The impacts of this update are more noticeable at insegency. Doesn't matter how disorganised insurgets would be, skilled and lonely players will cause a lot of damage to blufor. If I go alone on ramiel with my PKM and take down 4 guys on a sq and retreat, I can proudly say I caused quite a lot of damange that will stick no matter what (minus 4 tickets) and although the NME sq will revive itslef, they will still feel the unjust damange.
Another big issue is the medic kit. Before the update the medic was an extremely important kit. A kit no sq could function without. But with this update, when I am under contact with my sq and 2 of my guys get killed, instead of getting in danger and keep fighting and revive my buddies, I can easily retreat, drop a rally (5 short minutes) and be back as simple as that, knowing where the NME is. The term and action-"reviving under fire"- which I admired in PR became irrelevant. It beacme a lot worthy for me to retreat, drop a rally and be back instead of fighting and getting my guys which already caused the loss of tickets no matter what and their kits are unpickable.
You almost don't make sense, you don't want you killing spree to have any impact what so ever? That's like saying killing a humvee shouldn't cost them tickets because they are so weak and plentiful. Guess what the enemy will do then? They are going to rush you with humvees because they don't cost tickets. But I digress. It wasn't blind luck that you killed a squad of troops, you ambushed them and they should have been more carful in a hostile city. In the last version you could kill 5 guys and hurt the last one before being killed but because the last one isn't hurt enough to die, they all revive and you just lost one ticket for you team. Now however, they may revive but they lost 5 tickets and you lost only two, which is fair because they had a medic and you didn't.
I also don't get your second point, medics arnt important?
If 2 of you men get shot, you revive them and not let them respawn because every time they give up they waste another ticket. So because you felt "oh they already wasted one ticket each, they can waste more cause I don't feel like reviving them" WTF?
This patch changed the old goal of 'don't die, without a medic' to 'don't get shot'. Much more realistic now and a very welcome change.