Project Reality Roadmap Update - August 13th

Project Reality announcements and development highlights.
Lugubrum
Posts: 1057
Joined: 2006-03-15 16:00

Post by Lugubrum »

Very nice update. I am looking forward to play the new added maps.
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

Where is Moskiye???? :(
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

HUZZAH*theDoNkEy wrote:Where is Moskiye???? :(
It's a great map and will be part of PRMM v0.4, we're making a few tweaks and changes to use it for a specific "mission".
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
1SFG-BigJoe62
Posts: 189
Joined: 2006-05-21 20:49

Post by 1SFG-BigJoe62 »

Egg, what maps are going to be taken out for either v0.32 or 0.4? Thanks?
Image
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

no maps will be taken out of 0.32
Image
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

but on 0.4....

say byebye to xxl_oasis fever
Image
Image
the_godfather
Posts: 16
Joined: 2006-05-12 21:43

Post by the_godfather »

el al xxl has to be taken out. Oasis... perhaps, but junge fever should be kept
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

I think CP Abadan, El Alamein XXL, and Oasis will be taken out in .4. We should make a PRMM version of the SF map SF Oasis for objective mode to make up for the loss of Oasis.
Wipeout
Posts: 847
Joined: 2006-03-02 01:15

Post by Wipeout »

Jungle Fever, and El Alamein XXL need to be taken out. I disagree with Oasis, I think it just needs to have a little bit of modification, but I've had alot of fun on that map as both squad leader and squad member. Something about the open terrain and the only cover being that hill top protecting you, and you just having to watch your flank. That map is all about mobility you can't ever sit in one place for to long otherwise your finished.

I've played XXL I don't know how many times and it always ended up me either flying around with a chopper or jet getting a couple dozen kills and the game over, it's just so boring and you can't really get anywhere.
Image
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

El alamein is very fun for tank battles with teamwork and convoys =)
please dont take it out
I love to take out jets and choopers with tank shells (2 screens from today battle on terra brazilian server)
http://img291.imageshack.us/img291/5744/cheatsx2.jpg
http://img291.imageshack.us/img291/9398/allytw7.jpg

if you dont like it just dont put it on your server but leave it on the game for people who do like (we play it alot at our server)
www.joinsquadbrasil.com.br
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

if we remove any maps, it will be because we are replacing them with a better map offering similar play styles.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
Fullforce
Retired PR Developer
Posts: 3751
Joined: 2005-10-17 17:03

Post by Fullforce »

One of my greatest games was on El Al XXL, and I think its a great map.
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

I'll soon post mine SandStorm/Fallujah map to public (need just some tweaking) so if you like ti, you may consider it for PRMM 0.4...

It has specitic gameplay couse its all about BreakThrough and Defence at all cost (once CP is conquered theres no taking it back!) only have trouble with scoreing system. I would like it to add at the end of the round time needed to conquest entire map or (of not conquered) number of captured CP's.

If any of coders know how to manage that i would be very greatfull!
Last edited by DJJ-Terror on 2006-08-14 11:34, edited 1 time in total.
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

DJJ-Terror wrote:I'll soon post mine SandStorm/Fallujah map to public (need just some tweaking) so if you like ti, you may consider it for PRMM 0.4...

It has specitic gameplay couse its all about BreakThrough and Defence at all cost (once CP is conquered theres no taking it back!) only have trouble with scoreing system. I would like it to at the end of roun that shoves time needed to conquest entire map or (of not conquered) number of captured CP's.

If any of coders know how to manage that i would be very greatfull!
HEY! DAMN IT IM MAKING A FALLUJAH MAP!!
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

Rofl man, dunno what to say on that...
How far did you advanced in its development?
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

...maybe to consider Ramallah? 8)
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

Im ca. 40% done i think, but it's a hell of a big city so im not even sure it will be playable. Been thinking about Fallujah as a BF2 map for a year or so now.
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

DJJ-Terror wrote:...maybe to consider Ramallah? 8)
That would be impossible cuz my map is mostly shaped by looking at google earth.
Deer
Posts: 1603
Joined: 2005-03-17 09:31

Post by Deer »

Hmm whats plans with Dusk Storm map ? havent heard any comment from dev team so far about it, nor feedback?

Making a map is like playing stradegy game where you build base or city anyway, just a lil bit more detailed :p had lots of fun making it ^^
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

I think El Alamein should be kept in, as it doesnt come up in servers often, and it offers a game style different to all other maps.
Fallujah is a pretty big place so im sure we can all make a fallujah map, just call the East, West Sector, etc!
Im really looking forward to new community maps as it seems people like myself are learning the editor and putting their great ideas into prmm.

13 kits, woot.

Rifleman?
Light at
I bet your gonna give the medic only a pistol now aswell :s
PIlot
Tank driver?
Locked

Return to “Announcements & Highlights”