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Re: Medium Textures

Posted: 2010-11-10 17:04
by pfhatoa
[R-DEV]Rhino wrote:Well was a bit of an exaggeration but you need at least 5gbs.
I play with 4gb and have never had a crash. I must be lucky.

Re: Medium Textures

Posted: 2010-11-10 17:06
by Psyrus
Elem3nt0 wrote:Now see theres another problem, i wasnt the one to install this version of windows 7, so i dont exactly have a product key for it. I originally had XP, but when i sent my computer off to a friend of mine to have him reformat and upgrade it for me, he installed windows 7 for me aswell. So im probably stuck with this. I could have just gotten his CD key from him, but, he passed away about almost two months ago...
Image

Not sure if that's the actual product key but afaik it is.

Re: Medium Textures

Posted: 2010-11-10 17:12
by ZephyrDark
karambaitos wrote:is pentium D dual core, if so yeah you should be able to run in high (no shadows or lighting though) if not you need to play with the settings a bit more
Pentium D is dual core, but D is shit. I just upgraded from a Pentium D 805 @ 2.66Ghz to an Intel Core2Duo E6750 @2.66Ghz and I went from 5-15FPS on low settings on most maps in the crowded areas to 30-70FPS almost everywhere on every map on high settings(minus textures).

If you're experiencing CTDs, means you got your settings up too high for you RAM. If you're experiencing FPS drops, means you got a CPU bottlenecking your system.

My specs: (note, I still can't run High Textures)
OS: Vista x32
Video: HIS Radeon HD5670 @1024MB DDR5
CPU: Intel Core2Duo @2.66Ghz
RAM: 4GB(3.2GB usable)

Re: Medium Textures

Posted: 2010-11-10 17:19
by Elem3nt0
Its because of the big *** map sizes isnt it

And @ Psyrus

Hell yes, thank you man, really appreciate that. Youve been a great help ;)

Re: Medium Textures

Posted: 2010-11-10 17:27
by ZephyrDark
Elem3nt0 wrote:Its because of the big *** map sizes isnt it
Map size isn't everything.

You have to think of the sheer load of the **** we've put the BF2 engine up to. Things it wasn't designed to do and probably shouldn't be doing. Also, I know it a completely different game and engine, but I can play ARMA2 without CTDs due to memory errors and the like; however, that does tie into the idea that the BF2 engine is crappy as hell.

Re: Medium Textures

Posted: 2010-11-10 17:31
by Beowulf2525
You know, I've had fewer problems with Win 7 than I've had with XP. Is all the bashing because you're still relating it to Vista? Win7 may use more RAM than XP, but it certainly isn't as bad as Vista is. Looking now, I'm using roughly 18% of 4gb RAM. I'm running Firefox, Media Player (with a decent playlist going), Steam, and Solitaire. So claiming that Windows 7 is the problem is simply absurd.

I'd put the blame on either the RAM you have or the graphics card. (I've always been an nVidia person, so my opinion there is noticeably biased.) Also possibly your CPU, but I doubt that.

My specs, and I max out PR.

Intel Core 2 Duo E8400 @ 3.00 ghz
nVidia 9800 GT
4gb DDR3 Corsair Gamer RAM

Re: Medium Textures

Posted: 2010-11-10 17:31
by Elem3nt0
ZephyrDark wrote:Map size isn't everything.

You have to think of the sheer load of the **** we've put the BF2 engine up to. Things it wasn't designed to do and probably shouldn't be doing. Also, I know it a completely different game and engine, but I can play ARMA2 without CTDs due to memory errors and the like; however, that does tie into the idea that the BF2 engine is crappy as hell.
Yeah thats what i mean, like, i wouldnt imagine this mod to be having these types of memory issues if the maps werent so huge, you get what im saying, cause then there wouldnt be so much mass of texturized things to be loaded. Idk just speculating lol

Re: Medium Textures

Posted: 2010-11-11 01:58
by Tommyjoking
Hello to all (I am new here and to PR)

Well basically my question was answered here. I figured the problems I was having running PR related to texture size and my limit of memory. It is kinda funny I can run Crysis on medium with my old dinosaur PC but my framerates go to **** in PR even set very low!! :confused: I can run BF2 maxed out holding 30-45 FPS. I have played just enough PR to be hooked so I reckon I will be ordering some sticks of ram soon. THX

Re: Medium Textures

Posted: 2010-11-11 06:16
by pfhatoa
Just for the sake of it Tommy, can you add your computer spec.

Re: Medium Textures

Posted: 2010-11-11 06:25
by piepieonline
Psyrus wrote:<Image>

Not sure if that's the actual product key but afaik it is.
Nah, the product key and product ID are different. You'll need to use a separate tool for recovering the key.
Quick google turned up 'WinGuggle', seems like it will work, WinGuggle - Free software downloads and software reviews - CNET Download.com, that's the download link. I haven't used it, so scan it to be safe.

EDIT: I'm assuming that this is legal? I can't think of anything wrong with it, but I wouldn't really know...

Re: Medium Textures

Posted: 2010-11-11 08:35
by Mora
Run PR without windows visual themes. Saves a lot too.

Re: Medium Textures

Posted: 2010-11-11 09:06
by Celestial1
Take a look at your paging file. Google "pagefile" if you need some help.

It should already be 1.5 times the size of your RAM amount. If that doesn't work, you can try increasing it.
This will take up space on your hard drive, but will attempt to overcome a lack of available RAM.

Re: Medium Textures

Posted: 2010-11-12 00:10
by Tommyjoking
pfhatoa wrote:Just for the sake of it Tommy, can you add your computer spec.


Sure I did not before just cause I was not ready for the laughter.



Processor 1 ID = 0
Number of cores 1 (max 1)
Number of threads 1 (max 1)
Name AMD Sempron 3300+
Codename Palermo
Specification AMD Sempron(tm) Processor 3300+
Package Socket 754
CPUID F.C.2
Extended CPUID F.2C
Brand ID 38
Core Stepping DH-E6
Technology 90 nm
Core Speed 1999.7 MHz
Multiplier x FSB 10.0 x 200.0 MHz
HT Link speed 799.9 MHz
Stock frequency 2000 MHz
Instructions sets MMX (+), 3DNow! (+), SSE, SSE2, SSE3, x86-64
L1 Data cache 64 KBytes, 2-way set associative, 64-byte line size
L1 Instruction cache 64 KBytes, 2-way set associative, 64-byte line size
L2 cache 128 KBytes, 16-way set associative, 64-byte line size
FID/VID Control yes
Max FID 10.0x
VID range 1.100 V - 1.450 V
P-State FID 0x2 - VID 0x12 (5.0x - 1.100 V)
P-State FID 0xA - VID 0x08 (9.0x - 1.350 V)
P-State FID 0xC - VID 0x06 (10.0x - 1.400 V)

K8 Thermal sensor yes
K8 Revision ID 4.2
Attached device PCI device at bus 0, device 24, function 0
Attached device PCI device at bus 0, device 24, function 1
Attached device PCI device at bus 0, device 24, function 2
Attached device PCI device at bus 0, device 24, function 3



Memory SPD
-------------------------------------------------------------------------

DIMM # 1
SMBus address 0x50
Memory type DDR
Manufacturer (ID) Micron Technology (2CFFFFFFFFFFFFFF)
Size 512 MBytes
Max bandwidth PC2700 (166 MHz)
Part number 16VDDT6464AY-335G6
Serial number 1B84EA4A
Manufacturing date Week 06/Year 06
Number of banks 2
Data width 64 bits
Correction None
Registered no
Buffered no
Nominal Voltage 2.50 Volts
EPP no
XMP no
JEDEC timings table CL-tRCD-tRP-tRAS-tRC @ frequency
JEDEC #1 2.0-3-3-6-n.a. @ 133 MHz
JEDEC #2 2.5-3-3-7-n.a. @ 166 MHz

DIMM # 2
SMBus address 0x51
Memory type DDR
Manufacturer (ID) (3000000000000000)
Size 512 MBytes
Max bandwidth PC2700 (166 MHz)
Part number
Number of banks 2
Data width 64 bits
Correction None
Registered no
Buffered no
Nominal Voltage 2.50 Volts
EPP no
XMP no
JEDEC timings table CL-tRCD-tRP-tRAS-tRC @ frequency
JEDEC #1 2.0-3-3-6-n.a. @ 133 MHz
JEDEC #2 2.5-3-3-7-n.a. @ 166 MHz


Display Adapters
-------------------------------------------------------------------------

Display adapter 0
Manuf. API index 0
Display name \\.\DISPLAY1
Name ATI Radeon HD 4670
Memory size 1024 MB
PCI device bus 1 (0x1), device 0 (0x0), function 0 (0x0)
Vendor ID 0x1002 (0x1002)
Model ID 0x9495 (0x002 8)
Performance Level 0
Core clock 750.0 MHz
Memory clock 800.0 MHz


Software
-------------------------------------------------------------------------

Windows Version Microsoft Windows XP Home Edition Service Pack 3 (Build 2600)
DirectX Version 9.0c


Running pc2700 is not helping anything either....I figure a couple of 2gig sticks of pc3200 should improve things quite a bit. This is a relatively new machine (to me) I slapped together out of other peoples junk. Right now the processor is locked I believe because I am clocking the ram so low compared to the processor...not use to this bios. I have an old asus rig that I can overclock the pee out of but there is no option of changing the divider on the agp so I burn up the cards.

Now I may have overstated it on the FPS...I did some experimenting and I can make it playable (offline so far).....but it really looks bad set so low. Right now with textures, terrain,geometry,effects set to medium....lighting on low, shadows off, dynamic light off, texture filtering on medium, AA set to 4x ( I am playing on 800x600 res, cmon got to have AA for that). It is just on the edge of playable for me. I cannot seem to run it at higher resolutions even set all low or off.

I am open to suggestions on improving it.

THX
Tommy

Re: Medium Textures

Posted: 2010-11-12 00:43
by Alex6714
Windows 7 64 bit and 4GB ram (running at 533mhz) here and no memory CTDs at all.
Performance or map loading could be better I guess but no problems on high textures.

Gfx card has 512mb of memory though, maybe that is a factor too.