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Re: 3D Scopes

Posted: 2010-11-01 19:23
by Celestial1
dtacs wrote:Thats retarded. It isn't needed period, just have it as it was in 0.9 without the stupid blur, but still has the zoom.
Or maybe, you could realize that PLACEHOLDER means that it's NOT FINAL and will be CHANGED SOON. You don't even know how the blurred edges are being done. For all the both of us know, it's automatically applied to any weapon that has a zoom.

But regardless, it's not going to stay that way for long, and will be replaced with a version with an actual scope, so there's no reason to get mad about it.

Re: 3D Scopes

Posted: 2010-11-02 06:05
by dtacs
for long
'Soon' can mean anywhere from tomorrow to a year from now, we don't know when the PKP is coming nor if a scope is even going to come for it. IIRC regular Russian troops aren't issued with it as of yet.

I'm not 'mad' about it, its just so weird and unrealistic seeing this small circle of unblurred screen when using it.

Re: 3D Scopes

Posted: 2010-11-02 06:26
by Chuc
Both new PKM and PKP missed 0.95 by a hair, so the chances of you seeing it next content patch are good.

Re: 3D Scopes

Posted: 2010-11-02 14:13
by Dirty Berd
The blur doesn't really matter too much to me, I think it would be nice if the blur would disappear when you moved so you could get a better view of the surroundings and then switch back to blur when you were stationary and concentrating on a target. Is there a particular reason why the field of view within the scope is restricted? is it a limitation within the BF2 engine?

Re: 3D Scopes

Posted: 2010-11-02 14:18
by Chuc
The field of view was significantly reduced from what it was like previously because if you were to look through an optic, the magnification zooms in a particular section depending on how large the optic is, and hence your field of view is reduced. Some optics models actually specify the radius of view is, like for example the ACOG TA31RCO has a FOV of 7 degrees while higher powered optics have much smaller FOVs of 2-3 degrees, which is roughly represented in-game with the 3D scope.

Re: 3D Scopes

Posted: 2010-11-02 14:33
by Dirty Berd
[R-DEV]Chuc wrote:The field of view was significantly reduced from what it was like previously because if you were to look through an optic, the magnification zooms in a particular section depending on how large the optic is, and hence your field of view is reduced. Some optics models actually specify the radius of view is, like for example the ACOG TA31RCO has a FOV of 7 degrees while higher powered optics have much smaller FOVs of 2-3 degrees, which is roughly represented in-game with the 3D scope.
I'm talking about the edges of the scope, the inside field of view. The scope is very thick and the field of view is restricted.

Re: 3D Scopes

Posted: 2010-11-03 06:55
by Chuc
That's what I'm talking about, the internal view of the ACOG for example is 7 degrees, which is quite restrictive, when compared to what it was like in 0.91 (closer to 14 degrees, nearly double).

Re: 3D Scopes

Posted: 2010-11-03 20:02
by Dirty Berd
[R-DEV]Chuc wrote:That's what I'm talking about, the internal view of the ACOG for example is 7 degrees, which is quite restrictive, when compared to what it was like in 0.91 (closer to 14 degrees, nearly double).
Can you guys make a scope look like this picture? Image

Rather than this? Image The view through the current scope is limited compared to the first one. I just needed to know if there is some type of game engine limitation that doesn't allow you to remove the extra black area within the scope.

Re: 3D Scopes

Posted: 2010-11-03 20:27
by Adriaan
Dirty Berd wrote:The view through the current scope is limited compared to the first one. I just needed to know if there is some type of game engine limitation that doesn't allow you to remove the extra black area within the scope.
I think this is because of the perspective. Since you are basically looking through a 3D model of a pipe (the scope, which doesnt magnify the image on itself ingame) the end of it will appear smaller than the front where youre eye is because of the perspective. Now in real life only the image inside the scope would be magnified, and as such fill up the whole circle, but because in PR this cant be done, instead the whole screen is magnified (and blurred outside the scope image). This leaves the black edges. A way to fix it would be to change the models of the scopes to be wider on the far end so that you wouldnt see the inside of it. This would look awkward while not looking through the scope though :p . Maybe there's another way to fix it though, i don't know.

Re: 3D Scopes

Posted: 2010-11-03 20:29
by Chuc
Dirty Berd wrote:Can you guys make a scope look like this picture? Image

Rather than this? Image The view through the current scope is limited compared to the first one. I just needed to know if there is some type of game engine limitation that doesn't allow you to remove the extra black area within the scope.
Entirely possible, but that would defeat the whole purpose of implementing a limited internal FOV.

Re: 3D Scopes

Posted: 2010-11-03 20:37
by Dirty Berd
'[R-DEV wrote:Chuc;1482423']Entirely possible, but that would defeat the whole purpose of implementing a limited internal FOV.
I must have missed something, what is the point of limiting the internal FOV?

Re: 3D Scopes

Posted: 2010-11-03 20:43
by Chuc
Courtesy of [R-CON]nedlands
Currently (0.91) the scope reticles take up most of the screen which leads to field of views which are much larger than reality. For instance the ACOG currently in-game has a field of view of approximately 13° in 5:4 and slightly different (+/- 5% by my estimation) in 16:10 and 4:3. In reality the ACOG has a FOV of 7°. Reducing the field of views of the weapons with telescopic sights should help balance them against those without.

I've made some mock-up of the what the magnifications look like with and without the correct FOV. I've also include the default sight pictures for reference.

ACOG TA31RCO (M4)

Specs:
  • Magnification: 4x
  • FOV: 7 degrees
  • FOV @ 100m: 12.23m
Unzoomed view
View with current magnification
View with new magnification
View with new magnification and FOV

SUSAT (L85A2)

Specs:
  • Magnification: 4x
  • FOV: 10 degrees
  • FOV @ 100m: 17.5m
Unzoomed view
View with current magnification
View with new magnification
View with new magnification and FOV

Hensoldt 4x24mm (G3A3)

Specs:
  • Magnification: 4x
  • FOV: 5 degrees 40'
  • FOV @ 100m: 9.9m
Unzoomed view
View with current magnification
View with new magnification
View with new magnification and FOV

ELCAN C79A2 (C7A2)

Specs:
  • Magnification: 3.4x
  • FOV: 8 degrees
  • FOV @ 100m: 14m
Unzoomed view
View with current magnification
View with new magnification
View with new magnification and FOV

Leupold Mk.4 LR/T M3 10x40mm (M24 SWS)

Specs:
  • Magnification: 10x
  • FOV: 2.12 degrees
  • FOV @ 100m: 3.7m
Unzoomed view
View with current magnification
View with new magnification
View with new magnification and FOV

Re: 3D Scopes

Posted: 2010-11-03 21:00
by Dirty Berd
'[R-DEV wrote:Chuc;1482442']Courtesy of [R-CON]nedlands
So basically it was a nerf job. :sad:

Re: 3D Scopes

Posted: 2010-11-03 21:01
by DankE_SPB
It was a keeping things realistic job, not everything is meant to make things as easy as possible.

Re: 3D Scopes

Posted: 2010-11-03 21:32
by Dirty Berd
[R-DEV]DankE_SPB wrote:It was a keeping things realistic job, not everything is meant to make things as easy as possible.
Reducing the field of views of the weapons with telescopic sights should help balance them against those without.
sounds like nerf to me. What kind of scope dose the M40A3 use? Is it the current view in game correct for that scope? I don't own one I'm sure, So don't know.


Image this is a view through my Leupold 3-9 VARI - X II scope. I would think the military would use something at least as good if not better. No? Not trying to say anyone is wrong, Just wanted someone to give me a simple answer. :-?

Re: 3D Scopes

Posted: 2010-11-03 21:33
by 3===SPECTER===3
I agree with everything you guys are saying. But I just have a quick question. Are these actually 3D in a sense of the iron sights and red dot aimpoints? Because I was looking at it, and it still looks like its a 2D picture like the old Iron sights, just in a more realistic form. Also, unlike the aimpoints, the lens on the scope is still black textured. so then it couldnt be actually 3D right?

Re: 3D Scopes

Posted: 2010-11-03 21:43
by DevilDog812
sorry, mistake post

Re: 3D Scopes

Posted: 2010-11-03 22:00
by 3===SPECTER===3
Dirty Berd wrote:sounds like nerf to me.
No, they did it out of realism, but I think as an extra bonus, it will also balance it out. Kinda like killing 2 birds with on stone. At least thats what I got out of it.

Re: 3D Scopes

Posted: 2010-11-03 23:04
by Chuc
We realise that Berd, however in the compromise between having a realistic internal FOV (in which your picture has proven to us, you can't see much at once in that aperture at that magnification) and representing a semi-believable eye position to the optic and the optic itself, we had to artificially increase the amount of black area inside the scope. This is a good balance point imo.

On the other hand, most optics aside from things that deploy like sniper rifles and deployable weapons have their sight in time nearly halved.

Re: 3D Scopes

Posted: 2010-11-04 01:12
by Dirty Berd
[R-DEV]Chuc wrote:We realise that Berd, however in the compromise between having a realistic internal FOV (in which your picture has proven to us, you can't see much at once in that aperture at that magnification) and representing a semi-believable eye position to the optic and the optic itself, we had to artificially increase the amount of black area inside the scope. This is a good balance point imo.

On the other hand, most optics aside from things that deploy like sniper rifles and deployable weapons have their sight in time nearly halved.
I can't visualize or fully understand some of your explanation, but what I think I understand is that you had to sacrifice something in order for everything to look believable. What would it look like if you did make the scope look like the picture I posted?