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Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 09:15
by Sinbad
It wont be really long rounds agian it will be 2hour games maximum on the aas maps which it should be as under an hour was way too quick, plus blufor had no chance of wining insurgency as it was, i liked the 30 ticket loss on flags in theroy but in practice so far it hasnt made a differnce to tatics people are still rushing off leaving flags undefend leaving it to a few to hold.

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 09:27
by MadTommy
Scheintot887 wrote:PR is not bad Company.
Its a tactic game, not a easy shooter!
Sry but I dont know why you DL this mod if you hate something like that... I want to have good experience.... to have good fights... to build more then 1 FB... and and and...
and not "loaded the map, 5 mins play and now the next map!" - thats NOT PR... never was.

PR is a good game with LONG rounds! Hope we get it back with 700 Tickets. Good point. Happy about this Devs.
Well thank you for that.. I've been playing since 0.2. Who said i hated it. Don't be a jerk and try and twist my words. The only other games i play are Arma & some hardcore flying sims, so your reference to bad company is lost on me.. don't even know what it is.

All the rounds i have played so far have lasted well over an hour and i have not seen the end of a round yet, maybe i've been lucky or unlucky depending on your view. But i simply don't have the time to play a 2/3 hour round these days.

You might see PR as a game with LONG rounds.. but considering you have only been around for the last couple of version what would you know ;) .

1 to 2 hours is a LONG round. There is no need for them to last any longer than 90min in my opinion, certainly not every round.

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 09:36
by Gore
Hah this would have taken the big money grubbing corporate game developers months to release, lol maybe even as dlc for 5 dollars as it is nowadays. Thanks for the fast response, just take your time.

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 09:36
by Kain888
Good job on quick fix and double tickets! :D

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 09:39
by Silly_Savage
MadTommy wrote:Well thank you for that.. I've been playing since 0.2. Who said i hated it. Don't be a jerk and try and twist my words. The only other games i play are Arma & some hardcore flying sims.

All the rounds i have played so far have lasted well over an hour and i have not seen the end of a round yet, maybe i've been lucky or unlucky depending on your view. But i simply don't have the time to play a 2/3 hour round these days.
Don't get me wrong, I'm not trying to have a go at you, but I find it odd that you say you don't have the time to play a two or three hour round of PR, and yet, you play ArmA, which is known for their lengthy missions. Maybe you play quick skirmish missions? I don't know, and to be honest, I don't really care. Am I the only one who finds this ironic?

Again, nothing personal, just something that piqued my curiosity.

Anyways, lets hope this patch can hold us over until all of the CTD issues have been found and ironed out.

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 09:43
by sweedensniiperr
Nice about the ctd fix, but wasn't the whole point of ticket loss when wounded to have people be more careful?

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 09:47
by Freddy Chickenbatter
The only irony I see is that you have time to talk about time :-D

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 09:48
by Kain888
sweedensniiperr wrote:Nice about the ctd fix, but wasn't the whole point of ticket loss when wounded to have people be more careful?
They still have or they will lose.

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 09:54
by jakob1493
thx devs for the quick reaction and for the quick hotfix! good job guys

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 09:57
by MadTommy
Silly_Savage wrote:Don't get me wrong, I'm not trying to have a go at you, but I find it odd that you say you don't have the time to play a two or three hour round of PR, and yet, you play ArmA, which is known for their lengthy missions. Maybe you play quick skirmish missions? I don't know, and to be honest, I don't really care. Am I the only one who finds this ironic?

Again, nothing personal, just something that piqued my curiosity.
Unfortunately for me.. all the games i play Arma, DCS Blackshark/A-10 & PR all take a long time to play.. I haven't booted up arma for over 4 weeks and havent played a proper mission in months due to not having the time... also in Arma i tend to play perpetual missions.. that rarely end.. so i can just dip in and out when needed.

I suspect it's time i gave up trying, too old to be spending all night playing games anyway.
Freddy Chickenbatter wrote:The only irony I see is that you have time to talk about time :-D
Nothing like a good days work ;)

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 10:23
by DenvH
2 hours is nothing .. I played 4 hour matches on the tournament, only happens when it's nicely balanced and you got 2 teams that both play as a team. Have to say that 4 hours is a lot for a pub game, but the round time we previously had was just about enough to cap both bunkers on Kashan so I'm happy with this. Tried the b patch today however, and I believe the server crashed after destroying a few cashes on Basrah but I'm not sure if that's due to problems with the patch or the server..

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 10:24
by psychickactivity
Excellent , like all the time , you work like professionnal .
Thanks

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 10:34
by cyberzomby
Agree with Tommy. Theres ALL these nice maps and typically on an evening you only play 2 of those... With servers neglecting to switch map rotations per evening you play the same set of maps for the entire week until they switch it around because the rounds all last so long.

I also think its very shortsighted to call pr a good tactical shooter just because the rounds last 3 hours. If thats a comparison I'd just increase the score limit on my COD game so it will last 3 hours and BOOM! Tactical shooter! You can hace awesome tactical games that last only 1 hour.

I enjoyed burning sands. I was afraid it would feel like Kashan where your in the same stalemate on most public games for over 3 hours. But with the new ticket system you could do 3 tank assaults and right at the moment where the game was beginning to feel boring and you could feel the stalemate the round ended. Whats wrong with that? Its the perfect time! No one gets bored, you can do some nice assaults or fend of some nice assaults and right before the game "collapses" its over :) Win win right?

oh btw: I'm just getting in the discussion here. Not saying that this new hotfix has ruined PR ;)

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 10:52
by Smiddey723
greta to see the devs getting on top of the issues this early on

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 11:00
by Web_cole
Yay for more tickets and speedy hotfix! <3

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 11:09
by kaufman_23
that was quick. nice job on doubling the ticket count. the rounds were realy too short

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 11:26
by karambaitos
OMG yes thank you for fixing the ticket system
EDIT: also my performance increased significantly now i can play with high textures again awesome

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 11:29
by Tim270
MadTommy wrote: :cry:

So back to rounds lasting for hours on end?

Edit: Seems a little extreme to simply double the tickets... all the rounds i've played have lasted well over an hour. Guess i'll never get to play a whole round.

Can't please everyone i guess. Just sucks to have other things that need doing other than playing pr.

Take into account that you still lose 30 tickets for a flag lost, 12 when a whole squad dies and gives up. So I dont think even with this high tickets it will last as long as the previous version.

Just going to have to see how it plays out though ;)

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 11:57
by Jujubasss
fast response from you guys always make us
very happy

thx

Re: Project Reality v0.957b Hotfix released to server admins

Posted: 2010-10-19 12:14
by Gosu-Rizzle
Good job guys, nice fast response.
I dont see why you havent doubled the ticket cost for vehicles lost though.. That is imo needed to balance it with infantry, and to prevent the rounds from getting too long.

Oh well, ill expect that in the next patch :)