it with the Spike ATGM.

We're aware that the Puma is currently not fully operational irl. But that's what was made.
kaufman_23 wrote:if for melee you need 5-6 direct hits to actualy kill someone. why not completley remove the melee attack. it we look at it realisticly, wont a soldiers get training in hand to hand combat, and they are probably able to kill an enemy with their bare hands? for example if you sneak behind an enemy, you could choke him to death
The unarmed melee addition is purely for the lulz. Hence, why it's only on the unarmed drop-kit.

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 13:26
by Wakain
on top of all the awesomeness(what a word! :| ) I have a question regarding the singleplayer/Coop side of the game: HMS slayer announced some time ago that there would be more .9 maps with bot support alongside some singleplayer mappack, any news on that?

Re: FAQ THREAD FOR .95 CHANGES

Posted: 2010-10-10 13:43
by LeChuckle
whats the damage like on the SPG?