And what does this have to do with mapsize? Nobody has ever claimed it's a good idea for infantry to move over open desert (or any open ground for that matter), especially when there's enemy armor around.Phixion wrote:The majority of the new maps are armor heavy, which I really dislike. Burning Sands is, along with Kashan, one of the worst maps ever made for infantry. It's far too open and there's no cover on the approach to objectives you either get shot by a tank or mowed down by an AR whilst trying to get there.
How often do you see a tank or APC driving around raping everyone in sight? (thanks thermal!) Anyone seen the scores on some of these vehicles? A guy had 50+ kills and 2 deaths on a server I joined.
When a team is doing bad and there's no transport 4km maps are also a pain as you have to run for what seems like forever, only to get insta killed when you get anywhere near the battle.
I really hope that this issue is addressed in the Arma II version of PR, the maps there are so much bigger, I couldn't imagine having to run for an hour just to get into the area of combat.
There's realism and there's fun, as it is with the current map rotation on the servers it seems like more of a chore to play.
Some maps are more focused on infantry, and some are more focused on armor/air. That's just the way PR is.




