Re: C4 wayyyy overpowered
Posted: 2010-11-19 09:28
You should not be able to throw them out of choppers, otherwise they are fine.
To pick this up: It's possible to disable them with the wrench.On a side note...there should be a way to disable grenade traps.
I'd like to see a dev post on this.Psykogundam wrote:i could have sworn jaymz said that this was a recent change that went ary and that they are changing it in the next patch?
There really isn't, as a CE kit can just become part of a normal infantry squad. See below.USA-Forever932 wrote:Honestly, these little things should remain as it is. It's a limited kit, and there is a preparation involved.
Area must be secured long enough.
You must know which room the cache is in.
The engineer must be brought up.
No they don't since the biggest defense can be easily overcome by a roaming combat engineer. I've been on the giving end of a C4 raid and it was surprisingly easy. We literally rushed up to the cache in 2 Humvees on Kokan, and [R-CON]Nedlands planted one on it, destroyed it, then we later learned that there were about 15 Taliban in the village simply not watching. That is literally the best tactic for taking out a cache, as the alternative is trying to get as many incendiaries down on it before you get shot by an Insurgent. Its simple common sense that the area would be cleared before any sort of EOD takes place, but currently that isn't needed because you still get a substantial amount of tickets back.If the US team gets close enough to your compound to put a block of C4 on the wall then they deserve the cache.
Arty IED's do 90% less damage to caches in the recent patch, meaning that they still do damage it in some form. I've come up to a cache to get ammo/kits and seen it smoking in some cases, without the BLUFOR even touching it.IEDs do not do damage to caches anymore to prevent asshats running into servers and teamkilling the cache as well as accidental cache teamkills.
As long as it doesn't affect the cache through walls, that is sound. Either that or it should take a good while to deploy the C4 charge.dtacs wrote:Basically the only solution to this dilemma (of course we've gone a tad off-topic here) is to make the incendiaries to extremely minor damage (so lots are used) to a cache on Insurgency maps in order to make sure that the BLUFOR has cleared the area. Otherwise, the sound blatantly says 'we're destroying your cache'...while still keeping the C4 as a one-shot kill so the engineer can be 'brought in' to destroy it if need be, while the grunts provide security.
You are just mad that they got around your defense. They coordinated a plan and pulled it off. You or your team wasn't holding up a strong enough defense.TL;DR : C4 IS JUST AN EASY WAY OUT FOR LESSER SKILLED PLAYERS TO WIN. People just need to get off their *** and coordinate a little bit otherwise they'll never be able to take a cache.
Artillery IEDs kill vehicles through terrain and walls. It is not an exploit but a feature of the weapon.Remember that this is a videogame - not real life. Gameplay vs realism. The fact that you can destory caches through walls should be looked at as an exploit in my opinion.
Why? Your only justifications for this is because it is 'unfair in your opinion' while plenty of other people have brought some semblance of evidence proving that it is realistic.JUST TO CLARIFY - C4 should be able to blow up a cache IF IT IS PLANTED ON THE CACHE. That seems fine to me. But through a wall? no
ytman wrote:The Pipe Bomb IED is a very very very low yield explosive. Back in .85 that IED was quite powerful, but by .9 its power had been nerfed to be less anti vehicle and more anti personnel.
You are just mad that they got around your defense. They coordinated a plan and pulled it off. You or your team wasn't holding up a strong enough defense.
Artillery IEDs kill vehicles through terrain and walls. It is not an exploit but a feature of the weapon.
Why? Your only justifications for this is because it is 'unfair in your opinion' while plenty of other people have brought some semblance of evidence proving that it is realistic.
Is it fair or particularly skillful to kill an infantry man with a tank? Not really. Is it realistic? Yes. Is it game breaking? No.
C4 shouldn't have a 20m range through numerous walls but it also should be able to kill through 1 wall within 15 to 10m.
Truth, but that isn't possible to code. Someone with knowledge of the engine would have to comment, but the same thing happens with the ArtyIED since they share the same effect. Although this isn't a suggestion thread, until this can be overcome C4/IED's ability to completely bypass objects needs to be removed, as this is currently possible (as shown below)C4 shouldn't have a 20m range through numerous walls but it also should be able to kill through 1 wall within 15 to 10m.

This is amazing. Requiring visual confirmation of a downed cache, I really like this solution.stilpu wrote:Simple solution to all your concerns: have an invisible (or not) BF2-style "flag" on the same place as the cache. Validate the cache kill only if the area is already seized by BLUFOR, otherwise spawn the next one without any scoring/tickets.
Yes, that's understandable IRL, but if you have a cache heavily defended for 30 minutes racking up the frags and a lone soldier drives up and pulls this garbage out of his pocket through a wall....kinda cheap...OR even through 3 walls....even better.dtacs wrote:Truth, but that isn't possible to code. Someone with knowledge of the engine would have to comment, but the same thing happens with the ArtyIED since they share the same effect. Although this isn't a suggestion thread, until this can be overcome C4/IED's ability to completely bypass objects needs to be removed, as this is currently possible (as shown below)
Notice that even if that solid 10m wall was made out of diamond in PR, the cache would still explode as the effect goes through static objects.
In real life they bluefor would probably blow the compound, but this isn't real life, is it?Tarranauha200 wrote:In real life, if you hide in basement whit one way out, they would set exblosives and blow it up. Defend area around the cache. Not just hide in small room waiting for them.
C4 Ins`t overpowered.
AGAIN SOMEONE IS MISSING THE POINT.Tarranauha200 wrote:In real life, if you hide in basement whit one way out, they would set exblosives and blow it up. Defend area around the cache. Not just hide in small room waiting for them.
C4 Ins`t overpowered.
I always thought that destroying cache is symbol of Blufor seizing area with enemy weapons and disarming its local area to prevent Insurgents strikes. If not why not dropping bomb there or nuke it with artillery/mortars or anything that can clean area from distance?Tarranauha200 wrote:In real life, if you hide in basement whit one way out, they would set exblosives and blow it up. Defend area around the cache. Not just hide in small room waiting for them.
Winner.Kain888 wrote:I always thought that destroying cache is symbol of Blufor seizing area with enemy weapons and disarming its local area to prevent Insurgents strikes. If not why not dropping bomb there or nuke it with artillery/mortars or anything that can clean area from distance?
It's fine to blow people up with C4 in basement, but getting cache with it, dropping C4 from BH or rushing with humvee to destroy it just by sticking it to the random buildings at cache marker defeats purpose of Insurgency gamemode same as getting caches with Artillery (not possible since 0.9) or CAS (which was nerfed in 0.95). Blufor has to deploy teamwork and strategy to win.
I'm glad they nerfed the CAS, in the basement it still shouldn't be able to kill the cache through walls but I do agree with your whole post to a large extent.Kain888 wrote:I always thought that destroying cache is symbol of Blufor seizing area with enemy weapons and disarming its local area to prevent Insurgents strikes. If not why not dropping bomb there or nuke it with artillery/mortars or anything that can clean area from distance?
It's fine to blow people up with C4 in basement, but getting cache with it, dropping C4 from BH or rushing with humvee to destroy it just by sticking it to the random buildings at cache marker defeats purpose of Insurgency gamemode same as getting caches with Artillery (not possible since 0.9) or CAS (which was nerfed in 0.95). Blufor has to deploy teamwork and strategy to win.